Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: McGarrett on January 09, 2016, 07:24:01 pm
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We tried it long time ago on MTA:VC. As you know the map there is small and limited.
I was able to stay out of sight as wanted person while 10 players were hunting me., and I regularly went towards them to be spotted before disappearing. This experiment on MTA:VC made it clear that a wanted criminal could run forever on the map of SA:MP while occasionally taunting the cops.
As long as more than 50% of the role play revolves around criminality, killing and confronting cops we will not implement it.
If the players find more non-confrontational style of RP where shooting and killing becomes minimal we might think about it.
You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.
I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.
So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.
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You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.
I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.
So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.
Let it go... Let it go...
As I know, it will do you no good to constantly think this thing over and over.
Accept the fact that blips will not be going unless a credible plan is put into place which has been tested and tested again. Whilst we're waiting; try not to think of Argonath RPG as another community and if you continue to feel that people are not having fun on Argonath RPG and that you've seen more 60 year olds having fun compared to the member count of Argonath, then the issue would be with yourself to some degree.
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Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.
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Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.
I would love to see blips go, they're terrible unless we're CIA agents, but at this time, the topic was locked and it was pretty clear...
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Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.
You're contradicting yourself there. Blips promote multiplayer playing style because players can find each other more easily in the relatively small server of Argonath.
Also this isn't an addition, it's just the same stuff over and over again on why you can't play with radar dots.
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Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.
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Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.
Exactly, with blips and the mentality of people playing there is impossible to do roleplays when you sneak up to someone, breaching a restricted area etc since people here tend to be attracted to blips as flies are to shit.
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Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.
You're limiting yourself, there's nothing wrong with blips.
What's so unique about Argonath is all the different styles of roleplay. There is no right or wrong. The roleplay is generally not any more light/medium than it ever was yet, it's just that some people would like Argonath to steer into into ''medium/serious roleplay'' to benefit their own roleplay style.
This is wrong in my opinion because you can dupe a large group of players with the implementation of certain rules that stimulate ''medium RP'' as Cofiliano puts it.
What I think the HQ/community should offer to the players is plain and simple freedom. Let people do their serious RP, let people do their ''light/medium RP'', let them do everything and keep the rules simple and open to interpretation.
Why? Because this was you're duping nobody and letting everyone play the way they want to play. Don't support serious RP, don't support medium RP, don't support light RP, support everything.
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As long as more than 50% of the role play revolves around criminality, killing and confronting cops we will not implement it.
If the players find more non-confrontational style of RP where shooting and killing becomes minimal we might think about it.
fyi you are limiting the players to the same kind of rp by keeping the dots on the map, think about it
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You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.
I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.
So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.
The players who played cops at those times were trained on DM servers, and probably able to teach each one of the currect cops a lot.
If you think that players like Aragorn, Kaltsu, Kojak and similar were unable to organize themselve you need a lobotomy.
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What's so unique about Argonath is all the different styles of roleplay.
wrong, a server cannot have different styles of roleplay. how can we roleplay serious/realistically when the other party doesnt?
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You're limiting yourself, there's nothing wrong with blips.
No, there's nothing wrong with blips. There is something wrong with blips and roleplay. It's a mismatch.
What's so unique about Argonath is all the different styles of roleplay. There is no right or wrong. The roleplay is generally not any more light/medium than it ever was yet, it's just that some people would like Argonath to steer into into ''medium/serious roleplay'' to benefit their own roleplay style.
This is wrong in my opinion because you can dupe a large group of players with the implementation of certain rules that stimulate ''medium RP'' as Cofiliano puts it.
What you are saying is wrong. Because Argonath is not a light/medium RP server. Neither is a serious RP server. Argonath is a roleplaying server. If you decided to roleplay your character fully out in all seriousness, an admin wouldn't pop up and tell you "Do not roleplay serious". None is having the benefit of blips in Argonath unless you are there to ruin the roleplay.
That is relatively true what Cofiliano said, but be a realist. Do you really think the majority of the roleplayers in Argonath will do that? Come on. There is nothing which restricts them to not doing so. Spending still 100 hours teaching your fellas how you'd like it to be, then nothing restricts them to do opposite. Be a realist. If Argonath said "Hacks are allowed", then you said "we should play without hacks" your group would still play with hacks because the rules say they can play with hacks.
Why? Because this was you're duping nobody and letting everyone play the way they want to play. Don't support serious RP, don't support medium RP, don't support light RP, support everything.
With a straight face, you're going to sit there and tell everyone that Argonath is so star-spangled awesome because we got blips? There's nothing with your sentence here which does not support people to RP light, medium or serious.
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It all boils down to people wanting to steer Argonath in a certain direction. A direction that would basically mean copying other servers and getting rid of the style Argonath developed and pretty much invented.
Apart from it being outright wrong I'm not sure how nobody can see that it's outright impossible as well.
Like Gandalf pointed out, 10 vs 1 on Vice City was pretty much impossible. SA is like what? 3 times as big at least. Whatever you say you can't ignore the fact that any area like Mullholland alone has 50 gardens you could hide in from both air and ground units and cops would only have /area showing ''Los Santos'', so they'll also have to check the 1000 other hiding spots Los Santos has to offer.
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The players who played cops at those times were trained on DM servers, and probably able to teach each one of the currect cops a lot.
If you think that players like Aragorn, Kaltsu, Kojak and similar were unable to organize themselve you need a lobotomy.
I accept your challenge. My SAPD team versus you, Aragorn, Kalsu and Kojak. Pursuing each and everyone of you. Taking down each and everyone of you.
I will select
Drix
Celso
Bas
Lawrence
Trane
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A world for you.
A world for US, we want the blips gone.
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getting rid of the style Argonath developed and pretty much invented.
im still uncertain of the argonath style, theres a big bubble of confusion boiling inside
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I accept your challenge. My SAPD team versus you, Aragorn, Kalsu and Kojak. Pursuing each and everyone of you. Taking down each and everyone of you.
I will select
Drix
Celso
Bas
Lawrence
Trane
First of all.. Thats not possible and second of all, I could solo all of you, so pls
Lets try to stick to the topic, shall we?
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I accept your challenge. My SAPD team versus you, Aragorn, Kalsu and Kojak. Pursuing each and everyone of you. Taking down each and everyone of you.
I will select
Drix
Celso
Bas
Lawrence
Trane
What you forget is that 'your SAPD team' isn't and shouldn't be the only cops on Argonath. Give regular players that aren't as pro and talented by using TeamSpeak a chance too. On top of that the SAPD member list isn't that big in the first place.
im still uncertain of the argonath style, theres a big bubble of confusion boiling inside
It's pretty much being able to RP whatever you want in whatever style you want, respecting each other and adapting to each other, all within the rules. :)
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It's pretty much being able to RP whatever you want in whatever style you want, respecting each other and adapting to each other, all within the rules. :)
how can we roleplay serious/realistically when the other party doesnt?
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If you think that players like Aragorn, Kaltsu, Kojak and similar were unable to organize themselve you need a lobotomy.
nice way to treat your community
''if you dont like this and this person then you can fuck yourself''
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Didn't someone just say ''the majority of Argonath roleplays realistically''?
You can try to adapt to the people that aren't ''on your level'', after all we're all doing imaginary game stuff.
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Most players want blips gone..
You mean most inactive players.
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I accept your challenge. My SAPD team versus you, Aragorn, Kalsu and Kojak. Pursuing each and everyone of you. Taking down each and everyone of you.
I will select
Drix
Celso
Bas
Lawrence
Trane
Get Kaltsu and Aragorn to be active and I am all for it.
Tp take me down is pretty easy by the way as I am not a fighter, I am a roleplayer. Something you do not seem to be able to.
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nice way to treat your community
''if you dont like this and this person then you can fuck yourself''
Indeed. Go fuck yourself if you do not agree.
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I am a roleplayer.
Then surely you would like blips gone, they are pure shit if you want to roleplay.
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Then surely you would like blips gone, they are pure shit if you want to roleplay.
Haven't had any problem with them these past 10 years.
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Damn, Gandalf on fire
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Indeed. Go fuck yourself if you do not agree.
man i dont even have to try to prove my point
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Get Kaltsu and Aragorn to be active and I am all for it.
Tp take me down is pretty easy by the way as I am not a fighter, I am a roleplayer. Something you do not seem to be able to.
I am a very detailed roleplayer. And I am mature enough to follow the rules that you and HQ set up. I don't know if there's an exception if you're the founder. However, I never really said that I am not a roleplayer. There's nothing which says I cannot possess good roleplaying skills and be able to pursue and take down criminals. If you think that there's an either between those two when you're running a roleplaying server, then you are doing it wrong.
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Then surely you would like blips gone, they are pure shit if you want to roleplay.
We roleplayed without entereable interiors, with one single chat that was public for all to read, with blips and with people running around using grenades and flamethrowers as there was no way to block them. Did to keep us from roleplaying and occasionally taking down a DMer.
Yeah you got killed a couple of times, so what?
If you think that you need tons of scripts and everything must be scripted or in your inventory to roleplay and earn money, you know absolutely nothing about roleplay.
But hey, probably you are eduacted to be a trained maze rat.
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Haven't had any problem with them these past 10 years.
Times are changing, just yesterday me and my friend were trying to roleplay, instead we got 20 people having a stare down, everybody was ready to take out guns. Today I went online and I found a f**cking guy with a pumpkin head on, what is this for kind of bullshit , with all due respect I get it when you say it's a easy RP server but this isn't even slightly RP. Just call it freeroam already.
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gandalf can i have permission to open argonath skype roleplay, i mean back in the day we had one chat and one enterable property anyway
or do you prefer msn
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If you think that you need tons of scripts and everything must be scripted or in your inventory to roleplay and earn money, you know absolutely nothing about roleplay.
But hey, probably you are eduacted to be a trained maze rat.
Never did I ask for scripts, give me people who actually use the /me command. People can use telekinetic powers to call onto their friends to help them out after you took their CB's away.
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You mean most inactive players.
sure sir, lets have a poll
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I am a very detailed roleplayer. And I am mature enough to follow the rules that you and HQ set up. I don't know if there's an exception if you're the founder. However, I never really said that I am not a roleplayer. There's nothing which says I cannot possess good roleplaying skills and be able to pursue and take down criminals. If you think that there's an either between those two when you're running a roleplaying server, then you are doing it wrong.
You are the one who started talk about taking down.
I have no problem with roleplayers being good fighters, as roleplay on GTA was started by a group very skilled fighters that hated the desync that SA:MP used to have as it made fighting rather random.
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Damn, Gandalf on fire
I'm in tears. :lol:
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I'm in tears. :lol:
Just goes to show how good of a community leader he is. :lol: :lol:
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Never did I ask for scripts, give me people who actually use the /me command. People can use telekinetic powers to call onto their friends to help them out after you took their CB's away.
Taking CB away was not my idea, blame the people who want to have 'more rp'.
and btw the /me command was about the one roleplay command available, hard to use anything else.
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Stop provoking Gandalf people.
If you want us to roleplay with RPGs and such, then yeah we can do that. But if we do that, then I think we'll see people in Argonath just as much as we see the name "Gandalf" in the scoreboard.
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Times are changing, just yesterday me and my friend were trying to roleplay, instead we got 20 people having a stare down, everybody was ready to take out guns. Today I went online and I found a f**cking guy with a pumpkin head on, what is this for bullshit RP server, with all due respect I get it when you say it's a easy RP server but this isn't even slightly RP. Just call it freeroam already.
Sure, there's always change and there's a lot happening already. This suggestion is however total bullshit in my eyes.
As for the pumpkin head, maybe he was roleplaying a Halloween character. :^)
You should calm down and realize that you're the only one limitting yourself. What stopped you from roleplaying with a guy with a pumpkin on his head? What's wrong with a lil pumpkin?
Just goes to show how good of a community leader he is. :lol: :lol:
Just goes to show how some people really don't learn anything even if they've been here for 4 years.
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sure sir, lets have a poll
In-game only. People can go to City Hall to register as voters (hope there will be a line) and then place their vote by a whisper while inside the vote boot.
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Stop provoking Gandalf people.
If you want us to roleplay with RPGs and such, then yeah we can do that. But if we do that, then I think we'll see people in Argonath just as much as we see the name "Gandalf" in the scoreboard.
Yeah I might order to take the advantage of SWAT away if you annoy me... as if I ever done such a thing....
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Taking CB away was not my idea, blame the people who want to have 'more rp'.
You mean most inactive players.
CB was never taken away, not sure where you got that from. Seems like you're pretty outdated, pal.
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(hope there will be a line)
:'), best sentence on Argonath so far.
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Why dont we just have some alcohol and calm down a little?
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CB was never taken away, not sure where you got that from. Seems like you're pretty outdated, pal.
Misread what you wrote. But there has been discussion about it in the dev corner.
As for people using their CB or other means, guess if you bore them to death they start doing other things....
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Why dont we just have some alcohol and calm down a little?
How about we make some changes on this server that are actually productive? A decent disscussion between grown-ups would also be nice.
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Yeah I might order to take the advantage of SWAT away if you annoy me... as if I ever done such a thing....
I'm not even in SWAT, so attempting to make me go down on my knees to beg wont work.
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In-game only. People can go to City Hall to register as voters (hope there will be a line) and then place their vote by a whisper while inside the vote boot.
how can i apply for a voter? im already in CH
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how can i apply for a voter? im already in CH
Get the mayor to organize a referendum
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I'm not even in SWAT, so attempting to make me go down on my knees to beg wont work.
No need to go down on your knees, just understand that the idea is simply one that can not be executed.
Going where a lot of players are is something which is good and not bad.
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Get the mayor to organize a referendum
oh didnt realize its a roleplay issue (?)
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Why dont we just have some alcohol and calm down a little?
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oh didnt realize its a roleplay issue (?)
Everything can be a RP issue. If you do not know that yet you are certainly not ready for removal of blips.
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No need to go down on your knees, just understand that the idea is simply one that can not be executed.
Going where a lot of players are is something which is good and not bad.
Tell me a reason why it should not be executed which does not involve you, Aragorn, Kojak back a decade ago in MTAVC.
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thank you for taking your time to look into the matter gandalf. i shall tag the mayor below here so he gets the headsup on the issue
In-game only. People can go to City Hall to register as voters (hope there will be a line) and then place their vote by a whisper while inside the vote boot.
Get the mayor to organize a referendum
@Whiteman
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Tell me a reason why it should not be executed which does not involve you, Aragorn, Kojak back a decade ago in MTAVC.
New players will not know where to find people to interact with
It becomes imposssible for cops to actually catch a criminal unless they want to be caught
When you get shot at without seeing who shot you it will be impossible to know where the player is
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New players will not know where to find people to interact with
It becomes imposssible for cops to actually catch a criminal unless they want to be caught
When you get shot at without seeing who shot you it will be impossible to know where the player is
/p chat.
What happened to teamwork? it's easy, most hang out where they always do anyway :P
As long as it's not DM, it's perfectly fine. Hitmans!
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Why dont we just have some alcohol and calm down a little?
Currently enjoying a fine bottle of red wine!
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New players will not know where to find people to interact with
Public chat.
It becomes imposssible for cops to actually catch a criminal unless they want to be caught
Something we're basing on your experience in MTA from years ago. Again, you can be right, but I'm saying it's something you should actually try on SA MP and provide further tools to cops before outright declaring it impossible.
When you get shot at without seeing who shot you it will be impossible to know where the player is
With sniper this is something that already happens and there is no other solution but /report if it is random DM. If it isn't death-match then the shooter is smart.
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New players will not know where to find people to interact with
It becomes imposssible for cops to actually catch a criminal unless they want to be caught
When you get shot at without seeing who shot you it will be impossible to know where the player is
New players are not mentally disabled. We got a public chat and people know how to chat. There are as well cars at the airport.
Nothing is impossible for cops. The radar dots suggestion is actually by cops because we want a bigger challenge and we want criminals to be fairly difficult to be chasing.
Then you'll take a shootout more serious instead of just bunnyhopping around. If there's a lot of players on your radar anyway, then you wont find out anyway. Perhaps this will teach players that cover is actually a good thing if you take shots instead of having a full intelligence map on your radar?
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Just goes to show how good of a community leader he is. :lol: :lol:
If you are not satisfied enough about his leadership skills, then why the fuck are you still here?
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Telling people to fuck off won't help the community.
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Telling people to fuck off won't help the community.
Moaning won't help it either.
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Moaning won't help it either.
but i moan only during an intercourse
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I disagree with removing the dots.
Why?
Because the mentality in the server isn't right for it.
Specifically, every interaction between criminals and cops is verbal abuse. Everybody tries cheating one another and doing some superman shit like hiding an M4 with their shoe / legs, thinking mask makes them 100% unrecognizeable and similar. They have the ability to secretly earn millions of dollars, conduct a lot of illegal activities but they rather decide to do it in front of LSPD or group up in middle of city to do it, or simply just do something with a player wanted by police, and when police comes for that player who was already wanted, it's "f**cking overpowered cops abusing blablbal". There are already moans now about police using shamal to scout out for suspects, now imagine chasing somebody in an infernus or NRG, without radar blips without a shamal.
Maybe the role swap event should be done just to prove how hard it is to do the job of policing. You all think it's all about free weapons, consider other things we do beside just shooting and chasing.
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but i moan only during an intercourse
which you dont have, so be on topic.
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New players are not mentally disabled. We got a public chat and people know how to chat. There are as well cars at the airport.
These things are not obvious to people joining for the first time, whose experiences may be from servers set up completely differently, or they may be using the game mod for the first time. Just like in the real world, common sense and logic don't always exist where they should. Likewise, sometimes people don't realize the obvious until after they have things figured out. New players have a learning curve that they have to overcome to get where everyone else is.
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Telling people to fuck off won't help the community.
I know, you came back.
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I'll just copy this:
In my opinion, we need to have a compromise on this, Argonath is simply, still not ready for fully gone blips, and nametags being less visible.
I would suggest something like, you would be able to see blips on the minimap, but once you come close, they would be gone.
Example, you're driving at Garcia, and you can see blips at Queens, but once you come close in entering Queens, they would dissapear.
Like I said on the start, my main problem with this idea is the "dead" atmosphere, in which new, but regular players as well, will feel the place empty, since Argonath doesn't have a 100-150-200 player count just yet. If we reached that amount, then I wouldn't mind the complete removal, but with the current 30-40-50, I simply think its gonna do more damage then favor.
I still don't see anyone discussing this problem from both sides of the table.
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I know, you came back.
Straight savage from my boi big g
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I know, you came back.
(https://hls313safety.files.wordpress.com/2014/09/burn.jpg)
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How about we make some changes on this server that are actually productive? A decent disscussion between grown-ups would also be nice.
Like real life roleplay? Which means your account is deleted when you die.
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@Sandi I am still drinking due to Russian New year, was an idea of @Gandalf :D
As for the topic.
Just as I posted on the previous topic, the CIA would really benefit from this idea, and so would the role-play. How ever, half of the server is not ready. It's mostly the players that have played on more 'advanced' servers like LS-** that could easily engage in to this change. How ever players that are not so experienced and have played Argonath for most of it's 'samp life' are used to ho wit is, and this change would actually harm them. And it also takes away a good part of Argonath, for being Argonath.
So no, I would not support the idea, I would love to see it in the future when the server is ready how ever.
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I'll just copy this:
I still don't see anyone discussing this problem from both sides of the table.
I agree with what you say.
The point is that I can see the advantages for several situations, however we have already made several adjustments to 'improve roleplay'and none of them seem to work according to players. Which makes me very skeptical of the advantages.
In general when there is an idea we have tested it, and how long ago does not matter as the results are not changing.
The reasons we took the decision for are as valid today as they were before.
Public chat is rarely answered, meaning that people will not know where others are.
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I know, you came back.
Loooool
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@Gandalf
I wouldn't say that the changes didn't improve the roleplay, on a contrary. The fact people want more changes, is because they want a even better environment then the current one, or they're simply bitching for the bitch of it.
Sticking to full dots, or completely removing are just two extremes that wont work out, hence why we need some middle solution, that would satisfy both sides, including the down sides of both suggestions.
Hence why I offered my idea, as a solution, which we can test for 48hours or something.
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...back more than 10 years ago where cops were not even as close organize and skilled as SAPD is.
I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.
Your statements are incredibly inaccurate, and your knowledge on the subject is completely wrong. You may want to research where ARPD actually came from, and how SA:MP SAPD became a part of it. Have a nice day.
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I know, you came back.
Indeed. Go fuck yourself if you do not agree.
:lol: :lol:
Relax people. Why is this keep happening every time.
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So Gandalf if I could select between freeroam RP with dots and your "real life RP" where my account gets deleted upon death, then I'd select real life RP.
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@Gandalf
I wouldn't say that the changes didn't improve the roleplay, on a contrary. The fact people want more changes, is because they want a even better environment then the current one, or they're simply bad girling for the bad girl of it.
Sticking to full dots, or completely removing are just two extremes that wont work out, hence why we need some middle solution, that would satisfy both sides, including the down sides of both suggestions.
Hence why I offered my idea, as a solution, which we can test for 48hours or something.
If things did improve, why do people still have the same jingle.
My main objection apart from the chases is that it excludes players from finding others to roleplay iwth, and I am aware that there are advanages as well.
Many people seem to regard roleplay as something to do with a group of people you know instead of interacting with whoever you meet.
Perhaps it is a form of autism that many have.
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So Gandalf if I could select between freeroam RP with dots and your "real life RP" where my account gets deleted upon death, then I'd select real life RP.
Ok. Next time you die your account is banned. You can make a new one but it will be treated as a new player.
All positions you hold will be gone, all possesion, all money.
Happy ?
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Ok. Next time you die your account is banned. You can make a new one but it will be treated as a new player.
All positions you hold will be gone, all possesion, all money.
Happy ?
Keep your part of the deal and remove the dots for everyone as well though.
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Keep your part of the deal and remove the dots for everyone as well though.
Time to start offshoring your cash son.
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Time to start offshoring your cash son.
Nope. When he dies, he dies. No more money for him to access off-shore. :)
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Keep your part of the deal and remove the dots for everyone as well though.
You know you don't mean that.
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You know you don't mean that.
I know I mean that.
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Keep your part of the deal and remove the dots for everyone as well though.
I never offered that. I just offered to get you in to a real life style play.
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Just quit arguing,mates. Gandalf already said it's a no, with proper reasons. He leads the server, it's his decision if we should implement something that could drastically change the server.
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If things did improve, why do people still have the same jingle.
Because they desire more, in order to achieve more. And they have the same jingle, because based on their experience that's the only way they'll manage to accomplish something. :lol:
My main objection apart from the chases is that it excludes players from finding others to roleplay iwth, and I am aware that there are advanages as well.
Many people seem to regard roleplay as something to do with a group of people you know instead of interacting with whoever you meet.
Perhaps it is a form of autism that many have.
That's my objection as well, but you didn't give your opinion on my idea, to resolve that:
I would suggest something like, you would be able to see blips on the minimap, but once you come close, they would be gone.
Example, you're driving at Garcia, and you can see blips at Queens, but once you come close in entering Queens, they would dissapear.
Or lets say, you're at Idlewood Motel, and you see blips at Ganton circle, yet once you come close to enter the Ganton circle, the dots are gone. By that time, everyone who came, can have a visual on those people, yet those people can use the blips gone, to dissapear behind the houses and those small alley streets, for the sake of roleplay.
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Inappropriate remark removed. - Andeey
Like real life roleplay? Which means your account is deleted when you die.
can you please name 1 server on the sa:mp community which has this feature?
CK contracts which you can agree upon are the only way to have your account deleted upon death
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seems like mister circlejerk arrived, you need a room
I am sorry that you do not approve of my standards.
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We roleplayed without entereable interiors, with one single chat that was public for all to read, with blips and with people running around using grenades and flamethrowers as there was no way to block them. Did to keep us from roleplaying and occasionally taking down a DMer.
Yeah you got killed a couple of times, so what?
If you think that you need tons of scripts and everything must be scripted or in your inventory to roleplay and earn money, you know absolutely nothing about roleplay.
But hey, probably you are eduacted to be a trained maze rat.
This is the same stuff my grandfather used to tell me so I could appreciate what I have, it was less about virtual games and more about how he had to walk a few miles to get to school or how he had to sell a sack of potatoes to afford books. You and him had to make do/improvise with whatever was available back then to suit your needs.
Sure I can go around imagining fields of wheat with my /me and /em, however having such thing as scripted farms also contributes to a roleplaying atmosphere as well as a fun agricultural experience. Another example would be cops, some just focus on three commands to do their job while others try to interact with other people. My point is that scripts promote/help create RP, you can't deny it.
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No point guys, it's lost, we're stuck with how it is now. :)
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Perhaps.
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Or...
Why do you guys that do not like the blips talk to developing team and see if there is anyway of them being nice and can make a script to toggle blips on and off for the ones that wish to not have blips. I am not sure if that is something that they can do, but why ruin everyone's experience by having them remove the blips. Some people like the blips, its a huge help in game. You may not like it but your partner or friend does, so you should be able to toggle it on or off if you want.
My opinion.
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I just would like to add that scriptwise a lot is impossible to reach. The function to limit the blip range seems to be bugged, so it is either on or off. Ideas like the one from Cofi are also impossible due to the name tag being also invisible when getting close. Besides, all options that do not involve simply turning it on or off, are met with serious performance penalties due to the amount of checks that have to be done. Hence most ideas are sadly not feasible options at the moment.
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Removing the blips wont do any harm. I can't understand why is it so hard to give what the people is asking, even if the inactive players are also giving their support for it who cares? Ever considered that they might return if they see the changes they asked for?
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What if we start this idea by removing the blips only inside the interiors? I think it will be a good testing process in the meanwhile.
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Because they desire more, in order to achieve more. And they have the same jingle, because based on their experience that's the only way they'll manage to accomplish something. :lol: That's my objection as well, but you didn't give your opinion on my idea, to resolve that:
Or lets say, you're at Idlewood Motel, and you see blips at Ganton circle, yet once you come close to enter the Ganton circle, the dots are gone. By that time, everyone who came, can have a visual on those people, yet those people can use the blips gone, to dissapear behind the houses and those small alley streets, for the sake of roleplay.
Your suggestion sounds interesting, however I am not sure it is possible.
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Or...
Why do you guys that do not like the blips talk to developing team and see if there is anyway of them being nice and can make a script to toggle blips on and off for the ones that wish to not have blips. I am not sure if that is something that they can do, but why ruin everyone's experience by having them remove the blips. Some people like the blips, its a huge help in game. You may not like it but your partner or friend does, so you should be able to toggle it on or off if you want.
My opinion.
There is a very simple way for those who wish to play without blips. Switch off the minimap.
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Inappropriate remark removed. - Andeey
can you please name 1 server on the sa:mp community which has this feature?
CK contracts which you can agree upon are the only way to have your account deleted upon death
You are one who is advocating for more realistic roleplay. It does not get more realistic as this.
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Why do people find it soo hard to accept Argonath as a Light RP server...
You keep trying to enforce stuff that will not even work on this server.. we already tried your "brilliant" ideas like locking SAPD did it work? NO it only caused harm to the server!
so lets not act all smart and try to change Argonath 180 degree, People sticked to the server because how it was and not how it will be.
EDIT: Just to be clear I support change... but not total change. Keep some of Argonath uniqueness in it.
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Money fixes everything.
(http://i.imgur.com/djGPExi.jpg)
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Removing the blips wont do any harm. I can't understand why is it so hard to give what the people is asking, even if the inactive players are also giving their support for it who cares? Ever considered that they might return if they see the changes they asked for?
I disagree that it will not do any harm.
New players will not be able to find anyone, as they are unable to see where others are. That is likely to make them leave out of boredom in a few minutes.
Actually catching a wanted criminal will become possible only on the wish of the criminal, as it becomes very easy to hide. That means cops will not chase wanted criminals but instead annoy more people who are just driving on the road and happen to pass. In return copbaiting will be frequent as wanted criminals get bored of not being chased.
There will be more ambushing, where people sneak up on others for a mass DM style attack. If cops show up at all, people will just run.
Instead of interacting with other people will be more exclusive in playing with others they know only, thus making the server less welcome for new arrivals.
I also see the advantages of being able to approach others with stealth in a way which is currently impossible when dealing with those who are hostile towards interacting with others. That is not a failure of the blips, but of the willingness to allow roleplay.
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So what about removing blips but changing area to be a little more detailed but not like it was, so a collection of areas would count as Eastern Los Santos, Western Los Santos etc. Split the areas into portions of grouped locations.
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I disagree that it will not do any harm.
New players will not be able to find anyone, as they are unable to see where others are. That is likely to make them leave out of boredom in a few minutes.
Actually catching a wanted criminal will become possible only on the wish of the criminal, as it becomes very easy to hide. That means cops will not chase wanted criminals but instead annoy more people who are just driving on the road and happen to pass. In return copbaiting will be frequent as wanted criminals get bored of not being chased.
There will be more ambushing, where people sneak up on others for a mass DM style attack. If cops show up at all, people will just run.
Instead of interacting with other people will be more exclusive in playing with others they know only, thus making the server less welcome for new arrivals.
I also see the advantages of being able to approach others with stealth in a way which is currently impossible when dealing with those who are hostile towards interacting with others. That is not a failure of the blips, but of the willingness to allow roleplay.
First of all, currently, we do have blips on our maps but still the new players ask us about the location. How are the blips beneficial then?
Secondly, I don't know if it is possible or not. If the suspect thing is the problem like that the PD will face a problem to chase the suspects; How about when a players gets suspected, only his blip will appear over the map? xD
IDK if it is even possible.
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So what about removing blips but changing area to be a little more detailed but not like it was, so a collection of areas would count as Eastern Los Santos, Western Los Santos etc. Split the areas into portions of grouped locations.
That will not help. Read back and you know why.
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First of all, currently, we do have blips on our maps but still the new players ask us about the location. How are the blips beneficial then?
Secondly, I don't know if it is possible or not. If the suspect thing is the problem like that the PD will face a problem to chase the suspects; How about when a players gets suspected, only his blip will appear over the map? xD
IDK if it is even possible.
It is possible, but people have been fighting for years to get rid of their blip becoming orange when wanted. I highly doubt they would take this step back.
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It is possible, but people have been fighting for years to get rid of their blip becoming orange when wanted. I highly doubt they would take this step back.
Not orange, probably white only.
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It is possible, but people have been fighting for years to get rid of their blip becoming orange when wanted. I highly doubt they would take this step back.
Only the suspects would be highlighted with the blips, ofc.
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Can we at-least remove the ability for non cops to see a dark blue blip?
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Only the suspects would be highlighted with the blips, ofc.
He means that people did fight for same color dots for criminals so it would be harder to see the difference. What you propose now would make it rather easy again to distinguish criminals from the civilians. Which defeats the whole idea why suspect dots were made white.
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Can we at-least remove the ability for non cops to see a dark blue blip?
That would be useless. If you see a large group light blue dots approaching, you wouldn't probably think they are all freecops, right?
For normal RP it's not needed, you can RP with a freecop just as good as an officer.
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So what about removing blips but changing area to be a little more detailed but not like it was, so a collection of areas would count as Eastern Los Santos, Western Los Santos etc. Split the areas into portions of grouped locations.
Good idea @Devin
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I don't see what the issue is here. If you want to roleplay being hidden, it isn't hard to type it out in an emote command for the other players to interact with. Just use your imaginations and have fun with the game. If you want to crouch beside a pile of trash in an alley and RP hiding behind it, let the others know with your text. If you want to pretend you are a shape-shifting magician who poofed into someone's backyard a block away, go for it. You are only limited to your imaginations and what you are willing to do, (aside from breaking the rules, obviously). If they fail to play along, that is their fault. Likewise, some of these scenarios being ruined by non-RP'ing people can be justified as ruining a roleplay, which is also against the rules, and can be reported to admins. It doesn't have to get insanely complicated and lead to a massive eight page argument that goes no where.
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Likewise, some of these scenarios being ruined by non-RP'ing people can be justified as ruining a roleplay, which is also against the rules, and can be reported to admins. It doesn't have to get insanely complicated and lead to a massive eight page argument that goes no where.
which is why the metagaming rule was suggested, because admins dont deal with them RP ruiners, they let them go because is no rule about it
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Not orange, probably white only.
Paint it orange white or blue, it won't matter if only suspects blips are shown.
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Your suggestion sounds interesting, however I am not sure it is possible.
Its possible, and its the perfect solution from all the suggestions so far, that will satisfy everyone.
Lets say that blips disappear in a block radius. New players will see people at GS9 on minimap, and even tho the blips disappear once they come closer to GS9, those people they saw on the minimap will still be there.
On the other hand, in roleplays, when you want to hide yourself, you can easily do that, until you're out of the block radius, which is more then enough for you to run away, or stalk people without them seeing you.
@Devin, I kinda like the current area way more, even tho its a pain in the ass when you're tracking someone down, still think we should stick to it.
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which is why the metagaming rule was suggested, because admins dont deal with them RP ruiners, they let them go because is no rule about it
The only people who ruin RP are the ones who start crying if things do not go their way.
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I just would like to add that scriptwise a lot is impossible to reach. The function to limit the blip range seems to be bugged, so it is either on or off. Ideas like the one from Cofi are also impossible due to the name tag being also invisible when getting close. Besides, all options that do not involve simply turning it on or off, are met with serious performance penalties due to the amount of checks that have to be done. Hence most ideas are sadly not feasible options at the moment.
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Its possible, and its the perfect solution from all the suggestions so far, that will satisfy everyone.
Lets say that blips dissapear in a block radius. New players will see people at GS9 on minimap, and even tho the blips dissapear once they come closer to GS9, those people they saw on the minimap will still be there.
On the other hand, in roleplays, when you want to hide yourself, you can easily do that, until you're out of the block radius, which is more then enough for you to run away, or stalk people withouth them seeing you.
If the scripters can do this, I am not against trying this out, though I would like the area to be relatively small as it does not solve the issue of impossible chases.
I actually have an idea regarding chasing. As you may be aware, in real life cops can find the location of a person by their phone. Which means that I suggest the possibility for cops to do a GPS trace for anyone who has phone or CB switched on. That will also lower the problems regarding 'our of rp'calls for help.
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The only people who ruin RP are the ones who start crying if things do not go their way.
@Gandalf to be honest, some cops, SOME, ruin RP a lot, I'm not gonna say who it is, I've witnessed everything, civilians and criminals need some space man, they need space.. If someone sees bunch of blips on the map OFC they will go check it out, when I was a cop I also wanted to have shootouts, I was also a lets say hunter.. Hunting for well known guys who are in mafias, gangs.. I knew that hey will shoot, that's why I want this.. They need space, they need to be able to roleplay in PEACE, not to be interupted every single minute. I know that you are not for this, but atleast think about it.
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No point guys, it's lost, we're stuck with how it is now. :)
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If the scripters can do this, I am not against trying this out, though I would like the area to be relatively small as it does not solve the issue of impossible chases.
I actually have an idea regarding chasing. As you may be aware, in real life cops can find the location of a person by their phone. Which means that I suggest the possibility for cops to do a GPS trace for anyone who has phone or CB switched on. That will also lower the problems regarding 'our of rp'calls for help.
Well Mikro says its bugged atm, and would required lots of testing, maybe scripters find the solution to the problem in the future.
About your second idea, that's all nice, and I would support it, but in real life, cops track people after a lot of investigations, and most of the time they fail tracking someone with his phone, because criminals use pre-paid cards, and one time use cell phones, so they don't have a way of tracing them. Same goes to cb, they would actually have to trace the exact radio frequently being used, in order for them to be able to trace the person with the radio.
This takes a lot of time, and most of them ends up as dead end, so anything close to that idea, would need to be restricted, first by needing a lot of time to pass before cops can actually attempt tracking, and second, the criminals could outsmart them, the same way they do it in real life, buy buying new phone, or changing radio stations before cops finds it.
So for some high profile suspects(like someone being suspected for over an hour and not for some minor crimes such as avoiding traffic stops), yeah, but with conditions that I posted.
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due to the name tag being also invisible when getting close.
I might have to rectify myself as this indeed might be possible. Didn't test it though. However this does mean some performance might be lost. No idea how much impact it will actually have as it needs to calculate distance from each player to all other players constantly outside of plugins like streamers which are actually meant for such calculations.
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The only people who ruin RP are the ones who start crying if things do not go their way.
ironically there are also some players who would just continue the roleplay and deal with the situation in hand. but for how long? you take a beating once, you dont take it twice.. anyways thanks for the advice
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Well Mikro says its bugged atm, and would required lots of testing, maybe scripters find the solution to the problem in the future.
About your second idea, that's all nice, and I would support it, but in real life, cops track people after a lot of investigations, and most of the time they fail tracking someone with his phone, because criminals use pre-paid cards, and one time use cell phones, so they don't have a way of tracing them. Same goes to cb, they would actually have to trace the exact radio frequently being used, in order for them to be able to trace the person with the radio.
This takes a lot of time, and most of them ends up as dead end, so anything close to that idea, would need to be restricted, first by needing a lot of time to pass before cops can actually attempt tracking, and second, the criminals could outsmart them, the same way they do it in real life, buy buying new phone, or changing radio stations before cops finds it.
So for some high profile suspects(like someone being suspected for over an hour and not for some minor crimes such as avoiding traffic stops), yeah, but with conditions that I posted.
I am aware oof how it works in real life, and also that it is really not as complicated as you make it seem. Pre-paid cards are useless in real life as the phone is traced and not the card. A disposable phone works only if no other is carried.
The reason I am suggesting this is to allow cops to trace people that are wanted without having to put a dozen of cops in to every chase.
Chasing on visual alone is not feasible.
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The only people who ruin RP are the ones who start crying if things do not go their way.
>guy is tied and sorrounded by 3 people in a dark alley
>two of them grab him, making sure he won't run
>cop sees multiple blips on the map so he drives as fast possible there
>guy sees the cop and instead of attempt to resist he runs towards the cop
>guy shouts at cops what those three were doing to him completely ignoring the attempts by the three guys to drag him
>cop calls for backup on radio
>the whole PD arrives and in matter of a minute you are sorrounded, you got no other choice so you decide to give up
At end the guy is magically safe but he did ignore the roleplay from the three guys who tied him up, he ruined their roleplay. You try to explain him what he did wrong but he decides to ignore or insult you. Of course the three guys are pissed off because everyone does the same thing.
This happens in almost every scenario, even if you are hanging out with your friends, i'm not saying it is a bad thing that someone actually is looking for roleplay but at least make sure not to ruin it.
Perhaps we could try to reduce the range to something like /s.
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>guy is tied and sorrounded by 3 people in a dark alley
>two of them grab him, making sure he won't run
>cop sees multiple blips on the map so he drives as fast possible there
>guy sees the cop and instead of attempt to resist he runs towards the cop
>guy shouts at cops what those three were doing to him completely ignoring the attempts by the three guys to drag him
>cop calls for backup on radio
>the whole PD arrives and in matter of a minute you are sorrounded, you got no other choice so you decide to give up
At end the guy is magically safe but he did ignore the roleplay from the three guys who tied him up, he ruined their roleplay. You try to explain him what he did wrong but he decides to ignore or insult you. Of course the three guys are pissed off because everyone does the same thing.
This happens in almost every scenario, even if you are hanging out with your friends, i'm not saying it is a bad thing that someone actually is looking for roleplay but at least make sure not to ruin it.
Perhaps we could try to reduce the range to something like /s.
:app: :app: :app: :app: :app: :app:
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@Gandalf to be honest, some cops, SOME, ruin RP a lot, I'm not gonna say who it is, I've witnessed everything, civilians and criminals need some space man, they need space.. If someone sees bunch of blips on the map OFC they will go check it out, when I was a cop I also wanted to have shootouts, I was also a lets say hunter.. Hunting for well known guys who are in mafias, gangs.. I knew that hey will shoot, that's why I want this.. They need space, they need to be able to roleplay in PEACE, not to be interupted every single minute. I know that you are not for this, but atleast think about it.
Do not get wanted, do not react hostile and cops will not have any reason to act, meaning you have all the space you need.
You have rights as citizen which means cops can not stop you without a valid reason, nor can they arrive to intimidate a group of citizens.
If you want space, be sure nobody in your group is wanted, weapons are hidden and no threats are made. Then kindly request the officers to move along and report for harrassment if they do not comply.
Those who are cops need to understand that they can not randomly stop every player they see for no reason at all, or barge in when they see a gathering of possible criminals who are not doing anything illegal they can witness.
Cops can not stop you just to check documents, they need a valid reason like speeding or endangering traffic. If they want to make a genetal check of documents, they need to set up a checkpoint, not randomly stop everyone they meet.
Everyone needs to think over their role and their motivation.
A criminal wants to earn from illegal activities, but without getting caught. Getting wanted is actually a losing situation he wishes to avoid.
A citizen wants to lead a life without constantly getting robbed or harrassed by cops.
A cop wants to protect citizens (not annoy them) and solve crime by stopping illegal activity and catching criminals.
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>guy is tied and sorrounded by 3 people in a dark alley
>two of them grab him, making sure he won't run
>cop sees multiple blips on the map so he drives as fast possible there
>guy sees the cop and instead of attempt to resist he runs towards the cop
>guy shouts at cops what those three were doing to him completely ignoring the attempts by the three guys to drag him
>cop calls for backup on radio
>the whole PD arrives and in matter of a minute you are sorrounded, you got no other choice so you decide to give up
At end the guy is magically safe but he did ignore the roleplay from the three guys who tied him up, he ruined their roleplay. You try to explain him what he did wrong but he decides to ignore or insult you. Of course the three guys are pissed off because everyone does the same thing.
This happens in almost every scenario, even if you are hanging out with your friends, i'm not saying it is a bad thing that someone actually is looking for roleplay but at least make sure not to ruin it.
Perhaps we could try to reduce the range to something like /s.
You are three guys tryin to rob someone and a cop shows up.
What do you do?
1. Get yourself in to safety before the cop can suspect you
2. shot at the cop to go away because he is ruining roleplay.
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You are three guys tryin to rob someone and a cop shows up.
What do you do?
1. Get yourself in to safety before the cop can suspect you
2. shout at the cop to go away because he is ruining roleplay.
You and I know neither of these will work and we'll end up suspected w/ entire SAPD on our asses.
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So what about removing blips but changing area to be a little more detailed but not like it was, so a collection of areas would count as Eastern Los Santos, Western Los Santos etc. Split the areas into portions of grouped locations.
That sounds good.
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You and I know neither of these will work and we'll end up suspected w/ entire SAPD on our asses.
You have blips to help you see the cop arriving. If you can not react to that, who is the one lacking skills?
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You have blips to help you see the cop arriving. If you can not react to that, who is the one lacking skills?
As it stands both sides can use blips to their advantage, and it would be the same if blips got removed, criminals wouldn't know where cops are unless they see them and cops would have the element of surprise when arriving at situations, at the end of the day removing blips would make the server more roleplay, the amount of times I've seen RP's ruined because of blips makes it not worth keeping them, it's atleast worth a short trial period.
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Cops also want blips gone, when they go supervising and dont want to be seen by criminals, and criminals want some space without being interupted every fucking time.. So yeah both sides want this, make it happen then!
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Cops also want blips gone, when they go supervising and dont want to be seen by criminals, and criminals want some space without being interupted every f**cking time.. So yeah both sides want this, make it happen then!
No, a select group of SAPD members want this, not realizing the majority of cops don't operate using all their tools like Teamspeak, start in the community by themselves and have to learn how to play this game as well. Just like everyone, which is why it's a pretty selfish idea as well.
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So what about removing blips but changing area to be a little more detailed but not like it was, so a collection of areas would count as Eastern Los Santos, Western Los Santos etc. Split the areas into portions of grouped locations.
This is what i suggested yday and is a nice solution.
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>guy is tied and sorrounded by 3 people in a dark alley
>two of them grab him, making sure he won't run
>cop sees multiple blips on the map so he drives as fast possible there
>guy sees the cop and instead of attempt to resist he runs towards the cop
>guy shouts at cops what those three were doing to him completely ignoring the attempts by the three guys to drag him
>cop calls for backup on radio
>the whole PD arrives and in matter of a minute you are sorrounded, you got no other choice so you decide to give up
At end the guy is magically safe but he did ignore the roleplay from the three guys who tied him up, he ruined their roleplay. You try to explain him what he did wrong but he decides to ignore or insult you. Of course the three guys are pissed off because everyone does the same thing.
This happens in almost every scenario, even if you are hanging out with your friends, i'm not saying it is a bad thing that someone actually is looking for roleplay but at least make sure not to ruin it.
Perhaps we could try to reduce the range to something like /s.
You can't force people to roleplay according to your own scenario you built in your head... for an example:
In your own head it sounds like this: I tie the person up take him into the woods or the desert, steal everything he has and abandon him there.
and when you try to embody your plan something go different... the person rebel when you try to tie him up and attempt to escape and he succeed... this doesn't mean the roleplay is ruined and thats the problem with most of our players when something goes wrong with their plan they call the roleplay off and accuse the player for ruining roleplay.
And about the scenario you described, there are some better roleplayers than anothers, you either teach the guy how to roleplay better or you choose another person who you think will cooperate better
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Fix the current new player spawn places. Don't spawn them in LV at all. Put spawn at LS city hall and SF city hall.
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the majority of cops
Just like the majority of cops don't RP, don't have any intention to RP and love driving up to crowds of blips to ruin RP.
Take this for example, the other day during the SAPD ceremony FLA were hidden in a railway shed waiting to attempt an assassination of Drix, out of nowhere (not going to give names) a PD helicopter with to my knowledge a high ranker sat inside it flies past and then basically lands outside of the shed to see who was inside, there's no way if his intention was roleplay that he would have seen us all sat inside it, and from that moment on our cover was blown with constant fly pasts and by the time we got to the ceremony there were cops stalking us everywhere making it impossible for us to do what we had intended to do.
#RemoveBlips #FuckDaBlips #BlipsGoToHell
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Just like the majority of cops don't RP, don't have any intention to RP and love driving up to crowds of blips to ruin RP.
Thank you, but please keep these provocations out of this discussion. They serve not additional value.
what we had intended to do.
Read up what Benn wrote. The fact that it didn't go as you intended, does not mean the RP is ruined.
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Thank you, but please keep these provocations out of this discussion. They serve not additional value.
I'm not trying to insult police, I'm just stating what I see as a valid fact, it's probably one of the reasons why senior SAPD staff are suggesting removing blips.
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As it stands both sides can use blips to their advantage, and it would be the same if blips got removed, criminals wouldn't know where cops are unless they see them and cops would have the element of surprise when arriving at situations, at the end of the day removing blips would make the server more roleplay, the amount of times I've seen RP's ruined because of blips makes it not worth keeping them, it's atleast worth a short trial period.
RP is never ruined when you have skills to interact with anything that you encounter. Only if you wish to force your ideas on others you will cry about RP being ruined.
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I didn't say the RP we had planned was ruined, "what we had intended to do" was assassinate Drix, however due to some lack of RP by the helicopter pilot that was what was ruined, we kept RPing all the way back to the LSPD, where we were rekt m8 by some cops in LSPD trying to do "what we had intended to do". ;)
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RP is never ruined.
Bro, hahah, believe us, RP gets ruined a lot of times, 4-5 dots on the map and some cops rush in to start shooting, some cops can respect the privacy of criminals, and that's nice from them, but some just do not give a single fuck about others. Criminals and civilians have no space, they have no peace, as I said 10 thousand times already.. We have so much complaints about roleplays being interupted, it's just crazy.. Alteast lets give it a shot with this.
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Bro, hahah, believe us, RP gets ruined a lot of times, 4-5 dots on the map and some cops rush in to start shooting, some cops can respect the privacy of criminals, and that's nice from them, but some just do not give a single fuck about others. Criminals and civilians have no space, they have no peace, as I said 10 thousand times already.. We have so much complaints about roleplays being interupted, it's just crazy.. Alteast lets give it a shot with this.
why you removed half of the quote and added a dot to it? this isn't what Gandalf said, You changed the whole meaning of it.
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You can't force people to roleplay according to your own scenario you built in your head... for an example:
In your own head it sounds like this: I tie the person up take him into the woods or the desert, steal everything he has and abandon him there.
and when you try to embody your plan something go different... the person rebel when you try to tie him up and attempt to escape and he succeed... this doesn't mean the roleplay is ruined and thats the problem with most of our players when something goes wrong with their plan they call the roleplay off and accuse the player for ruining roleplay.
And about the scenario you described, there are some better roleplayers than anothers, you either teach the guy how to roleplay better or you choose another person who you think will cooperate better
I never said or meant to force the guy to roleplay the way i want, i'm talking about those who write a few lines in the chat such as "fuck you man, go fuck yourself" and run to the first blue blip they see on the map.
For you it is realistic to escape from two men who are holding you tightly WITHOUT trying to resist at least with /me and shout at the first cop passing by because you don't want to loose something in roleplay, yeah it is too difficult for you all to accept the fact you are being robbed.
You got no idea of what i'm talking about because you never tried before, maybe that's why i don't even see you roleplaying around the server eh. I'm tired of people making up accusations based on facts they have never witnessed just to try to look good at the eyes of some virtual peeps.
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I never said or meant to force the guy to roleplay the way i want, i'm talking about those who write a few lines in the chat such as "fuck you man, go fuck yourself" and run to the first blue blip they see on the map.
For you it is realistic to escape from two men who are holding you tightly WITHOUT trying to resist at least with /me and shout at the first cop passing by because you don't want to loose something in roleplay, yeah it is too difficult for you all to accept the fact you are being robbed.
You got no idea of what i'm talking about because you never tried before, maybe that's why i don't even see you roleplaying around the server eh. I'm tired of people making up accusations based on facts they have never witnessed just to try to look good at the eyes of some virtual peeps.
Ask the 8 men surrounding me yesterday how I solve it. Hint: the cops that arrived twice left without interrupting and no money changed hands, nor was any violence used.
Some peole will run to the cops, just like they will in real life. Why are you so unwilling to give up in that case? Seems you have an issue in forcing roleplay on others, which is disallowed.
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I didn't say the RP we had planned was ruined, "what we had intended to do" was assassinate Drix, however due to some lack of RP by the helicopter pilot that was what was ruined, we kept RPing all the way back to the LSPD, where we were rekt m8 by some cops in LSPD trying to do "what we had intended to do". ;)
Your plans not working out does not ruin RP. It just makes you having to adjust your targets.
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People always want to win the roleplay situation and cannot accept losing under any circumstance.
There's the issue of "ruined RP". It might be ruined for you but for sure it isn't ruined for others on the other side.
That's why majority of criminals nowadays force roleplay like some shoes that can hide a whole M4, solid fence which isn't actually solid and can be seen through, lying in /em and so on.
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Ask the 8 men surrounding me yesterday how I solve it. Hint: the cops that arrived twice left without interrupting and no money changed hands, nor was any violence used.
Some peole will run to the cops, just like they will in real life. Why are you so unwilling to give up in that case? Seems you have an issue in forcing roleplay on others, which is disallowed.
You can't deny the fact that it was a once off as the cops were told to back off by their superiors sadly. If their superiors hadn't come past it would have resulted in 5+ cop cars surrounding those trying to roleplay as it was a large group of armed people.
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I never said or meant to force the guy to roleplay the way i want, i'm talking about those who write a few lines in the chat such as "fuck you man, go fuck yourself" and run to the first blue blip they see on the map.
For you it is realistic to escape from two men who are holding you tightly WITHOUT trying to resist at least with /me and shout at the first cop passing by because you don't want to loose something in roleplay, yeah it is too difficult for you all to accept the fact you are being robbed.
You got no idea of what i'm talking about because you never tried before, maybe that's why i don't even see you roleplaying around the server eh. I'm tired of people making up accusations based on facts they have never witnessed just to try to look good at the eyes of some virtual peeps.
You don't know me and you don't know how I roleplay or with who I roleplay, If I don't roleplay all days with robbers and kidnappers because I am bored of it, doesn't mean I don't roleplay at all, I am not sorry at all for being creative.
I didn't justify any of their actions infact I said, if you feel like someone isn't roleplaying at same level like you are, roleplay with someone else or teach the guy how to roleplay.
But at the same time you CAN'T and by CAN'T I mean you MUSTN'T force people to roleplay like you want them to do..., if the person wishes to rebel and escape or to secretly crowl out of the place you can't force him to stay and close any chance or option for him to escape...
each person have the right to roleplay the way he wants, if he wishes to act frightened and sit still without moving and barely talking he can do so, and if he wishes to act brave and try to escape without being shot, he can do so.
and for your information I have tried many many many MANY kidnapping and robbing roleplays where I was the victim in it... and I didn't stick to one way of roleplaying once I was frightened and acted like I can not speak and kept trembling and on other roleplay I acted bravely and escaped secretly without being shot.
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Bro, hahah, believe us, RP gets ruined a lot of times, 4-5 dots on the map and some cops rush in to start shooting, some cops can respect the privacy of criminals, and that's nice from them, but some just do not give a single fuck about others. Criminals and civilians have no space, they have no peace, as I said 10 thousand times already.. We have so much complaints about roleplays being interupted, it's just crazy.. Alteast lets give it a shot with this.
It is all in your own hands. If you stop trying to solve such thing outside of game and interact even with those cops who arrive there will be results. And I do know that cops are trying to intervene, however you must address them within roleplay.
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You can't deny the fact that it was a once off as the cops were told to back off by their superiors sadly. If their superiors hadn't come past it would have resulted in 5+ cop cars surrounding those trying to roleplay as it was a large group of armed people.
4 minutses before there was not a single superior reacting on the police radio. If the cops would not have gone away we would probably have attempted to send them away. After all unless cops have a valid reason they should not arrive just because people are standing.
As I do not have any admin rights on the specific account in order to be able to find the viewpoint of a regular player I do not know what goes on outside public and local chat. Though my spying in TS did provide some fun.
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You can't deny the fact that it was a once off as the cops were told to back off by their superiors sadly. If their superiors hadn't come past it would have resulted in 5+ cop cars surrounding those trying to roleplay as it was a large group of armed people.
Don't forget the cop coming over, forcing with way into the circle and punching others to exit.
https://www.youtube.com/watch?v=qtq664D8z8E
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Basically as far as I think, this discussion is literally not of much use. If we want a better Argonath, let us make it altogether by being in game, role-playing and enjoying it. NOT by arguing over some things to which 50 percent agree and 50 percent disagree.
Being in game, increasing the rate of players and in turn the rate of role-play, that will be some practical change.
Talking about these script changes, new features etc. they're like stuff that come and go. Not saying that I do not support this idea or whatever but let us all do contribute something to the community, make some proper decisions and stop arguing like kids.
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https://www.youtube.com/watch?v=qtq664D8z8E
Silly, that wasn't ruining RP.
:lol:
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Basically as far as I think, this discussion is literally not of much use. make some proper decisions and stop arguing like kids.
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Aye! How about there is a proper decision? Make a poll! Blips or no blips! :gand:
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Aye! How about there is a proper decision? Make a poll! Blips or no blips! :gand:
supported, why not making a poll?
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Silly, that wasn't ruining RP.
:lol:
It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?
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Aye! How about there is a proper decision? Make a poll! Blips or no blips! :gand:
No need for a poll. If you read what has been before you know that Mirko will do some tests of blips being present but disappearing within short of visual range as Cofilliano suggested. If it is possible to script I am willing to see how that works out.
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It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?
Me?
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It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?
I was being sarcastic, the amount of "RP's can't be ruined" posts in here makes me sick.
No need for a poll. If you read what has been before you know that Mirko will do some tests of blips being present but disappearing within short of visual range as Cofilliano suggested. If it is possible to script I am willing to see how that works out.
Must have gotten washed away with all the other useless debating and arguing in this topic. :rolleyes:
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It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?
Uhh, what cop would logically do nothing when a group of armed men is surrounding one?
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Uhh, what cop would logically do nothing when a group of armed men is surrounding one?
I did not see any weapons, how would a cop know they were armed?
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I did not see any weapons, how would a cop know they were armed?
One guy is aiming what I think is a spraycan, but there's not a lot of weapons being shown there, true. The group of people in question had been involved in multiple firefights and other confrontations with the police for literally that entire day though, so it'd seem logical to keep an eye out.
Even if unarmed, it looks like Mark's about to get a beating.
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One guy is aiming what I think is a spraycan, but there's not a lot of weapons being shown there, true. The group of people in question had been involved in multiple firefights and other confrontations with the police for literally that entire day though, so it'd seem logical to keep an eye out.
Even if unarmed, it looks like Mark's about to get a beating.
That depended on the reactions of Mark and the people involved. It resulted in Mark being given an errand to run and the group moving on to other targets. Had the cops started to interrogate Mark would probably have denied anything bad going on, and asked the cops why they would come with so many people.
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For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:
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For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:
(http://i.imgur.com/GQ0b4VE.jpg)
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For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:
In the darkest alleyway of Los Santos. :D
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Just lucky!!!
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Can we atleast give it a shot with trial, @Gandalf you had that in MTAVC, so lets put a trial here then.
Wont harm noone.
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Me and Dylan just had a little pursuit of each other on the test server without blips and it is honestly fun as f**k, it's more challenging and whereas in most pursuit's you usually spend all your time staring at the mini-map, you do actually look at the car you're chasing, it's also fun when you're the one being chased, trying to tuck into an alley and such hoping the chaser drives past without noticing, all in all it's a more fun and realistic (sorry) experience.
Should really be given a week test run on the main server before RS5.2 IMO, it's the players that keep this community alive and active, let them decide what they like and and don't like.
One thing that could be done as a bit of a balancer - Increase the visibility range of names a bit.
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(sorry)
Why sorry?? You aint got nothing to appologise for, yes you are right about players keeping this community alive, and yeah they need to decide to they want this.. And most of them want, so lets make it happen, put a trial up and a poll and lets see, it aint gonna harm noone.
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Can we atleast give it a shot with trial, @Gandalf you had that in MTAVC, so lets put a trial here then.
Wont harm noone.
The conditions for the test have been set. Irt is up to the scripters to see if it can be done.
For the rest, anyone willing can just turn off the minimap.
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The conditions for the test have been set. Irt is up to the scripters to see if it can be done.
For the rest, anyone willing can just turn off the minimap.
As far as I know there's no need to turn off the complete minimap, I remember there being a function where you can just turn off the blips.
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If I am understanding what Cofiliano is suggests correctly, there is a flaw in that system.
Minimap still shows the blips when the player is at a certain distance away from the other player? The first player goes to pause menu (where he is able to see the other person's blip) and selects the map. There he can get the point position of the second player and then use the game's marker to pin point that location, go back in game. Travel to the marker and find out where the guy is hiding.
There - ruins the whole point again.
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As far as I know there's no need to turn off the complete minimap, I remember there being a function where you can just turn off the blips.
Actually that function is for removing the minimap and keeping the blips :lol:
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What if we get one week trial for this and based on how it will work out, decide if we keep the blips on or off :)
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This community is alive because of it's players. Not the players for the community. I think what is been asked for should be granted to the players. Almost all the players are here in the favor of removal of blips. Why can't we only make it for just a week as Bruce said above.
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This community is alive because of it's players. Not the players for the community. I think what is been asked for should be granted to the players. Almost all the players are here in the favor of removal of blips. Why can't we only make it for just a week as Bruce said above.
Because we do not experiment on a live server. If the players can not wait for the scripters to develop the solution then they can switch off their minimaps and play like that.
It has exactly the same effect.
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Ask the 8 men surrounding me yesterday how I solve it. Hint: the cops that arrived twice left without interrupting and no money changed hands, nor was any violence used.
Some peole will run to the cops, just like they will in real life. Why are you so unwilling to give up in that case? Seems you have an issue in forcing roleplay on others, which is disallowed.
Bro, they left cuz you were there, dont you get it..
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Bro, they left cuz you were there, dont you get it..
He wasn't on a known account at the time.
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Alright, I failed, but still, we do not need to experiment, set it up, players want this, why cant you listen to them??
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Alright, I failed, but still, we do not need to experiment, set it up, players want this, why cant you listen to them??
Because I am the owner.
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Not all members of SA:MP division support this feature.
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Because I am the owner.
That's a very sensible argument.
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What do you expect when all he's facing is the almost complete absense of common sense in this topic and a bunch of provocations being thrown around, though?
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Because I am the owner.
Don't want to provoke you for any reason just want to lay out on it. You're an owner because of us. No owner can make his company work without his employees. Before he takes a step for his company, he'll take suggestions from his employees and will not work alone instead because he's the owner.
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That's a very sensible argument.
It is indeed.
As you know we are not doing things just because players request it. If we did that Argonath would not have survived this long.
Within the two threads a suggestion has been made that if possible to realise is a workable one for all. It gives the possibility of needing to rely on game view close by while allowing players to locate where a group of players might be as well.
If players are so impatient they can switch off the minimap and have the same as they wish to test out.
Just like people who wish to play without metagaming or powergaming can do that.
The argument for that is simple. If players feel it will help their roleplay, they can play that way without it needing any adhustment from our side.
If they feel that it is needed to disadvantage others in their favour, it is not a good idea to begin with.
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Don't want to provoke you for any reason just want to lay out on it. You're an owner because of us. No owner can make his company work without his employees. Before he takes a step for his company, he'll take suggestions from his employees and will not work alone instead because he's the owner.
Gandalf has let most of the things that gone in to RS5 pass through, if he says no on one or two things, that's his right. He still pays for all of this and this is how a lot of community's work. Sure, sometimes we don't like it, but he is still the owner.
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Don't want to provoke you for any reason just want to lay out on it. You're an owner because of us. No owner can make his company work without his employees. Before he takes a step for his company, he'll take suggestions from his employees and will not work alone instead because he's the owner.
You got a lot to learn about how the world works.
Try to tell this at your real life job or at school.
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If they feel that it is needed to disadvantage others in their favour, it is not a good idea to begin with.
Except not having blips benefits all sides in some way or another.
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You got a lot to learn about how the world works.
Try to tell this at your real life job or at school.
Don't take it much serious please. Just shared what I had in me as all of the other did.
My main point is, if most of the players agrees over the idea, it must be some beneficial. Why don't we give it a try for just a week, won't that work?
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Because I am the owner.
Finally, it was said, People started to think they are the decision makers in the game.
Argonath is one of the only servers where the owner discuss development matters with the players, if he gives you the right the express your opinion, discuss the matter and maybe convince him, it doesn't mean you can take advantage of that privilege and try to enforce your ideas on the server, you should remember that no matter how much you talk and decide stuff the final decision is for the owner.
if he says No, then it won't happen.
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Except not having blips benefits all sides in some way or another.
Except for the most important side, new players.
It also harms both sides in some way or another.
My main point is, if most of the players agrees over the idea, it must be some beneficial. Why don't we give it a try for just a week, won't that work?
Players are hardly ever right and we're not dealing with a majority of players whatsoever. We're dealing with inactive, in some case banned players and probably some people that are just replying here because their friends told them to on TeamSpeak. :/
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Except not having blips benefits all sides in some way or another.
No it does not benefit all players. It benefits only the ones who need stealth.Don't take it much serious please. Just shared what I had in me as all of the other did.
My main point is, if most of the players agrees over the idea, it must be some beneficial. Why don't we give it a try for just a week, won't that work?
I have given agreements on a solution, if you want to try it turn off your minimap, that is all.
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I am convinced Gandalf is making the right choice here. Let's not try to copy other servers and keep the Argonath roleplay intact.
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Please lock this topic now...
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No it does not benefit all players. It benefits only the ones who need stealth.I have given agreements on a solution, if you want to try it turn off your minimap, that is all.
There you have it folks. No more discussion on the subject.
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Please lock this topic now...
Stop locking topics because you do not like the discussion. Topics are locked only in case of being inappropriate or extremely heated. For the rest just leave them open, after this it will just be spamming and posthunting anyway. :jackson: