Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Davron on January 07, 2011, 03:34:00 am

Title: Cop reward Reduced
Post by: Davron on January 07, 2011, 03:34:00 am
I think that VCPD makes way too much money. and the money cheating is out of controll.Seriously you get 1k from 2 stars? that is hell of alot.Players just come and go.I think that it should be reduced maybe by 200 or even 300...
Title: Re: Cop reward Reduced
Post by: Ave on January 07, 2011, 11:08:57 am
Cut it by a half. Increase money for medics and taxi drivers - their job could finally make some sense as vechicle locking is possible. Srsly, this server needs some balance
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 07, 2011, 11:43:01 am
The main reason that cops are earning too much is: Your wanted level. The cop reward is same from v1.1,
Cut it by a half. Increase money for medics and taxi drivers - their job could finally make some sense as vechicle locking is possible. Srsly, this server needs some balance
Medic's income was reduced because it is an easier way to money cheat than abusing cop commands.
Taxi's fee is set by taxi driver, its got nothing to do with scripts.

But yeah true, VCPD earns too much.
So I wanna see some more opinions on this case, it can be reduced if everyone wants it to.
Title: Re: Cop reward Reduced
Post by: Klaus on January 07, 2011, 07:10:40 pm
It's true, and you only need to look at those who play ONLY AS COP. They'll soon be buying cars and mansions in no time. But like aXXo said, thats partially the criminals thought. Due to us being so leet, the average criminal bounty is rising. I mean seriously, the kill to death ratio for cops is like -9000. This means when a cop FINALLY gets lucky and takes a criminal down, they'll earn a big fat pay check; and for what? Dying over and over.

Title: Re: Cop reward Reduced
Post by: Dorg on January 07, 2011, 07:54:57 pm
it can be reduced if everyone wants it to.
If I change my IG name to "everyone" and I say no, it will be refused? :devroll:

Anyway, not supported, some cops die over and over again just to kill some bad boy that is killing cops randomly. Cop job is hard, let them win 1k.
Title: Re: Cop reward Reduced
Post by: Klaus on January 07, 2011, 08:07:23 pm
A cop that dies over and over is a bad cop, and therefore shouldn't be payed large amounts
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 07, 2011, 08:29:35 pm
If I change my IG name to "everyone" and I say no, it will be refused? :devroll:
I went ingame and registered that nick already :D
Title: Re: Cop reward Reduced
Post by: Dorg on January 07, 2011, 08:35:36 pm
A cop that dies over and over is a bad cop, and therefore shouldn't be payed large amounts
and a criminal that dies because of a cop and then keep killing cops is a bad criminal?
I went ingame and registered that nick already :D
:(
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 07, 2011, 08:56:58 pm
There are 2 ways to modify cop income.
Income = 500 x some factor
Either I change the 500 to 200-300 as Neal suggested.
Or i change the factor.

Currently the only factor is Wanted Level of criminal.
More factors can be added like:

Kill-Death ratio of cop:
That means the better cop you are, the more income you get.
I dont like this factor coz it tests only DM skill. And also if a cop is getting pwned 7v1, doesnt mean he aint got skills  :roll:

Criminals online-Cops online Ratio:
That means if you are a lone cop in a server full of criminals, you get a lot of cash.
But if 10 cops raped a criminal, you r gonna have a hard time dividing that lil cash u get.
I dont like this factor coz it is not necessary that the criminals/cops were helping each other.
Also it discourages team work, which should be.....encouraged.
Title: Re: Cop reward Reduced
Post by: Aksel on January 07, 2011, 09:01:31 pm
It's true, and you only need to look at those who play ONLY AS COP. They'll soon be buying cars and mansions in no time. But like aXXo said, thats partially the criminals thought. Due to us being so leet, the average criminal bounty is rising. I mean seriously, the kill to death ratio for cops is like -9000. This means when a cop FINALLY gets lucky and takes a criminal down, they'll earn a big fat pay check; and for what? Dying over and over.



Then stop moaning about it and come with ideas how criminals can earn more money. Simple huh?  :roll:
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 07, 2011, 10:56:12 pm
Then stop moaning about it and come with ideas how criminals can earn more money. Simple huh?  :roll:
First of all, no one here moans....

We are not discussing any competition between cops and criminals. The discussion is not about who earns more...
Its just that money making is getting easier, so we need to stabilize it.
Cop's income is targeted because copwork being the most popular job is the best way to regulate the income.

This topic is very valid and discussable.  :)

Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 01:35:28 am
First of all, no one here moans....

We are not discussing any competition between cops and criminals. The discussion is not about who earns more...
Its just that money making is getting easier, so we need to stabilize it.
Cop's income is targeted because copwork being the most popular job is the best way to regulate the income.

This topic is very valid and discussable.  :)



Nobody said Klaus isn't allowed to be a cop. He have the same rights as everyone else to play as a cop.
Title: Re: Cop reward Reduced
Post by: Davron on January 08, 2011, 04:05:54 am
Btw Klaus and I Don't need to worry about being a cop because we make alot of cash from our businesses. Also i think we should have Cop Bann being into place.Make a unban request on forums also.Because some people seriously need their rights taken.
Also Falling back on our topic.
$100 =1 level
$150 = 2 level
200 = 3 level
E.t.c This is a example how it should increase
Title: Re: Cop reward Reduced
Post by: Klaus on January 08, 2011, 04:37:48 am
First of all, no one here moans....
Lol, indeed. How did my comment come across as moaning anyway? I guess its a sickness you get from playing on SAMP. Everything is "moan" lol.
Nobody said Klaus isn't allowed to be a cop. He have the same rights as everyone else to play as a cop.
Anybody who plays on the server regularly knows I do play as cop from time to time. Just that I prefer the criminal RP. But what has that got anything to do with what we're discussing?

Anyway back on track.
Kill-Death ratio of cop:
That means the better cop you are, the more income you get.
I dont like this factor coz it tests only DM skill. And also if a cop is getting pwned 7v1, doesnt mean he aint got skills  :roll:
This idea rocks. Why do you have to say DM skill? Dude its combat skill. Fighting is in roleplay. Good cops should have good combat skill. I mean seriously, aren't these ARPD dudes supposed to be trained in fighting? And if a cop is outnumbered 7 to 1, why is he even bothering trying rambo tactics?

No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20. Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.
Title: Re: Cop reward Reduced
Post by: Ave on January 08, 2011, 10:33:27 am
Quote from: Call_me_Dad
Medic's income was reduced because it is an easier way to money cheat than abusing cop commands.
Taxi's fee is set by taxi driver, its got nothing to do with scripts.
Easier, ye maybe, but money cheating still exists and sus4nothing+kill it's still the most popular way to abuse scripts. If medic money was cut off, be fair and do something with cops.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 08, 2011, 12:14:39 pm
No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20. Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.

Yea, I am nothing special when it comes to the criminals that can actually shoot a bit.
But you know what Klaus? More than half the time when I take you guys on, I am on my own and usually end up getting gang killed. But I don't go around rage quitting because of that - even if you guys end up chasing me down.

I just play for the fun of it - not to earn money, or look like the best. And I just go for the usual freecop weapons, pretty much 99% of the time when going after you guys. Technically, if I really wanted to I could walk around in SWAT gear all day...

Back to the original post...

I think a lot of the time it's hard to judge. It would be cool if it was dependent on how much real RP actually takes place, and perhaps even the duration of the time that the criminal is wanted (I think this is possible?).

Some criminals do a minor crime, but are on the run for ages by just flying around or driving/hiding when there are little cops on the server. This will take a bit more time on the police side to stop them.

On the other hand it's not great when usually a freecop suspects someone for a pretty average reason and immediately kills them - not really much roleplay there.
Title: Re: Cop reward Reduced
Post by: Drix on January 08, 2011, 12:53:20 pm
If cops are earning to much money when they finally kill some one (Like klaus said)
Why not make cops loose money when they die.. for example 100$ or 50$
And keep the cops award script stable
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 08, 2011, 01:49:25 pm
Anyway back on track.This idea rocks. Why do you have to say DM skill? Dude its combat skill. Fighting is in roleplay. Good cops should have good combat skill. I mean seriously, aren't these ARPD dudes supposed to be trained in fighting? And if a cop is outnumbered 7 to 1, why is he even bothering trying rambo tactics?
But still, scripts cant analyze the actual situation.
If a cop died while typing, it will degrade his stats. He didnt deserved that.
Or, if he kills a criminal who is typing, his stats (Kill-Death ratio) get a push.

Also, suppose you kill some cop 10 times.
But another cop comes later and steals the kill, gets a higher reward and gets a stats push.

Also, knowing that stats help you get more income. Cops will start using lame methods like /kill on death or lame kills.
I never like when stats have something to do with your gameplay (look what happened to LWs)
Also the head-shots wont count when cops have armor (VCMP bug).

My point is....scripts cant judge a cop's skill, ratio can easily be manipulated.

Also, Argonath never had player stats into account. It is not supposed to give more experienced players higher incomes.

I think a lot of the time it's hard to judge. It would be cool if it was dependent on how much real RP actually takes place, and perhaps even the duration of the time that the criminal is wanted (I think this is possible?).

Some criminals do a minor crime, but are on the run for ages by just flying around or driving/hiding when there are little cops on the server. This will take a bit more time on the police side to stop them.

On the other hand it's not great when usually a freecop suspects someone for a pretty average reason and immediately kills them - not really much roleplay there.
Well that would be hypothetically ideal, but its not possible.
Scripts cant judge role-play in any way.
Also, the time being wanted cannot be included directly as a factor.

Example:
A criminal gets pwned in 10 secs:
That could be a 1337 cop, who eliminated the threat in less time. (bank robbery suppose)
Or, that could be a lame cop who just /c sus and shot the criminal.

If a criminal gets pwned in 1 hour:
That could be a 1337 cop who worked real hard to chase down a suspect who was good at running.
That could be a random cop who happened to be at right place in right time after he recently joined the server.

If cops are earning to much money when they finally kill some one (Like klaus said)
Why not make cops loose money when they die.. for example 100$ or 50$
And keep the cops award script stable
We had criminals losing money when they die some time ago.
the criminals revolted.
The cops will revolt in above case :lol:

Also, it is very unfair for a new player who is trying cop work
Title: Re: Cop reward Reduced
Post by: Alarba on January 08, 2011, 02:38:34 pm
But still, scripts cant analyze the actual situation.
:eek:

Omg the scripts are controling the server!!111!!!!!111111111elevenoneoneone SOON SAURON TEH BOT WILL RISE AND COMMAND TEH SCRIPTS!!!
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 08, 2011, 03:37:42 pm
Well that would be hypothetically ideal, but its not possible.
Scripts cant judge role-play in any way.
Also, the time being wanted cannot be included directly as a factor.

Example:
A criminal gets pwned in 10 secs:
That could be a 1337 cop, who eliminated the threat in less time. (bank robbery suppose)
Or, that could be a lame cop who just /c sus and shot the criminal.

If a criminal gets pwned in 1 hour:
That could be a 1337 cop who worked real hard to chase down a suspect who was good at running.
That could be a random cop who happened to be at right place in right time after he recently joined the server.

Yea - I guess you need a human to really weigh up the situation.
Perhaps suspecting should be made tighter.
Title: Re: Cop reward Reduced
Post by: Leonardo on January 08, 2011, 03:38:10 pm
Fighting is in roleplay.

It actually seems that fighting is taking an extremly excessive part in the server's roleplay, then.


No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot.

Hello, you are talking about my Sergeant. He fully deserves his rank for the excellent job he does everyday, even if he doesn't haves ''LOLSUPERBOASTING'' fighting skills... Cop roleplay is NOT only about fighting...

Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20.

He should earn the double ammount that he actually gets, then. For having the patience to take all that ''fighting''.

Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.

And who said they are not rewarded for their job? Their job is fully recognized by the VCPD Command Staff, however we don't base ourselves only in ''bad fight skill = bad cop''...
Title: Re: Cop reward Reduced
Post by: Klaus on January 08, 2011, 04:14:23 pm
Cop roleplay is NOT only about fighting...
Did I say it was?
Title: Re: Cop reward Reduced
Post by: Leonardo on January 08, 2011, 04:23:30 pm
Did I say it was?

No, but your posting just made it look Officers only deserve good earnings, promotions/awards if they only kill, kill and kill.

No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20.
Title: Re: Cop reward Reduced
Post by: Klaus on January 08, 2011, 05:01:07 pm
No, but your posting just made it look Officers only deserve good earnings, promotions/awards if they only kill
You can roleplay to your hearts content, but its always going to end in either the cop killing the criminal, or the criminal killing the cop. There's jailing but that happens like 5% of the time. A cop is always going to need good fighting skills to take down criminals. It's their job. Either that or they just run around suspecting people
Title: Re: Cop reward Reduced
Post by: Denlow on January 08, 2011, 08:20:05 pm
Not in the mood to read the whole topic but hate it when cops die but can come back and while criminals are gaining bounty cops will surely kill 'em and they will get big money. Not surprised ARPD friends reply like this lol.. Just as we on the EMP bs, so price of killing criminals should be lowered..
Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 08:29:20 pm
Not in the mood to read the whole topic but hate it when cops die but can come back and while criminals are gaining bounty cops will surely kill 'em and they will get big money. Not surprised ARPD friends reply like this lol.. Just as we on the EMP bs, so price of killing criminals should be lowered..

Then become a cop if you feel you don't earn enough.
Title: Re: Cop reward Reduced
Post by: Alarba on January 08, 2011, 08:33:10 pm
Then become a cop if you feel you don't earn enough.
:lol: EAF is a criminal group, highly loyal to the criminal ways. They don't "become" cops.
Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 08:36:41 pm
:lol: EAF is a criminal group, highly loyal to the criminal ways. They don't "become" cops.

Then why are they crying about cops earning too much?
Title: Re: Cop reward Reduced
Post by: Denlow on January 08, 2011, 08:37:27 pm
Then become a cop if you feel you don't earn enough.
Haha you don't need to tell me what to do, I have enough money. But what about you, how much money you got? I guess not much as you played once so we can't blame you for writing with no reason in our boards..

Then why are they crying about cops earning too much?
Because now the way of making money is too easy for them, players will buy everything, and then they will be bored (No motivations)
Title: Re: Cop reward Reduced
Post by: Alarba on January 08, 2011, 08:39:17 pm
Then why are they crying about cops earning too much?
Precisely because they don't play as cops. Thus they don't get to make the same amount of cash cops do.
Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 08:43:31 pm
Precisely because they don't play as cops. Thus they don't get to make the same amount of cash cops do.

That's the risk of doing crimes. :)

Haha you don't need to tell me what to do, I have enough money. But what about you, how much money you got? I guess not much as you played once so we can't blame you for writing with no reason in our boards..

I have been playing for a long time now . :)
Title: Re: Cop reward Reduced
Post by: Leonardo on January 08, 2011, 08:44:09 pm
Not in the mood to read the whole topic but hate it when cops die but can come back and while criminals are gaining bounty cops will surely kill 'em and they will get big money. Not surprised ARPD friends reply like this lol.. Just as we on the EMP bs, so price of killing criminals should be lowered..

lol i won't even bother to reply to this as it simply doesn't adds nothing constructive to the topic at all.

You can roleplay to your hearts content, but its always going to end in either the cop killing the criminal, or the criminal killing the cop. There's jailing but that happens like 5% of the time. A cop is always going to need good fighting skills to take down criminals. It's their job. Either that or they just run around suspecting people

In most cases where we actually ROLEPLAYED properly instead of just going on the same boring thing of cop vs criminal hunting, it actually didn't ended in killing, but yes in a long and fun roleplay to everyone who took part on it. Fighting is the secondary part of the roleplay. For example, look at this case from a year ago:


Good evening officers, agents.

This afternoon a couple of men were on their way to try and murder Captain Leonardo after he went undercover and betrayed them.

We had officers and agents on the look out all over the city during the day but nothing came about until the captain recieved a warning that he was going to be killed.

We took immediate action in trying to get the captain to a safe location, I got Officer Driggz and Agent Marcus to meet up with me in a location in Little Haiti, looks like of there men followed us and found out the location, he demanded to speak to captain Leonardo, our officers refused and I got hold of a bullet proof and tinted window vehicle of which was used to get the captain out of that location and to the VCPD HQ.

We called all the officers back to the HQ and took the helicopter to the airport while Offficer Driggz patrolled the streets looking for the men.

We safely got the captain onto a flight to San Andreas where he will stay until further notice.

We don't have too much information on these men but what we know is they are from the criminal agencies TAC and EAF.

The federal agency along with cooperation with the VCPD try to find these men and interview them. As this could be a massive danger to all our officers in the streets. So I am now warning all of our officers and agents to be careful on patrols and 911 calls, always if possible take someone with you when attending a 911 call as it could be a trap.

Signed:
F.B.I. Director
Fabio Mendez


Took from VCPD Archive. This is a pure example of roleplay which didn't ended in a massive shootout and was actually good for both sides.

Title: Re: Cop reward Reduced
Post by: Klaus on January 08, 2011, 10:21:55 pm
In most cases where we actually ROLEPLAYED properly instead of just going on the same boring thing of cop vs criminal hunting, it actually didn't ended in killing, but yes in a long and fun roleplay to everyone who took part on it.
This is extremely rare. I don't have a clue about all your writing in your VCPD archive. You feel the need to hide that from everyone. From a normal players point of view, 90% of the time all cops do is kill criminals. Cops will kill suspected players and ask questions later. Criminals, such as me, don't take any chances anymore. We could try starting a roleplay but we'd end up getting shot. If there's going to fight, getting the first shot in is critical.
Title: Re: Cop reward Reduced
Post by: Davron on January 08, 2011, 10:35:15 pm
Why don't it be this way,
In order of ranks,
meaning
Free Cop Pay check
1 star [kIll $100 / Jail $200]
2 star [kill $200 / Jail 200]
e.t.c

VCPD Cadet paycheck
1 star [kill $200 / Jail $300]
2 star [Kill $300 / Jail $400]

VCPD Officer pay check
1 Star [kill $300 / Jail $400]
2 star [Kill $400 / Jail $500]

Senior Officer Pay Check
1 star [Kill $400 / Jail $500]
2 star [Kill $500 / Jail $ 600]

And it goes on and on.
VCPD gives out the ranks.And they should only be sertain spots if you know what i mean
Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 10:49:31 pm
Why don't it be this way,
In order of ranks,
meaning
Free Cop Pay check
1 star [kIll $100 / Jail $200]
2 star [kill $200 / Jail 200]
e.t.c

VCPD Cadet paycheck
1 star [kill $200 / Jail $300]
2 star [Kill $300 / Jail $400]

VCPD Officer pay check
1 Star [kill $300 / Jail $400]
2 star [Kill $400 / Jail $500]

Senior Officer Pay Check
1 star [Kill $400 / Jail $500]
2 star [Kill $500 / Jail $ 600]

And it goes on and on.
VCPD gives out the ranks.And they should only be sertain spots if you know what i mean

Goes against the Argonath vision.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 08, 2011, 10:58:02 pm
Klaus, as you seem to base how good a cop is on the number of people they can kill; and you seem to be comparing me against Marcus/Pyrus - I am not going to argue, I agree that they have skill when it comes to taking down criminals.

Just for your info I pwnt Pyrus today (no hard feelings) with a shotgun vs. M4, rpg etc...
I don't hold things like that as big deals, really - I as long is it's fun and wasn't just for the sake of it.



As for RP, I guess neither cops nor criminals get much of a chance to actually roleplay together - people seem to be following where the gun takes them.

The newer cops (freecops in particular) and the newer criminals learn naturally from the old ones. If the longtime criminals (or cops) imply that you should shoot at will, then that's what they will do as well.
Title: Re: Cop reward Reduced
Post by: Drix on January 08, 2011, 11:01:58 pm
Shit man SA:MP has 100 players per day and also cops gaining a good ammount of money, and lets not furget that criminals loose money and none suggests to do something against it.
That's how argonath rolls, cupple of EAF people wanna change it?
Title: Re: Cop reward Reduced
Post by: Ave on January 08, 2011, 11:08:57 pm
If you're going to talk about RP between cops and criminals - actually this almost doesn't exists. Just to mention
Title: Re: Cop reward Reduced
Post by: Aksel on January 08, 2011, 11:10:22 pm
If you're going to talk about RP between cops and criminals - actually this almost doesn't exists. Just to mention

Then do something about it. Take a look in the mirror.
Title: Re: Cop reward Reduced
Post by: Klaus on January 08, 2011, 11:36:21 pm
Legend, I have nothing against you and your one of the cops I trust more that your not just cop to kill criminals and get money. I just used you as an example of a cop who isn't as good in fighting because you came to mind first.

As for RP, I guess neither cops nor criminals get much of a chance to actually roleplay together - people seem to be following where the gun takes them.
If a cop is roleplaying with a suspect, all the cop wants to do is kill/jail the criminal at the end. Because of that the criminal will need to kill the cop. Yeah, we can try roleplaying, but 90% of the time the cop won't happily roleplay because lets face it, if your a cop you don't want to get abused. You wanna win and be the hero in the end. Its the same for the criminal. He deosn't want to happily roleplay getting abused and jailed. He'll want to kill the cop and be the winner.
If you're going to talk about RP between cops and criminals - actually this almost doesn't exists.
Your right, but thats because theres very little roleplay between these two groups where in the end both sides are happy. The last roleplay I remember where it was was the kidnap at the biker bar. The criminals died but we did get the ransom in the end.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 09, 2011, 01:32:49 am
If a cop is roleplaying with a suspect, all the cop wants to do is kill/jail the criminal at the end. Because of that the criminal will need to kill the cop. Yeah, we can try roleplaying, but 90% of the time the cop won't happily roleplay because lets face it, if your a cop you don't want to get abused. You wanna win and be the hero in the end. Its the same for the criminal. He deosn't want to happily roleplay getting abused and jailed. He'll want to kill the cop and be the winner.

Yea, it's true.

When either side decides shoots it pretty much ends all chance of a RP taking place. It'll be difficult to change people's minds on that, but I guess we'll just have to show the freecops and those newer to the "dark side" a little more about where roleplay can take you.
Title: Re: Cop reward Reduced
Post by: Ave on January 09, 2011, 10:14:33 am
When either side decides shoots it pretty much ends all chance of a RP taking place. It'll be difficult to change people's minds on that, but I guess we'll just have to show the freecops and those newer to the "dark side" a little more about where roleplay can take you.
It's something mutual, something you gets born with - there's no bussiness in criminals co-operating with cops. Actually I'm happy to see someone's /c sur and go to jail but that's all we have when it comes to RP (I don't mind some veteran and trusted players who can roleplay even with a tree, but there's a lack of them).

Then do something about it. Take a look in the mirror.
Ok, bye
Title: Re: Cop reward Reduced
Post by: Marcus on January 09, 2011, 12:12:32 pm
The base of roleplaying is the imagination.
If you have some imagination, you can surely roleplay something fun and useful. But this will only happen if both parts want to roleplay. If one part wants to roleplay, and the other wants to shoot to kill, there'll be no fun roleplay at all, but it'll be a DMing contest. Let's imagine that the cop is killed. He'll respawn, and surely go after the criminal, trying to kill him. That's what it's done in the DM servers as well.
But, why not fix this thing and end up this discussion, trying to roleplay more? Everyone wins. I'm not talking to someone in specific nor I do want to offend someone, but I'm talking to everyone in general, because this seems the Cops vs Criminals server, as the way it is being discussed here.
I somehow agree on what Klaus said about criminal ending up shooting the cop or the reverse, but man... Before shooting someone, let there be roleplay.
Oh, and btw Neal - How much do you win by smuggling ? 500 $ ? That's shit, let's change it. And don't tell me you never smuggled.. I'm just telling this because of the "criminals vs cops" thing , this ain't about who wins more or whatever. It's fine as it is now, my it's my opinion, and I'm not talking as a person who is actually a cop, but as a regular, and player.
Title: Re: Cop reward Reduced
Post by: Davron on January 09, 2011, 07:13:27 pm
Err so wil lthe cops stuff be Reduced?
Title: Re: Cop reward Reduced
Post by: Marcus on January 09, 2011, 07:31:50 pm
Err so wil lthe cops stuff be Reduced?
Hmm, will the smuggling prize and rob banks reward be reduced as well ?  :lol:
Title: Re: Cop reward Reduced
Post by: Drix on January 09, 2011, 07:50:18 pm
Hmm, will the smuggling prize and rob banks reward be reduced as well ?  :lol:
:lol:
Title: Re: Cop reward Reduced
Post by: Klaus on January 09, 2011, 08:30:54 pm
How much can you get from smuggling? The main idea of smuggling was to get weapons not cash :neutral:
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 09, 2011, 08:34:49 pm
I guess some people fringe on abusing the smuggle option to get money, with no roleplay whatsoever.

Certain players seem to enjoy hanging around, waiting for the smuggles and casually telling people in the general chat to come.
Title: Re: Cop reward Reduced
Post by: Marcus on January 09, 2011, 10:20:20 pm
How much can you get from smuggling? The main idea of smuggling was to get weapons not cash :neutral:

I guess some people fringe on abusing the smuggle option to get money, with no roleplay whatsoever.

Certain players seem to enjoy hanging around, waiting for the smuggles and casually telling people in the general chat to come.

Klaus, don't tell me you never got money from it..  :lol:  :D
Title: Re: Cop reward Reduced
Post by: Klaus on January 09, 2011, 10:26:48 pm
Klaus, don't tell me you never got money from it..  :lol:  :D
Nope. I seriously haven't lol. The only reason I would smuggle is for guns. Why would I bother smuggling for 500$ or w/e. I'd go rob the bank for 50k
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 09, 2011, 10:55:28 pm
Err so wil lthe cops stuff be Reduced?
Well this topic is same cop vs criminal debate.
This debate can go on forever......without any conclusion.
I think we should have a sticky topic "Cops vs Criminals" for this purpose solely, at least it wont fill other topics with useless crap.
Err so wil lthe cops stuff be Reduced?
Please, you guys decide this question. Coz i hardly try to make money in server, you guys know best if it is too easy to make money...
Try to open ur thinking from your cop/criminal personality ingame..

So if you guys reach any conclusion, lemme know *yawn*
Right now, its the same as i expected.....criminals want it reduced, cops want it to stay same.


How much can you get from smuggling? The main idea of smuggling was to get weapons not cash :neutral:
Erm Klaus...
Now im getting some doubts....i think no-one reads my posts coz they are pretty long. :(
You certainly dont read them :D
Title: Re: Cop reward Reduced
Post by: Klaus on January 09, 2011, 11:09:38 pm
I think we should have a sticky topic "Cops vs Criminals"
lol
Title: Re: Cop reward Reduced
Post by: Marcus on January 09, 2011, 11:18:25 pm
Nope. I seriously haven't lol. The only reason I would smuggle is for guns. Why would I bother smuggling for 500$ or w/e. I'd go rob the bank for 50k
:lol: true, true, true. Oh, and nice thinking.

Yeah, aXXo, this should be made "Cops vs Criminals" server, I already told it before.  :lol:
And yeah, I want it the same, because I think it's fair and equal for both sides  (cops and criminals, as it was discussed), if we discuss the criminal side.  :D
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 10, 2011, 01:18:42 am
Here's my opinion of what usually happens. Most new people play as a cop, because of the earning and everything. They don't know the principals of RP and usually stick to the /c sus, /c sur(sometimes, not always) and try to kill the suspect. A lot of people do that, so it creates an idea on others people's minds that the cop is always after the money and will shoot at will. However, some cops that are actually looking to RP with the criminals, can't, because the criminals think they will open fire, so they shoot.
So:
(Some) New cops suspect and attack criminals.
Criminals think cops will always shoot at will.
Criminals shoot cops right away, because they think the cops will also open fire.
No one RPs.
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 10, 2011, 02:08:24 am
It is this way:

No matter what criminals RP, they always stay wanted unless they die/surrender/bribe.
Cops make money in all 3 cases.
So it is always a win-win situation for cops.

Criminals hate that, so their brain cells try some calculation that i never understood.
So they prefer inflicting as much damage as possible on cops before they die.
The more damage they inflict, the more money cops make.
Criminals hate that even more.
Thus, there is lot of hatred between criminals and cops which results in shoot at sight.....no thought of RPing.

I dont blame criminals...they gain nothing by RPing with cops. As Klaus said, ultimately it will lead to their death/surrender/bribe.
Though they do gain some satisfaction by killing a cop ("Yay! i killd 5 pigs today! wheee")
They hate bribe, coz it costs them and it pays cops.

It is hard to change this situation, but heres some suggestions to increase role-play between cops and criminals.

Maybe we should allow criminals to Role-Play an evade, if successful and fair, they should be allowed to request an admin to uncrime.

Or we should remove the auto-sus on murder/cop kill. Cops will have to RP an homicide/investigation. Criminals will have the rights to call lawyer and stuff.

Both of these suggestions make cop work harder, so reduces their reward indirectly
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 10, 2011, 02:21:34 am
I liked that idea. One of the things I like to do as a cop is interrogating suspects, and seriously, if a guy kills somebody without no one near to see it IRL, he doesn't get auto-wanted, like if a psychic was helping the police. But still, that idea means no wanted level. So the reward would be a fixed one. Right?
Title: Re: Cop reward Reduced
Post by: Drix on January 10, 2011, 11:29:02 am
i fought the law and law won!
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 10, 2011, 05:22:38 pm
Yea there's always a "criminals vs cops" element.
In the real world most people are supposed to be "good" and those that commit serious crimes are in the minority.
The police - usually with far more resources are able to track down most things one way or another (for high level crimes).
Title: Re: Cop reward Reduced
Post by: Klaus on January 10, 2011, 06:02:05 pm
Yea there's always a "criminals vs cops" element.
Cop and Criminal roles are the back bone of the server. It always has been and always will be.
Title: Re: Cop reward Reduced
Post by: Marcus on January 10, 2011, 08:56:22 pm
I had thought in aXXo's idea about the lawyer as a way to roleplay, but it's fine as you said, aXXo.
Title: Re: Cop reward Reduced
Post by: Driggz on January 10, 2011, 09:44:39 pm
Cop and Criminal roles are the back bone of the server. It always has been and always will be.


Shouldnt it be RPG?
Title: Re: Cop reward Reduced
Post by: Klaus on January 14, 2011, 07:03:06 pm
why the criminal iant getting money for his wanted level
Because that'd be too easy
Title: Re: Cop reward Reduced
Post by: Marcus on January 14, 2011, 08:49:36 pm
Because that'd be too easy
lol, true.
Title: Re: Cop reward Reduced
Post by: Davron on January 15, 2011, 04:26:37 pm
Okay back to topic.What will happen to this Cop cmds?
Title: Re: Cop reward Reduced
Post by: Marcus on January 15, 2011, 06:17:05 pm
Nothing... I guess ?
Title: Re: Cop reward Reduced
Post by: Driggz on January 15, 2011, 08:24:57 pm
Okay back to topic.What will happen to this Cop cmds?

What?
Title: Re: Cop reward Reduced
Post by: Marcus on January 15, 2011, 09:09:24 pm
Okay back to topic.What will happen to this Cop cmds?
(http://i53.tinypic.com/219xthf.jpg)
Title: Re: Cop reward Reduced
Post by: Davron on January 15, 2011, 11:41:39 pm
I meant that will this Police payment be reduced?
Title: Re: Cop reward Reduced
Post by: Klaus on January 16, 2011, 01:10:17 am
I meant that will this Police payment be reduced?
It really wouldn't make too much of a difference lowering the payment by a hundred bucks or so. I always have a high bounty so cops are always going to get nice rewards after eventually killing me
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 16, 2011, 01:35:31 am
I came up with idea, its known as: It matters the same. (kinda freak name, though I don't care)

Okay the simple theory behind it is: You kill a single man or 100's of them, the penalty is same. Its same as in real life(if found guilty)
============================
Case 1: Criminal kills a cop.

If a criminal kills a cop, or 100's of em: the result is same.
If cop kills him, he gets 500 (debate-able amount).
If cop jails him, he gets 1k (again debate-able amount).

Case 2: Criminal kills a civilian.

If a criminal kills a civ, or 100's of em: the result is same.
If cop kills him, he gets 300 (debate-able amount).
If cop jails him, he gets 650 (again debate-able amount).

Case 3: Cop suspects a Criminal.

If cop kills him, he gets 100.
If cop jails him, he gets 300.

If multiple charges on Criminals then script follows following order: Cop Kill > Civ Killed > Civ suspected.

It will create money balance in server. Cop will feel to get job completed quickly, not allowing criminals to kill them and raise there bounty. Like in RL civilians earn more than cops. Businesses will flourish. Cops will feel hunger for money, will build more competence within there systems.   

Also another important point to counter (our/criminals) bribe-giving to cops.

If cops falsely kills a civilian (non-suspected or not guilty of any charges, in other words -> a good citizen), they need to pay 100 bucks to the system/govt/script. i.e script automatically empties pockets of cops.
This way cop work will be more difficult.

PS. =I hope you got my drift.
PS2.=I know cops wont love this idea!!. who cares what pig/coppers squeals lolzzzz...
PS3.= It sucks, buy a xbox 360.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 16, 2011, 02:20:08 am
To a certain extent I support the frame of Spiral's idea.

A structure such as that (money can be decided later) may be worth trialing. Some people get suspected for say... not paying a fine. At times, 3 seconds after the player has been suspected they get killed - blasting someone for not paying a speeding ticket? Ouch. :P

It would be seriously great to see people engaging in proper roleplays again before opening fire - a good bunch of the regulars do it, but not all. If we are going to call ourselves a RPG server, least we can do is live up to the name, right? We wouldn't have to worry too much about changing the police system if that was the case. Or we could be focusing more on newer scripted methods to make money.
Title: Re: Cop reward Reduced
Post by: Klaus on January 16, 2011, 03:25:48 am
Spiral, I don't get your idea fully. What your trying to say is, cops will earn more the less the criminals kill?
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 16, 2011, 04:05:00 am
Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.
Title: Re: Cop reward Reduced
Post by: Marcus on January 16, 2011, 01:05:54 pm
To a certain extent I support the frame of Spiral's idea.

A structure such as that (money can be decided later) may be worth trialing. Some people get suspected for say... not paying a fine. At times, 3 seconds after the player has been suspected they get killed - blasting someone for not paying a speeding ticket? Ouch. :P

It would be seriously great to see people engaging in proper roleplays again before opening fire - a good bunch of the regulars do it, but not all. If we are going to call ourselves a RPG server, least we can do is live up to the name, right? We wouldn't have to worry too much about changing the police system if that was the case. Or we could be focusing more on newer scripted methods to make money.

Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.

Shh, we're pigs. Pigs don't talk.  :lol:

Btw, I agree on Alex's and Legend's point of view.
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 16, 2011, 02:17:42 pm
Spiral, I don't get your idea fully. What your trying to say is, cops will earn more the less the criminals kill?

eh???
what are u reading?
cops will earn same irrespective of number of cops/citizens killed by criminal.
If denlow killed 148 cops... and get KIA, that cop will earn 500 bucks...
Also the 500 bucks is what the basic pay of server at this time.


Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.
Its purely RPcally designed. You in middle of gunfight call 911 urself/call for backup and run
Why blasting off 50 assigned shotguns on 5 criminals.
Also if we lose money in bribing, why cops dont get same disadvantage...
Title: Re: Cop reward Reduced
Post by: Klaus on January 17, 2011, 01:11:57 am
Ok so the idea is that no matter how high a criminals bounty is, the reward for killing them will always be 500? Then there's no point of having a bounty
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 17, 2011, 01:29:31 am
Ok so the idea is that no matter how high a criminals bounty is, the reward for killing them will always be 500? Then there's no point of having a bounty
true.
Its because, criminals lose whatsoever... Thats why we are killing all the time... to bring morale amongs cops down...
If we clear bounty thing, it brings simplicity and criminals may start doing bribe n all....

It also counter this situation :
No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20. Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.
Title: Re: Cop reward Reduced
Post by: Leonardo on January 17, 2011, 01:37:24 am
Thats why we are killing all the time... to bring morale amongs cops down...

LOL

What about instead of lowering cops' reward, make a system which makes it available to criminals to escape after a certain ammount of time depending on their crime. This way they won't have to be ''killing all the time to lower morale among cops''... This will actually instruct the Officers to appropiate work in group and catch the suspects quickly as they have a time to do this, not allowing criminals' bounty to raise. Obviously, if the suspect kills more and more, his time to escape will raise.

Title: Re: Cop reward Reduced
Post by: Klaus on January 17, 2011, 01:41:09 am
Nahh I don't like the idea of losing wanted level.

Spiral your idea makes sense and I can see the positives. Although I would miss the competitive ways of me and Den trying to beat each others bounty level :P
Title: Re: Cop reward Reduced
Post by: Davron on January 17, 2011, 04:20:31 am
Escaping is ideal though we are not all as good as klaus
Title: Re: Cop reward Reduced
Post by: Leonardo on January 17, 2011, 04:18:05 pm
Deleted off-topic posts including mine... Any other off-topic will also be deleted.
Title: Re: Cop reward Reduced
Post by: Kessu on January 17, 2011, 06:04:49 pm
I indeed also like about able of getting away from wanted list, tho' make it so none can get away from crimes when;
1. No cops are online
2. He is idle-pause and not killable

And Klaus, you can still compete about bounty lvl with Denlow  :rofl:
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 17, 2011, 08:43:21 pm
Yea, I have to agree with some people that have already mentioned this - it's not really the current system that seems to be the problem. Sure, it doesn't take into account all the possible factors that could determine a situation, but that would be near impossible.

As for loosing wanted levels/heat - there was a similar idea like this recently I think. Maybe have it only counting for low bounty levels. This would hopefully prevent police simply blasting people for petty crimes.
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 17, 2011, 09:50:38 pm
Quote
Its purely RPcally designed. You in middle of gunfight call 911 urself/call for backup and run
Why blasting off 50 assigned shotguns on 5 criminals.
Also if we lose money in bribing, why cops dont get same disadvantage...

What I mean is, sometimes cops don't notice who is helping other criminals, for an example. So, if we engage the suspect and these people help him, we wouldn't have time to suspect that guy and we'd kill him and lose money for nothing. That's the problem.
Title: Re: Cop reward Reduced
Post by: Marcell on January 18, 2011, 07:54:58 pm
I have been playing on Argo for 2 weeks for now (a month if you'll count the time in 2008 lolz) and if you ask me, cops are fags most of times. All they care about is getting money, only a little part cares about what's the most important - team work. That's right, bitches. There's no team work with cops on Argo, except few players I noticed, like Legend, Marcus or Leonardo.
What I said is - becoming a cop on Argo is just the easiest way to gain money. Cops aren't cops, they are bounty hunters on Argo. 'Whoa, wait, this is cool, look at....HOLY SH*T F*CKING GOD THIS GUY HAS 60 WANTED LVL LETS PWN HIM!!'
As someone said...making money as a cop is too damn easy. You die 60 times before pwning a criminal, re-enter the place one hundred times, and you still gain alot more money for killing that criminal, than the criminals did for their crimes. You see the thing is, in real life being a criminal is a life choice you are prompted by two things - easy money, or hard past time. Or both. On Argo, cops have moar money than criminals. That's not how it should be.

Cops have free guns, there's no re-entering rules in the game, so it's like free money at some point. If not big families and people doing crimes together, no one on the Argo except cops, would have more than 250k, depending on how long he played.
This just needs to be changed. To be honest I would like more crimes for criminals that are scripted (I know RP is cool, but this isn't SA:MP, admins won't pay you for taking 30 civilians as hostages and releasing them...) but I do know that's pretty much impossible ATM, so instead, I want the cop system to be changed. I do not agree on limited pays like 15k, that doesn't make sense...for example: Me and 2 another gangsters are killing cops. Our wanted levels are all 15, we are lucky we are alive, its only cause we live and work as a team is why we are alive. Cops get 15k for killing us (or, one of us actually).

Now imagine Klaus and 15 guys are causing maychem (and me too lololz). The minimal wanted level for one of them is 30, the max would be 60. (this are just examples) now, the cops SOMEHOW manage to kill 'em all, but they only get 15k for each person even if their wanted levels were higher than 15. That sucks and has no point.
So I dunno what the f*ck you guys should do about it, but it really needs to be revamped/rebalanced/wooteva
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 18, 2011, 09:15:00 pm
What about this: the more the criminal kills the cop, the less the cop will get when he kills the criminal. Easy enough.
Title: Re: Cop reward Reduced
Post by: Marcell on January 19, 2011, 12:22:48 am
What about this: the more the criminal kills the cop, the less the cop will get whem he kills the criminal. Easy enough.
I thought about it, it is a good idea, but not sure if it's possible to script it. AXXo?
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 19, 2011, 12:47:10 am
I thought about it, it is a good idea, but not sure if it's possible to script it. AXXo?

There was a post of aXXo's on this idea : 'factor' one, but it may fail ... (he explained it himself).
U can check it out...

So far I seem that "It matters the same" must be implemented coz its gonna bring stability to earning methods in the server.
people gonna play more to earn hard money = more fun
More fun gets even more ppl  and argo gets mass population...

Nowadays ppl who have already earned so much have lost there motive and got bored. So please add this scheme ... Though its gonna change whole script and .... aXXo knows (his headache)...

Also I forgot bank job thing in the order...
Cop Kill > Civ Killed > Bank Rob > civ suspect
Title: Re: Cop reward Reduced
Post by: Klaus on January 19, 2011, 01:19:43 am
Well as I said in my post before it got deleted, I agree with the "It matters the same" idea. As long as the bounty system stays.
Title: Re: Cop reward Reduced
Post by: Leonardo on January 19, 2011, 01:31:06 am
Just make it like this, then:

If a cop kills a suspect who was suspected by other cop, he gets $300.
If a cop jails a suspect who was suspected by other cop, he gets $600.

If a cop kills a suspect who is wanted for bank robbery / murder of normal civilians, he gets $500.
If a cop jails a suspect who is wanted for bank robbery / murder of normal civilians, he gets $1000.

If a cop kills a suspect who is wanted for murder of a police officer, he gets $1000.
If a cop jails a suspect who is wanted for murder of a police officer, he gets $2000.



Seems fair enough in my opinion. Remember that only the last comitted crime will count (for example, a criminal gets suspected but he kills a cop meanwhile, then he's downed. The cop will get $1000. The reward will not lower if he commits ''minor'' crimes when reached the highest crime, if he kills a civilian if he already killed a cop the rewards applying are for the cop kill.)

This way we can remove the bounty thing as it's retarded and only supposed to show-off status or something, i don't see any reason of why this should stay...
Title: Re: Cop reward Reduced
Post by: Drix on January 19, 2011, 01:36:45 am
Not sure why you want this to change.. but uh.. since you all down i'm in to.
Firstly i didn't support it because i just saw some EAF guys moaning about cops winning $$ but now i see some people are supporting it to.
Title: Re: Cop reward Reduced
Post by: Klaus on January 19, 2011, 01:40:28 am
i don't see any reason of why this should stay...
Reason? Because its awesome. Don't be sad that I haz teh highest bountyz0r
Title: Re: Cop reward Reduced
Post by: Klaus on January 19, 2011, 01:44:17 am
Then in that case, no change is to be made. No point in it
Title: Re: Cop reward Reduced
Post by: Leonardo on January 19, 2011, 02:19:30 am
Then in that case, no change is to be made. No point in it

Alright then, let it stay like it is.
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 19, 2011, 02:29:50 am
Well, cops are winning more because of the bounty thing. If you don't want it removed, then just don't change a thing, lol
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 19, 2011, 08:52:31 pm
I think Leo & Spiral have suggested ideas that are slightly linked in the way they work for the final rewards.

We could judge up the crimes and money a little more, but I think having something like that - while it's going to turn into a complex system - will stop people from complaining too much on either side (or hopefully that's the idea).

From certain posts, I guess many of you think that the VCPD command staff/higher staff must be properly rolling in money. In actual fact, you may be a little surprised.

It would be great if there was a judge to recognise those that set up really cool situations in the server, show great RP and actual commitment to their role in the server as that would probably solve many issues. Talking out of the police group - take Leonardo & Marcus (hope you don't mind guys), who currently head VCPD. From what I see, I guess some of you think they walk around with clothes made out of money. These are 2 people that put in a lot of effort to create the best out of their role and situation.
They really aren't your "money cops" - the ones that would have caused topics such as this to start.
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 20, 2011, 12:08:33 am
From certain posts, I guess many of you think that the VCPD command staff/higher staff must be properly rolling in money. In actual fact, you may be a little surprised.
They really aren't your "money cops" - the ones that would have caused topics such as this to start.

Ask [WS]player123062 after he killed Klaus luckily when Klaus's bounty was over 150 ...
He currently owns roxor internationals.
Title: Re: Cop reward Reduced
Post by: Marcell on January 20, 2011, 12:10:02 am
The cop reward needs to be reduced, either by changing the system or rewards.
He's my idea:
After cop dies, he'll get 10% less for jailing or killing a wanted criminal. So it means, after 10 deaths = 0% of reward, and after he respawns the system gets back to normal (his reward goes back to 100%)

So if let's say brian got killed 2 times and then he killed me, instead of 1000$ he would get 800$.

Now the downside of that system is the fuck that cops could just suicide with /kill 10 times to get their systems restarted... ;/
UNLESS, it would be possible, to change that, so it would only work on player kills. Brian drowned on the way- nothing changed. But I killed him - -10%
The downside of that is that often the game doesnt detects if someone suicided or was killed, for example often when u headshot someone it says 'Victim died' instead of 'God pwnd Jesus (m4, head)'

What do you think?
Title: Re: Cop reward Reduced
Post by: XSniper on January 20, 2011, 12:18:17 am
If im right in SA:MP cops earn 250$ for killing "any" suspect no matter the stars, unless you use a PD Car you get $500.
I agree.

and of course if you jail them you get $1500
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 20, 2011, 12:21:47 am
The cop reward needs to be reduced, either by changing the system or rewards.
He's my idea:
After cop dies, he'll get 10% less for jailing or killing a wanted criminal. So it means, after 10 deaths = 0% of reward, and after he respawns the system gets back to normal (his reward goes back to 100%)

So if let's say brian got killed 2 times and then he killed me, instead of 1000$ he would get 800$.

Now the downside of that system is the f**k that cops could just suicide with /kill 10 times to get their systems restarted... ;/
UNLESS, it would be possible, to change that, so it would only work on player kills. Brian drowned on the way- nothing changed. But I killed him - -10%
The downside of that is that often the game doesnt detects if someone suicided or was killed, for example often when u headshot someone it says 'Victim died' instead of 'God pwnd Jesus (m4, head)'

What do you think?

This situation doesnt happens on vc...
Cops die 20- 30 times then kill a criminal luckily ...
Though keep hitting new ideas
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 20, 2011, 12:26:56 am
Ask [WS]player123062 after he killed Klaus luckily when Klaus's bounty was over 150 ...
He currently owns roxor internationals.

Yo, Spiral - don't quote me wrongly, please. You took off a whole chunk in between all that. :P

Firstly, player isn't part of the command team or the senior staff. And from personally knowing, as I did some account transfer stuff for him a little while back, I know he has been saving up for a while. He has also had quite a few other businesses before, and they would have been pretty good sources of income. 

It was Klaus's choice to get his bounty up that high, as in it was his choice to keep going... plus, I don't think with the reward from a 150 bounty would immediately secure you a business. And such high bounties are rare, so it's something "extra".

Hopefully player would have shared out the earnings with others that helped him in the process. That's one thing that we try to encourage in ARPD/VCPD - newcomers are trained just through experiences to be supportive of their fellows, and share earnings whenever relevant rather than to add possession to it, claiming it is "mine".
The majority of people are really generous and don't get clingy when it comes to this. It's just one of the things we do to be fair.

This situation doesnt happens on vc...
Cops die 20- 30 times then kill a criminal luckily ...
Though keep hitting new ideas

That's not the whole picture.

This is only applicable to the "high level" criminals that work in gangs. A lot of the time, cops get teamed up on with overpowered weapons in comparison to what they have - which is fair enough (could work both ways) - but it's not entirely representative when you have a poor freecop who joined the server yesterday that's equipped with a colt & a shotgun in comparison to say, M60s, stubbys... 
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 20, 2011, 12:46:16 am
It was Klaus's choice to get his bounty up that high, as in it was his choice to keep going... plus, I don't think with the reward from a 150 bounty would immediately secure you a business. And such high bounties are rare, so it's something "extra".
ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...
All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...
This is only applicable to the "high level" criminals that work in gangs. A lot of the time, cops get teamed up on with overpowered weapons in comparison to what they have - which is fair enough (could work both ways) - but it's not entirely representative when you have a poor freecop who joined the server yesterday that's equipped with a colt & a shotgun in comparison to say, M60s, stubbys...
Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Also you get all that invisible thing... for vcid
Now you guys get EMP. You guys are always rolling with money and all...

We EAFers are able to "tame" cops only because of our "Team Work". Do you expect Freestyles or RmN to hold against cops??
They dont even have money to buy weps. They are still smuggling jewels. (Still in Dark age). So why cops get this much bonus?? when others cant.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 20, 2011, 01:18:44 am
ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...

Blame criminals? In what way was that blaming? I was simply saying, you don't have to aim for high bounty levels - expect to leave behind a high police salary if that's what you are aiming for. Eventually, in one way or another for both sides - cop or criminal, they will get taken down - simply as that seems to be the way it goes.

All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Buying a car and a business in 4/5 days? Now that'd be a bit of a dream for newcomers, I would think? Really? You would have to be on *a lot* and burn quite a few hours to get something average. When I returned to the new server scripts, I already had a fair bit of experience with Argonath. It still took me a fair few days to save up a little.

The average newcomer is completely new to the world of RPG (acceptably as we are the only prominent RPG server on VC:MP these days) and the first few times they play on the server they might require a lot of support.

As for free weapons for police, well I agree. But that's just to keep it in line with the real world. The police is governmentally funded and supported. Other groups tend to be privately run, and do not usually receive state support.
That's why I said it is "fair enough" that groups should be allowed to stock up as they like.

And yea, I also agree that certain people choose the police skin a lot of the time. Again, that's up to them and that choice is available to everyone, technically. Criminals will choose non-police/civilian based skins usually too...
Pyrus, player and DaniGold have/used to play a fair bit too - so that would be expected. I don't know how much most of them have, obviously, but they didn't get what they have (if they have) from playing for a little while and getting bored.
As Klaus said, there are about 8 people above the million mark in the server. I am quite sure (and I hope so too) that they deserve whatever they have earned.
I even think the "top earners" roleplay as criminals. Nothing necessarily wrong in that.   

As for the other criminal groups, they are still gaining experience in the server, let alone the criminal way. That's evident.

Quite honestly, the police role and the criminal role would not work without the other in the same sense as it is today.
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 20, 2011, 05:20:57 am
I came up with this,

Cops get an income after every 30 minutes.
It is calculated as:

Department Credits earned x Personal Credits earned.
Income=DC*PC


Department Credits (DC)
Department Credits(DC) will be determined by several factors. These factors will be depend on the whole police force.
These credits are same for all cops online, because they are relevant to the whole police force as one...not individual cops.
The default Department Credits are 100. It is set to 100 after each payday is given every 30 minutes.
Several events in those 30 mins will change the credits
That is,
+ 50 on each Robbank failed by robbers.
+ 10 on each suspect jailed.
+ 5 on each suspect killed.
+ 2 on each crime reported.

- 30 on each Robbank success.
- 15 on each SWAT/VCID casuality.
- 10 on each freecop casuality.
- 5 on each Civilian casuality.
- 2 on each Civilian murder
 

Personal Credits (PC)
They vary from cop to cop. It depends on personal achievements of the cop.
Personal Credits are 0 by default. So if the cop did not do anything in those 30 minutes, he gets nothing as DC x 0=$0. PC for every cop is set to $0 after every payday in 30 minutes.
Events that would change PC are:

+ 10 on suspect jailed by that officer
+ 5 on minor suspect killed by that officer
+ 10 on major suspect killed by that officer(Major suspect is a suspect with 20+ wanted level, in short an EAFer :D )
+ 2 on crime reported by that officer
+ 9999999 on each Donut eaten jkjkjk

- 15 on Innocent civilian killed by that officer
- 20 on fellow officer killed by that officer
- 2 on civilian car used by that officer

Since DC and PC are reset after every 30 minutes, the income isnt permanent. Each payday depends on what you have been doing in the past 30 minutes.

DC or PC wont go negative, so minimum income to cops will be 0, no tax.

The +/- values for DC or PC can be changed (its just examples in this idea).

Read it all mofo? So how d'ya like it???  :evil:
Title: Re: Cop reward Reduced
Post by: Kessu on January 20, 2011, 08:26:40 am
It's a great idea Daddy, but.. Do you have to be on the server for 30 minutes to get the payday? Or can you just join every 29 minutes and get free 100, or AFK as cop and get free money without even doing shit?

From my opinion, the system there is now, is quite good, cops really don't roll on money, unless Klaus plays more than I thought  :lol:
Title: Re: Cop reward Reduced
Post by: Ave on January 20, 2011, 10:11:49 am
Really like the idea. The DC&PC values could be changed a little bit (ex. +1 for crime reported, ppl often abuse this) but it's still nice. Let's just upgrade it and implement to the server for 1 week tests.
Title: Re: Cop reward Reduced
Post by: Leonardo on January 20, 2011, 12:50:42 pm
Ask [WS]player123062 after he killed Klaus luckily when Klaus's bounty was over 150 ...
He currently owns roxor internationals.

I should show you my /c stats cop ingame, you'll see i didn't earnt more than $250.000 yet i'm a Chief and at least a shooter at Klaus' level (ask him about Paruni... :P). I don't really stay ingame for much, as i have another things to do.

This situation doesnt happens on vc...
Cops die 20- 30 times then kill a criminal luckily ...
Though keep hitting new ideas

You are stereotyping. That doesn't happens all the time. Multiple times i've seen cops take down criminals on 1, max. 2 attempts.

ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...
All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...

Please name who, except from newcommers who just visit the server for 1 day and eventually get bored of the RP mode as they are used to another game modes.

Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Also you get all that invisible thing... for vcid
Now you guys get EMP. You guys are always rolling with money and all...

We EAFers are able to "tame" cops only because of our "Team Work". Do you expect Freestyles or RmN to hold against cops??
They dont even have money to buy weps. They are still smuggling jewels. (Still in Dark age). So why cops get this much bonus?? when others cant.

lol



EDIT: The whole idea contest is actually interesting, go for it.
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 20, 2011, 01:42:06 pm
It's a great idea Daddy, but.. Do you have to be on the server for 30 minutes to get the payday? Or can you just join every 29 minutes and get free 100, or AFK as cop and get free money without even doing shit?

From my opinion, the system there is now, is quite good, cops really don't roll on money, unless Klaus plays more than I thought  :lol:

Kessuu... if a cop joins after 29 minutes... His PC = 0
then, DC x PC = 0 ... Simple maths... Cop earned 0...

Daddy I like your idea very much ...
But You Didnt Considered Server Crash Between 0 - 30 Min, So Your Idea Failed ...
Title: Re: Cop reward Reduced
Post by: Marcell on January 20, 2011, 03:35:35 pm
ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...
All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Also you get all that invisible thing... for vcid
Now you guys get EMP. You guys are always rolling with money and all...

We EAFers are able to "tame" cops only because of our "Team Work". Do you expect Freestyles or RmN to hold against cops??
They dont even have money to buy weps. They are still smuggling jewels. (Still in Dark age). So why cops get this much bonus?? when others cant.
F*cking exactly! So true about weapons part! I started playing 2-3 weeks ago (not sure), I have alliances with 2 biggest crews, I often do some side-work (thanks to guys like Spiral or JB) to earn money, and by the time, I should have like 2k of ammo for M4 in my HQ. But I don't for few reasons, the thing is, it is very un-balanced becoz:
-Cops have guns for free! and SWAT or VCID have fucking pwn guns for free if I understand right! The thing is u see, u kill the fucking cop, he respawns full of guns, for free, but you - you actually lose some ammo, aswell as money for weapons. Not to mention booN cops who chase every 1 wanted lvl suspect using a shotgun...Beginners have to smuggle and all to get money, make a name for themselfs to get some side-jobs, but cops? They can just wait for oportunnity to DM. MOST OF TIMES. The only easy way for beginners to get guns is smuggle - but because of retarded VC:MP, it actually costs to stash the guns in HQ! And of course, you lose them on death, or worse, on relog.
Title: Re: Cop reward Reduced
Post by: Leonardo on January 20, 2011, 03:44:25 pm
-Cops have guns for free! and SWAT or VCID have f**king pwn guns for free if I understand right! The thing is u see, u kill the f**king cop, he respawns full of guns, for free, but you - you actually lose some ammo, aswell as money for weapons. Not to mention booN cops who chase every 1 wanted lvl suspect using a shotgun...Beginners have to smuggle and all to get money, make a name for themselfs to get some side-jobs, but cops? They can just wait for oportunnity to DM. MOST OF TIMES.

Ok.

Yes, cops have guns for free, it's government money talking about Roleplay-wide, but yes, it's free. It is and will always be.

And yes, SWAT and VCID are supposed to have special weaponry as these sub-divisions have complex and different tasks from the normal Officer.

About ''boon cops'', all cops are equipped with 9mm, a baton and a normal Shotgun, so it's logical he'll use a shotgun as it's his default weaponry, right?

Regarding the last phrase, i believe it's quite the other way around, sometimes. Yet, you go around blaming cops... Deathmatch is punishable, if you see a cop randomly-deathmatching you can always PM/MSN an admin or screenshot it and send to [email protected]...
Title: Re: Cop reward Reduced
Post by: Marcell on January 20, 2011, 04:02:07 pm
If I would like to report every cop that DMs I would need to take 70 pics each time I'm logged on for more than 1 hour.
Title: Re: Cop reward Reduced
Post by: Driggz on January 20, 2011, 04:40:37 pm
Why does smuggling jewels mean your still" in the dark ages"?
I think they do that because they actually want to rp, which what the server is meant for isnt it?.
Title: Re: Cop reward Reduced
Post by: Klaus on January 20, 2011, 06:33:49 pm
I think they do that because they actually want to rp
You see lots of RP when people smuggle? Ok then..

-Cops have guns for free! and SWAT or VCID have f**king pwn guns for free if I understand right! The thing is u see, u kill the f**king cop, he respawns full of guns, for free, but you - you actually lose some ammo, aswell as money for weapons.
Cops have guns for free because Mr President Gandy supplies them. Criminals are not supported by the government, unless their corrupt. Being a criminal is great fun, but it will always have its setbacks. Yes, you will need to be a lot more independent, resourceful, smarter and more efficient when being a criminal. Thats just the way it is
Not to mention booN cops who chase every 1 wanted lvl suspect using a shotgun..
Hey.. don't use booN out of context here. No ones a booN unless they're using the M60/Spaz
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 21, 2011, 07:09:40 pm
Marcell, Leo and me said something similar to Spiral earlier and I think Klaus as well a little while ago.
Stereotypes...

As for SWAT/VCID - the permanent members of both teams are chosen after some consideration, not just "here ya go, see how many people you can murder :D".

If you see people abusing that, get the screenshots/whatever is relevant and send them in.

Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 22, 2011, 01:54:33 pm
But You Didnt Considered Server Crash Between 0 - 30 Min, So Your Idea Failed ...
First of all server doesnt crash every 30 mins....yes it does...but not that frequently.
Also .3zR2 is pretty stable than 0.3z, so timeouts wont affect much.
Even if it does...Server crash or player crash wont affect the income.
The cops will get it in the next payday.
So if you worked for the money, you WILL get it...no matter what happens....just wait for the next payday...your PC will remain saved.

But yeah, to get the income the cops will have to wait for the 30 mins to be over.
Which IMO is a good thing. Atleast the server will be active with cops waiting for the paydays.
If you missed a payday...you can come later and wait for the next payday....your PC will be secured in a file, so you wont lose the money made by your hardwork.
Also if someone played cop for 15 mins, then switched to civilian...he will also get his income in the next payday...

The only cons I see is...cops getting mad at each other, coz the DC represents the whole force.
So, some other nab cop can affect your income.
But if this is implemented, the cops will do better at team work. Maybe teach some newb cops on how to play actually.

Well....i dont think criminals will have any problems with this system. It fixes everything they have been crying about.
About cops....Yeah...it will get tough with you guys. But if it creates income stability in the server...then fuck you pigs! :D

So, if no-one has objections to this system...ill put it up for one week as Avey suggested. (though it is gonna take some time to script).
Please try come up with possible abuses/bugs/fails that can be exploited in this idea.
And dont tell me it sux AFTER i script it.....tell it nao!  :neutral:

Im waiting for Klaus, Leo, Marcus's opinions :)


Title: Re: Cop reward Reduced
Post by: Kessu on January 22, 2011, 01:56:57 pm
I'm cool as long as I will have my chance to brake Klaus bounty  :razz:
DO NOT remove wanted lvl plsplspls :D
Title: Re: Cop reward Reduced
Post by: Marcell on January 22, 2011, 02:27:07 pm
I'm cool as long as I will have my chance to brake Klaus bounty  :razz:
DO NOT remove wanted lvl plsplspls :D
+1
Let's roll!
Title: Re: Cop reward Reduced
Post by: Marcus on January 22, 2011, 03:16:41 pm
What the hell, let's just try it.
Title: Re: Cop reward Reduced
Post by: Frank_Federico on January 22, 2011, 03:54:43 pm
Let's try it out, but a warning: some people might get pissed when a DMer affect their income.
Title: Re: Cop reward Reduced
Post by: Klaus on January 22, 2011, 05:20:39 pm
I'm cool as long as I will have my chance to brake Klaus bounty  :razz:
Lol. The idea sounds ok aXXo. But I think I'll have to see it in game to decide if it'll work out or not
Title: Re: Cop reward Reduced
Post by: Leonardo on January 22, 2011, 05:47:40 pm
Exactly - We're only talking about theory... Implement it ingame for a test period and let's see how it will turn out.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 22, 2011, 07:36:45 pm
Yea, let's give it a go.
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 24, 2011, 01:18:13 pm
So what about the DC/PC values??
I have highlighted some points that im not sure about.
Please discuss them!!
You can also post ur opinion on other values ofc...
or suggest something that ive missed.

DC:
+ 50 on each Robbank failed by robbers.
+ 10 on each suspect jailed.
+ 5 on each suspect killed.

+ 2 on each crime reported.(Should using the sus command be paid?)

- 30 on each Robbank success.
- 15 on each SWAT/VCID casuality.
- 10 on each freecop casuality.

- 5 on each Civilian casuality.(Civilian casuality means an innocent killed by a suspect or a cop, that will reduce the payday)
- 2 on each Civilian murder(that is, for every murder that happens in VC, Cops lose a small amount from payday. That murder could happen by the hands of criminal, a civilian or a DMer...should this be implemented?)


Personal Credits (PC)
+ 10 on suspect jailed by that officer
+ 5 on minor suspect killed by that officer
+ 10 on major suspect killed by that officer(Major suspect is a suspect with 20+ wanted level, in short an EAFer :D )

+ 2 on crime reported by that officer (Should a /c sus cmd be paid?)


- 15 on Innocent civilian killed by that officer
- 20 on fellow officer killed by that officer

- 2 on civilian car used by that officer (That is, if a cop picks up a random car from the streets, his payday will be reduced by a some amount)
Title: Re: Cop reward Reduced
Post by: Leonardo on January 24, 2011, 01:29:06 pm

+ 2 on each crime reported.(Should using the sus command be paid?)


No, that will eventually lead to major abuse when ''smart'' players find it out. ''lol su every1 so i get sum cash in 30 mins''.


- 5 on each Civilian casuality.(Civilian casuality means an innocent killed by a suspect or a cop, that will reduce the payday)
- 2 on each Civilian murder(that is, for every murder that happens in VC, Cops lose a small amount from payday. That murder could happen by the hands of criminal, a civilian or a DMer...should this be implemented?)

Remove civilian murder, leave only civilian casuality.

+ 2 on crime reported by that officer (Should a /c sus cmd be paid?)

- 2 on civilian car used by that officer (That is, if a cop picks up a random car from the streets, his payday will be reduced by a some amount)

No, read the reply to the 1st quote, and about the civilian car, yeah, ok.

The list of allowed cars to drive without losing PC: VCPD Cruiser, Police Maverick, VCID Cheetah, SWAT Enforcer, Predator and Hunter (Command Staff only)


Title: Re: Cop reward Reduced
Post by: Klaus on January 24, 2011, 04:20:38 pm
Should be -30 on a successful bank robbery. Seeing they get +30 for securing it.

Title: Re: Cop reward Reduced
Post by: Davron on January 24, 2011, 11:51:43 pm
Wait...What is DC?
And also + and - numbers symbolize cash?
Title: Re: Cop reward Reduced
Post by: Marcell on January 25, 2011, 12:29:27 am
Wait...What is DC?
And also + and - numbers symbolize cash?
*facepalm lolz*
No, read the topic a few pages back, we are implementing a new cop system payday that will depend on each action the cop will make before payday. ;)
@Klaus
Lol, -30 on succesfully robbery, and +30 on securing it...
Title: Re: Cop reward Reduced
Post by: Klaus on January 25, 2011, 12:50:53 am
Lol, -30 on succesfully robbery, and +30 on securing it...
ye fixed
Title: Re: Cop reward Reduced
Post by: SpiralRock on January 25, 2011, 09:51:52 am
will cops lose money if DC x PC goes well beyond 0 ... LOLZ
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on January 25, 2011, 01:45:39 pm
DC or PC wont go negative, so minimum income to cops will be 0, no tax.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on January 25, 2011, 09:59:02 pm
I'll support what Leonardo's said, but just thinking about the civlian car one. At times to prevent a crime, it might be the better to quickly take a ride in a civilian car than to run to a PD to pick up a car.
Also, sometimes VCID use other cars to the VCID Cheetah and this may have an effect?

As for bank robs, yea, it'll probably make sense if the DC works both ways like Klaus said.

Title: Re: Cop reward Reduced
Post by: wisdumb on January 26, 2011, 01:41:53 am
I think the /c sus should be paid
it encourages patrolling
as for the people who abuse it, couldnt we just make a log...
Title: Re: Cop reward Reduced
Post by: Marcell on January 31, 2011, 11:21:25 pm
I think the /c sus should be paid
it encourages patrolling
as for the people who abuse it, couldnt we just make a log...
No way, few members already got banned for medic script abusing, we don't want this to happen more often with new script.
Title: Re: Cop reward Reduced
Post by: Leet on February 06, 2011, 12:31:27 am
It's true, and you only need to look at those who play ONLY AS COP. They'll soon be buying cars and mansions in no time. But like aXXo said, thats partially the criminals thought. Due to us being so leet, the average criminal bounty is rising. I mean seriously, the kill to death ratio for cops is like -9000. This means when a cop FINALLY gets lucky and takes a criminal down, they'll earn a big fat pay check; and for what? Dying over and over.
1+

PS: Dont say my name:D
Title: Re: Cop reward Reduced
Post by: STALKER41 on February 09, 2012, 06:55:29 pm
...I do think it should be reduced. Cut half of the price. I.E. 1 wanted lvl: 300-400$ and etc




PS:Is this racism against cops again?
Title: Re: Cop reward Reduced
Post by: Klaus on February 09, 2012, 06:57:48 pm
PS:Is this racism against cops again?
Learn the term "racist" before using it.
Title: Re: Cop reward Reduced
Post by: brian1996 on February 09, 2012, 07:27:42 pm
lold hard klaus there is no discussion anymore about this this will be implented in V2.0 now wer talking about cop business aXXo take a look on the bribe command cause its bugged
Title: Re: Cop reward Reduced
Post by: Call_me_Dad on February 10, 2012, 09:48:09 am
lold hard klaus there is no discussion anymore about this this will be implented in V2.0 now wer talking about cop business aXXo take a look on the bribe command cause its bugged
Is that a 2.0 bug?
Title: Re: Cop reward Reduced
Post by: Kessu on February 10, 2012, 12:09:14 pm
Is that a 2.0 bug?
1.93

I just dunno how it's bugged or if it is bugged  :conf:
Title: Re: Cop reward Reduced
Post by: brian1996 on February 10, 2012, 04:02:01 pm
1.93

I just dunno how it's bugged or if it is bugged  :conf:
neither do i but when ever i try to ask a bribe it constantly tells me a minimum amount:1000 and i always carry 50k with me
Title: Re: Cop reward Reduced
Post by: Kessu on February 10, 2012, 04:09:05 pm
neither do i but when ever i try to ask a bribe it constantly tells me a minimum amount:1000 and i always carry 50k with me
lol...

/c bribe <ID> <amount of $ you want to bribe someone with>

Like:

/c bribe 0 1337
Title: Re: Cop reward Reduced
Post by: JDC on March 26, 2012, 01:55:46 pm
My stance on cop income...

1. The reward should remain at full rates for those cops who are best at taking down suspects without dying over and over again. Criminals who take down more cops should still get a higher bounty though.

I = LR - (ND)

Where:
- I = Cop's income from killing
- L = Suspect's wanted level (how many cops they killed goes here)
- R = Cop's rank (You do not expect to see the VCPD Chief letting himself get killed to raise bounties anyway)
- N = Number of cop deaths from the said criminal (zero deaths means zero deductions)
- D = The deduction rate of cop income per death

Meaning, cops who die a lot would get ridiculously poor income compared to those who don't, losing more of their income per death until it reaches a near-zero rate (maybe $1).

2. Additionally, desk jobs in the VCPD / FBI (such as compiling cases), as well as awards (although not too much for the awards), should receive some paid income, since there is more to law enforcement than just shooting the shit out of wanted people or putting them in a box. This can be done through funds (monitored with records, of course)left with the VCPD /FBI.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on March 31, 2012, 11:51:17 am
JDC's idea is another 'factor' that could be added into the mechanics of everything.

Out of game duties by VCPD members is currently paid/rewarded through bonuses, from a specific government source.
That system needs a bit of patchwork, but maybe it would be best to follow in that direction.
Title: Re: Cop reward Reduced
Post by: brian1996 on March 31, 2012, 12:09:37 pm
thats actually very good
Title: Re: Cop reward Reduced
Post by: Huntsman on April 02, 2012, 07:59:47 am
NO! Officers dont earn much from police work, i simply had 100$ when i joined the force and now i have only..

/me looks at his wallet

30k..
Title: Re: Cop reward Reduced
Post by: ferrari32 on April 02, 2012, 08:17:35 am
Well, one freecopping session earns me around 100k when there's a bankrob around.
Title: Re: Cop reward Reduced
Post by: ~Legend~ on April 02, 2012, 10:38:34 am
An experienced and active officer has quite a lot of potential in earning.

Those that purely play for making the quick buck would generally be of the "lesser" breed of roleplayers... hopefully easily separated from those that actually play because they enjoy the role.
Title: Re: Cop reward Reduced
Post by: brian1996 on April 02, 2012, 09:37:16 pm
An experienced and active officer has quite a lot of potential in earning.

Those that purely play for making the quick buck would generally be of the "lesser" breed of roleplayers... hopefully easily separated from those that actually play because they enjoy the role.
thats one of the reasons why you have ARPD
Title: Re: Cop reward Reduced
Post by: Huntsman on April 04, 2012, 08:13:21 am
Just made it to 50k yesterday  :rofl:
Title: Re: Cop reward Reduced
Post by: Marcell on April 06, 2012, 09:12:15 am
**You have collected 151000$ from your business**
NPM ammunition, officerz..
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