Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Gandalf on December 31, 2006, 02:46:53 pm

Title: Players Ideas (wish list)
Post by: Gandalf on December 31, 2006, 02:46:53 pm
When our SA-MP server opens you can expect already a lot of things in the scripts.
But if you have a great idea you are welcome to post it here and we will try to put it in to a next version.

Topic is locked until V1.0 opens.
Title: Re: Players Ideas (wish list)
Post by: JH on March 06, 2007, 06:44:19 pm
i know there is a topic named player ideas but it is locked and here are a few suggestions not great ideas :P :
- police cars and ambulances the fuel on those cars should be free, they are working for the law fuel must be provided by the gouverment :P , so when u are at a gas station with a police car /fillup should be free.

- fillup for how much money u have. if 1l of benzin costs 1$ and u have let's say only 25$ at you, you should be able to put only 25l of benzin.

- arrest or handcuff option because jailing doesn't work always. best case that happened: the suspect runs in the water  and all cops are after him. u can't atack him in water nor arrest him.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on March 06, 2007, 07:45:21 pm
WE NEED A HELPLINE!!!!! (or an email will do!) To report problems other than bugs etc- and someone to contact if an account needs to be deleted. This would be extremely appreciated by many.

Title: Re: Players Ideas (wish list)
Post by: JH on March 12, 2007, 09:40:10 pm
-set Rent by person: let's say i have a special friend to whom i want to rent a room for 10$ and i also want to rent to somebody else for 1000$
-eject player from house, let's say someone gets in the house before u lock it and is atking your or the people whom rented rooms, we need a comand to eject that certain person
Title: Re: Players Ideas (wish list)
Post by: Watti on March 14, 2007, 02:20:15 am
To many skins must press left or right 500 times to get to desired skin

My idea

Have seperate Skin types ... have Up + down to change skin person EG

Paramedic - press down  3 times to get to 3rd Paramedic

And keep left and right to skim through the skin types.. Police  - Mafia - Russian Mafia - Paramedic - citizens
Title: Re: Players Ideas (wish list)
Post by: Kowalski on March 14, 2007, 07:56:29 am
It's good idea Watti, but here's mine:  ;)

All skins have a number. We call them "Classnumber". The player type a number and get that skin.

The players can have favourite skin. They can use a combination and their skin is there.

Enjoy my ideas...  D)

Kowalski
Title: Re: Players Ideas (wish list)
Post by: Watti on March 14, 2007, 09:26:21 am
thats to complicated.. theres about 7-10 different skin types.. its way easy my way
Title: Re: Players Ideas (wish list)
Post by: Petey on March 14, 2007, 09:37:59 am
have you guys noticed that each skin has a Number. just remember what number the skin you want it.
Title: A Suggestion for Police
Post by: Adam_Cooper on March 14, 2007, 03:45:28 pm
I think since half the police always die ingame although not in real life. I think that they should spawn with armour on or at least have a kevlar in the station.
Title: Re: Players Ideas (wish list)
Post by: Burton on March 14, 2007, 04:01:44 pm
Well you start with number 1, and there are arround 200(?) skins, and if you want skin 100...you are popped.

I think watti's ideas sounds cool, maybe combined with kowalski's

Because new players can find skins they like very easy (watti)
and advaced players have their favorite skins in 2-3 seconds (kowalski)
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on March 14, 2007, 08:18:04 pm
Is it possible to protect cop skins with the passport?
Many first-timers join as cops (i think because they have guns) are and suspecting and killing random citizens - and I saw when 6 cops were standing in front of LSPD doing nothing. By protecting it with passport, abuse level could be lowered.
 :ps: This should also lower complaints about money losing.
Title: Re: Players Ideas (wish list)
Post by: Krugar on March 14, 2007, 11:48:11 pm
Here is an idea. Restrict cops and army from the public becuase its too dangerous now that more morons are coming into the server without admins. 2. gang control. gangs are now just starting wars out of the blue with pd or other gangs. 3 Casinos are under control as seeing how admins have seen a glitch in the system gj. 4 Hydra must be removed no matter if army is public or not, that thing is too dangerous for anyone to be able to use. 5. House car, when the house is purchased you should get a detailed list of what cars you can buy OR you could buy a car from a dealer and then it becomes your house car.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on March 15, 2007, 09:13:30 am
1. We stopped developing home car idea, as then all cars will spawn at someones homes - means other areas will be empty of cars... Like Country Side, Bone county, San Fiero, Las Venturas...

2. We were thinking about cops rights to players, but then wth, why then only cops must me restricted for public? Lets make all other skins the same!

The solution will come soon...

- Cop kills innocent citizen (non wanted) - cop loses 1000$, citizen gets 1000$
- Cops award for jail will be double from award of killing, and all awards will be rised...
Title: Re: Players Ideas (wish list)
Post by: Gandalf on March 15, 2007, 03:11:34 pm
About keys to press to select skins, this is a function of SA-MP we can not change.
Idea of Kowalski, this could be done. But I just enjoy browsing the skins and selecting one that fits my mood  D)

House cars: not while version 01. Reason as Aragorn said, there would be no mroe cars in certain areas.

Setting some armor pickups for cops: can be done.
Weapon control :will be discussed. Perhaps if rewards are high enough all skins will spawn without firearms.

Hydra... did not see many people use it so far...
Title: Re: Players Ideas (wish list)
Post by: Watti on March 16, 2007, 05:49:26 am
what i ment was that the Skin types.. are there in left and right or down and up... then left and right shall be more pesific skin like the old man/ old woman
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 16, 2007, 10:42:31 am
what i ment was that the Skin types.. are there in left and right or down and up... then left and right shall be more pesific skin like the old man/ old woman

Well as Gandalf said, the skin selection keys are a feature of SA:MP, so we cannot do anything to change it. Maybe it will be changed in 0.2, who knows. But if you want, you can post your suggestion to the SA:MP forums and maybe it'll be added to some future SA:MP version.
Title: Re: Players Ideas (wish list)
Post by: Baltsar on March 16, 2007, 05:34:30 pm
The default chat be /local, I mean when they are like 50 players on the server it's impossilb to read evrything. So, if you wanna write in public chat it should be like /public. It will be alot easier to read and I suggest that we could change the local chat colour it's hard to read. That's all what I can think of now!
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 16, 2007, 05:48:58 pm
The default chat be /local, I mean when they are like 50 players on the server it's impossilb to read evrything. So, if you wanna write in public chat it should be like /public. It will be alot easier to read and I suggest that we could change the local chat colour it's hard to read. That's all what I can think of now!

Yea well actually I had the same idea in my mind too, but don't know how it would really work :conf:...
Title: Re: Players Ideas (wish list)
Post by: Gandalf on March 16, 2007, 09:07:02 pm
It can be done, but not at the time. We are trying to show people RP and for that they need to see what is going on. If all play local, it looks too quiet.
Title: Re: Players Ideas (wish list)
Post by: Heyaxe on March 16, 2007, 11:49:18 pm
idea: Driving Practial + Theroy test

Players must do 2 parts of a test, one part being a set of questions that the system will ask that will cost something like $300. Second part being pratical with a player who roles as driving examinator, this part costs about $1000.

If player drives crappy and lazy, there license can be removed forcing them to do both parts of test again :)
Title: Re: Players Ideas (wish list)
Post by: Red_Clown on March 18, 2007, 04:21:28 pm
How about some commands for gangs/mafia/triads?

At the moment, most players are drawn to the cops simply because they have some interesting commands (and are the only class that spawn with a gun, but that's not the point). Could it be possible to implement some interesting commands for the gangs? I have a few ideas, feel free to tear them apart  ;)

/contract
It's been done, i know, but it's a classic for a reason. Players place a contract on another player, which can be fulfilled by a member of a gang/mafia only. This not only gives the gangs something to do, but also gives them a source of revenue. N.B. there should be a minimum amount on the /contract, to prevent people flooding it with $1 hits.

/anonymouscall (or something similar)
This is a quirky idea i came up with, whether it would be possible, i don't know. It could be a way for gangs to contact players without showing their names in the call. This would allow them to lure players into a trap, and be a bit more RP.

/creategun
Also "borrowed" from another server. Creates a weapon for a small cost, allows you to hand it to a fellow gang-member or civillian. Available only to gang members, this allows them to run a low-level business (gun running/armsdealing).
E.g.
It costs $60 to create a colt .45, and so gang members can do the command to /creategun colt45 (id of buyer) for $100 or something.

Anyway, please post any ideas you have, i've just plundered these ideas shamelessly (except no. 2, the crap one ;) )
N.B. First proper post, so go easy on the criticism. :D
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on March 18, 2007, 10:58:29 pm
/anonymouscall

Perfect for prank calls also.


And arms dealeres would be an illegal alternative for cheaper guns.


- All players must have a gun license to purchase guns from a gun store. To get a gun license they must pass a test. This would up the sales for illegal gun dealers also. This script has been done in The Specialists Roleplay. ANd the /local default script has been done in the godfather roleplay.
Title: Re: Players Ideas (wish list)
Post by: WDoyle on March 19, 2007, 01:28:11 pm
I Think Gandalf Should Use The Speedometer That can Check Speed Of Other Player's Instead Of Your self Was Already In Vice City Should Come To SA
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on March 21, 2007, 09:52:46 pm
To do tests n stuff we need more admins to test them. Currently only a  few do the licenses etc at weeekends and for many they miss their chance, due to an admin shortage.

We need more responsable admins.
Title: Re: Players Ideas (wish list)
Post by: Watti on March 21, 2007, 10:01:55 pm
ok.. umm why cant we just RPG it.. Stop with /Creategun.. just /me creates gun .. /me sells to person
Title: Re: Players Ideas (wish list)
Post by: Niitro on March 22, 2007, 10:36:52 am
I thin there should be a name of are you driving in who shows on screen, like in sp
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 22, 2007, 01:49:04 pm
I just got an idea, that would it be possible to create some script to transfer weapons & ammo between players? It would help especially if criminals or cops are working in a team. So if one of the team members run out of ammo, some friend could share his ammo with him.
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on March 23, 2007, 10:16:30 am
Here are some of my suggestions:
1. Reputation points. Every time a player wins MOLE mission or arrests/kills a criminal, he will get a reputation point. Killing/arresting should give +1 rep and MOLE win +2 rep. So players collect these points, and the more points you have, the easier your life is. For example, at 0 rep u lose 500 if u go to jail, but at 10 rep, you would only lose about 300 or so. And the buy able house costs should also decrease, as you collect reputation, about 1000 per rep. This should affect everything a player does in Argonath, regarding money.

2. Some new work skills, which can be done actively all the time. Right now it's only wait 30 minutes for MOLE or be a cop, the driver jobs earn too small amounts. I was thinking about some skills, such as woodcutting, you get a knife, go near a tree and write /cut. Then you gather wood, which you can sell at 24/7. Different trees should require higher woodcut levels. Levels should increase as you cut trees, level 2 at 50 trees, lvl 3 at 120 and so on. Or you could also use the wood to craft some armor. For example you have gathered 5 logs, then you write /createarmor. It takes about 3 logs, and gives you about 30% armor, this shouldn't be higher because wood is weaker than body armor. Armor should be only increased from 0 to 30 with this, wood can't give over 30 armor, if you have 5 armor before you create wood armor, you only get 25 more. Oh yes, and higher quality wood should give more than 30, about 35-50. There should also be a possibility to create wooden short range weapons out of wood, such as baseball bats or walking cane.

3. Farmer skill. You go to any big farm locations (about 5 of them in countryside). There you can grow weed(which is illegal to grow) , potatoes, grain and so on. So basically you can cook all the non-illegal materials into food, which you carry with you, and eat it for some extra health. Farmers can also sell the drugs that they grow. This skill should also be increasable. When you grow a certain amount of materials, you get to level 2 farmer and so on.

4. Cops having more commands, such as /handcuff , which in admin terms ''freezes'' the player in a cop vehicle, so he cant exit it, and escape. Other command should be /GU 'id' , when u write it, it tells that player loudly GIVE UP. there should be more of this kind(/sur 'id')
Cops should get busting/killing money according to the length of being a criminal for the chased person. For example, if a person has been a suspect for 3 minutes, and is caught , cops get 500 for killing, but if he has been escaping for 6 minute and gets killed then, the cop gets 1000. So the harder-to-catch criminals are worth chasing for the higher amounts of cash.

5. Creating own derbies and races, a player writes /createderby '1-5'. The numbers indicate, which location he chooses for derby. Same thing with the race /createrace. But to prevent everyone from creating races/derbies all the time, the winners money should come from everyone who enters the competition. For example , the entrance fee is $200, every player who comes, has to pay this to get in. And if 6 people come, the winner gets $1200, but if 9 players come, the winner gets $1800 and so on. The 2nd and 3rd don't get anything.

6. Some character skins, such as triads, or russian mafia, should be available only to players, who have joined them before, for example after you register ,you choose the group, that you want to join, and after you choose it, you will be in in forever, and you can't change it. Or even better, admins become leaders of these groups, and they can recruit people for their group. The mob families and triads should be removed from skin choosing list. This would enable a more organized rolaplay, gang vs gang style, players are in groups, not randomly alone in the street as a triad.

7. Mining skill. This can be done only in quarry, player goes to a specific location in quarry, and writes /mine, every time he writes it, he gets 1 material, but sometimes it may fail, saying 'you only found some bones' or something. Again, a increasable skill, which at higher levels, earns more money. You get iron, copper, tin and coal from the quarry. They can be either sold to 24/7 for a low price or made into melee weapons, which can't be bought in shop(katana, knife, chainsaw, shovel and so on, these can only be sold to players.

8. Triathlon added to MOLE missions (run, bike, swim) . You go to beach of LS, players all get there, then you swim towards chiliad, run through the forest more towards chiliad, near chili you get on a bike, and ride it on top of the mountain. The first 3 players up get $$$.

9. Player bleeding. If a player gets shot 1 or more times, his health starts decreasing, until he heals it completely full in cluckin' bell or some other healing location. This health loss should be about 2 health per 10 seconds. And if a player dies as a cause of bleeding, the player who made him bleed, will take responsibility for that kill(a cop gets reward, or a civilian becomes a suspect).

10. Listening to normal on-car radio stations. You go to a 24/7 and write /buy mp3player . Then you use /next, /previous and /turnoff or /turnon to play different radio stations, while walking around. When you enter a car, this music will stop, and normal car music will start.

11. Photographer player class, you get a photo camera, and try to picture criminals with it for a newspaper, every criminal caught on the photo gets you $300. This skill should not be increasable, it's just for earning fast money. Every criminal can only be pictured once, only first pic gives money.
Title: Re: Players Ideas (wish list)
Post by: Krugar on March 23, 2007, 11:01:10 am
reputation points? god I hate those things do 40 things to get one point...... I highly dislike that type of crap...
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on March 23, 2007, 12:31:24 pm
If you'd read it once more, u notice that its 1 point or 2 points for every good activity u do, not 1 point for 40.
Title: Re: Players Ideas (wish list)
Post by: Challenger on March 23, 2007, 07:01:44 pm
My suggestions:

1.Delivering newspaper:Every citizen can deliver newspaper.First we need a HQ paper or something(a building where news arrive).From there anyone can type /deliver paper,then u have 5-20 minutes or more to deliver the papers around the city.But u can deliver the papers only if there are news about something.U cannot deliver the papers if there are no news.A paper delivered should bring u 10 $ or less or more $ and 30 papers to deliver.30X10=300 $.

2.Bringing news:Every citizens can bring news to the HQ(but important news like street races,cops arresting peoples,the richest man in the city,etc etc).20 $ or more per news.But important news !!!.The command should be /new blablablablablabla

3.Delivering pizza:U can deliver pizza from a pizza shop.From there type /deliver p and u have 5 or more minutes to deliver the pizzas around the city.5 $ per pizza.5X20=100 $ in 10 minutes.And this job is not happening anytime(u can have the message:''There are no pizza customers,come back later).

4.Radio:( i saw that command /fixr wich it can turn off your radio when u type it).So lets make it automatic.When someone comes ingame and enter in a car he dont have radio on.And if he wnts to listen music he can go to a 24/7 type /buy r wich turns the radio on when u enter in a car.

5.Police radio sniff:U can sniff the police radio messages by buying from a 24/7 a police radio(walkie talky).The command should be /buy p r (buy police radio).


6.Taxi:When u enter in a taxi type /taxi a Charger taxi fast and safe !!!(automatic message).That automatic message should appear every 40 seconds in the chatbox:Charger taxi fast and safe .As limo as well !!! /limo a Charger limo fast and safe or something.

7.Megaphone:When u are a cop and type the megaphone command in the chat box should appear :=AV=Charger(MEGAPHONE):Pull over !!!.Thats my opinion.


8.Planes:u can deliver passengers  D) but we need big planes.Go in a plane type /plane 100$(fee).But the passengers should not be players only imaginated passengers.And u cannot do this job anytime.Somethimes u can have that message in the chat box:There are no passengers,come back later.

9.Helicopters:What helicopters can do?Watching criminals from the air!.When u go in a heli (ONLY COP HELI) type /heli p (heli patrol).And u have 10-20 red markers to go on and patrol for a while.U can get  200 $ or more from this,but u can have that message in the chatbox :There are no criminals come back later.



Those are my ideeas.I still have a lots in my mind.

Charger :cool:
Posted on: March 23, 2007, 01:33:57 PM
Another ideea:

1.Destruction derby:U can create a destruction derby /destruction c (destruction create) and u can take part of it /destruction participate.The place i think should be in San Fierro in the driving school and we should have Monster Cars for destroying each other.Also we will have a fee 200 $ each and max.4 cars.The last car who survive wins :800 $.
Posted on: March 23, 2007, 02:43:06 PM
Another one::

1.Robbing houses:U are a robber or a citizen(if there are no robber skins).U can buy from special places a robber kit /buy rkit.Then u can crack houses if they are locked.When u are in front of a door type /crack h (crack house).Then u can go in the house then type /robber job.After this u are automatic wanted.The police officers get the message:=AV=Charger cracked a house.His location is Los Santos,Grove Street.After that u will go in a car and escape with the  :money: to a safe place.The safe place should be in San Fierro or Las Venturas if u cracked a house in Los Santos.And this illegal job must happening only at night and not every time(u can get the message:You cannot crack this house because its secured). Thats why we should have an automatic time like in Vice City MTA.

2.Secured houses:U can secure your house by buying a secure door $ window from a special shop or 24/7 /buy security 1-5.The security service is from 1 to 5 depending on the nivel it can secure:
--1:secured door
--2:secured window
--3:more secured door
--4:more secured window
--5:highly secured door & window with alarm(announce the police officer that a robber is trying to crack your house).Also your security service can broke down and u are very weak against robbers.

3.Robbers:As i said robbers can roob houses.But what is happening when the house is secured not LOCKED..You can buy a robber kit antisecurity from special places /buy kas 1-5 (kit antisecurity):
--1:antisecured door
--2:antisecured window
--3:more antisecured door
--4:more antisecured window
--5:highly antisecured door $ window

The antisecurity kit should cost more than security kit to be harder to crack a house.Also u should get a message if  a house is secured or locked and the nivel of security.Also the bounty of your hed should be very big.And bouth security and antisecurity kit should be very expensive.
Posted on: March 23, 2007, 03:29:49 PM
It will be very fun if u guys(admins)will do this.
I'll come with more later. ;)
Charger :cool:
Title: Re: Players Ideas (wish list)
Post by: asky on March 28, 2007, 08:08:11 pm
Some ideas I have that I think would make this a better roleplaying server.

#1 Remove default world wide chat as its damn annoying with all the spam. This would make it a lot for rpers and it would not be so confusing when a cop chases you .. at the moment when a cop chases someone they just say "STOP" "PULLOVER" and no name and hell none knows whom they speaking too.

#2 If the game really needs a world wide chat, add a new chat with a command instead of using default chat for world wide.

#3 If the players wanna keep it "realistic" why not remove PM and only keep cellphones for wide conversations?
If it is a roleplaying server it really should only have cellphone.And yes, I know that others can hear the calls.
But that would only bring more realism to the game.

#4 I really dislike the dual weapons, they ruin the game and most DMers use it so you could add a autokick on people who use those weapons.

#5 Make a tutorial that tells all new players everything about the way you play on the server and basic commands and what kind of jobs they can get and where.
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on March 28, 2007, 08:26:32 pm
#1, #2
It can be done, but not at the time. We are trying to show people RP and for that they need to see what is going on. If all play local, it looks too quiet.
#3 Then how would you report to admins about bugs, cheaters, etc.? By cellphone? i dont think so.
#4 I like the idea
#5 type /help to see the commands
As for jobs, you can do any job you can think of - use the /me command
Title: Re: Players Ideas (wish list)
Post by: Niitro on March 28, 2007, 08:36:45 pm
Can u buys make area names showing , like this, or other way ... ???


(http://img442.imageshack.us/img442/4215/samp060jk6.th.png) (http://img442.imageshack.us/my.php?image=samp060jk6.png)

(http://img129.imageshack.us/img129/9755/samp061fh4.th.png) (http://img129.imageshack.us/my.php?image=samp061fh4.png)

Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 28, 2007, 09:24:32 pm
Can u buys make area names showing , like this, or other way ... ???

I also support this idea. New players would learn the SA places much better, if the place names were enabled.
Title: Re: Players Ideas (wish list)
Post by: Challenger on March 28, 2007, 09:34:51 pm
yes this would be verry helpful for taxi drivers and for anyone... :cool:
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on March 28, 2007, 10:48:48 pm
I was thinking of a Blacklist script for this server. Anyone who has played Need for speed: Most wanted , knows what i'm talking about.
This is a list of drivers. The one on the first place is the best racer, and the 15th can be forced out of list by some outsider, who wants the last place in list.
So basically, the script notifies you, if a racer in front or behind you in the list joins the server. Then u can challenge him by writing /challenge 'his place in blacklist'.
Then both the drivers see a race start checkpoint as in mole missions, other players don't see it. Players must use their own/bought car for racing in blacklist competitions, Who wins the race, moves up 1 place, and who loses,  goes 1 place down.
 And to prevent challenges 24/7, challenging a opponent who is ahead of u in list will require money, if u want to challenge the 15th(last) person in list, u must pay 2k. And if he wins, he keeps his spot and gets your 2k as well, but if u win, u keep ur 2k and take his place. Challenging the 14th driver will require 4000 money, challenging 13th requires 6000 money and so on, so the 1st place challenge: player in 2nd place in blacklist pays 30k to driver in first place, and they race again. There should also be a possibility to have a pink slip on ur opponent's car, if u choose it, you might get the same amount of money, he payed for his car, and he doesn't own the car anymore. After the race, if you win, you write /bonus. This picks a random bonus for u (cash, pink slip, weapons etc.)
This stuff should all be automated with a script, because organizing these challenges manually is a difficult task. There's also /blacklist command, so u all the 15 drivers in list. Cops should also get more money for killing or busting a balcklist member, the higher the racers place in list, the more money cops get.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on March 28, 2007, 11:51:29 pm
The system of areas as in VC personal for me - sucks...))))))
Players can learn areas without any hints appear on the screen...

1. All who does not know areas - simply never played San Andreas...
My suggestion: try to finish all missions in San Andreas single mode...

2. As San Andreas is good for filming, the movie directors will not like the signs on the screen...

3. Every sign on a screen has it place... It means, one place for speedometre, one place for killing icons, one place for fuel information, house information, business information, admins warnings, etc...
If you like to drive with speedometre, use killing icons, plus here every time at Gas Station petrol info, plus areas, plus admins warnings... Guys - I am pretty sure you ll not see what is going on in game...
It is to Kaltsu - he likes to use all signes...

Also Kaltsu - where in real life did u see signs of areas, appears in the sky, while you are driving? Huh?  D)
Title: Re: Players Ideas (wish list)
Post by: Watti on March 29, 2007, 10:36:16 am
i saw his GPS in his car... and bike... it has signs.. like Gas station is a Pretty pink G and the General store is a Blue S ...
Title: Re: Players Ideas (wish list)
Post by: LLoydbanks on March 29, 2007, 12:03:53 pm
Ron but if you make that you can buy the GPS system at 24/7 dem you can activate the name showing
Title: Re: Players Ideas (wish list)
Post by: Aragorn on March 29, 2007, 12:12:32 pm
Drive a car, take a map... If you lost - check the signs on the roads and check the map...

What is the use of showing areas???
If you are in East Los Santos and it showed player, you are looking for is at Market, Los Santos - how the hell this will help you to find him???

Wanna learn areas quickly?
Take a map and check... First day - Los Santos, second day - San Fiero, Third day - las Venturas...

And noone will waste time on area scripts, cos some of you are too lazy to check it yourselves...

As for me - I always was thinking - if there is a script that deactivate the result of script - why then this script needs??? Kaltsu always asked for speedometre... Now I am SURE he even does not use it... And i am sure - others - too... Just once/twice and that is all...

Title: Re: Players Ideas (wish list)
Post by: Watti on March 29, 2007, 12:14:21 pm
i actually dont like were the Speedo sits.. and i liek the MTA version one
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 29, 2007, 07:16:26 pm
Kaltsu always asked for speedometre... Now I am SURE he even does not use it...

Actually, I do use it, but the truth is that it sucks more than VC's speed-o-meter (lagging badly and not very accurate). Also, there isn't really any good reason to use it yet, because there are no speedlimits set for San Andreas D).
Title: Re: Players Ideas (wish list)
Post by: Aragorn on March 29, 2007, 07:40:36 pm
When speedlimits will be setted - you ll not use it as well...  :neutral:
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on March 29, 2007, 08:04:49 pm
Drive a car, take a map... If you lost - check the signs on the roads and check the map...

Wanna learn areas quickly?
Take a map and check...


  It might be worth getting San Andreas on PS2- it not very costly and it comes with A VERY LARGE MAP that is extremely useful!!! A very good investment!
Title: Re: Players Ideas (wish list)
Post by: asky on March 30, 2007, 11:36:25 am
Then how would you report to admins about bugs, cheaters, etc.? By cellphone? i dont think so.
Well , they should of course save a chat that allows people to talk to admins worldwide or just a simple /report command .

And too the gandalf quote, once the server becomes popular and have 100 users (hope that it have oneday) it will all be a mess if its worlwide so I really hope that this server will have local chat as default and no worldwide pms or chats unless its too admins or by using cellphone.

And like most servers there are always some areas where people gather too hang out and chat so I do not think it will be too quiet.

I'm sorry for bringing this up again but i really think it would work very well in the end.
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 30, 2007, 01:54:36 pm
I agree with asky about the local chat thing. Now that I've seen how floody the SA:MP chat can be, I support the idea to change the default chat to local talk. Of course there should be left some command to talk publically also e.g. /public <message>.

But Gandalf is correct, that at the moment it's not wise to start using this system. We have to get more regular RPGers on server, who know the rules good, until we can make a such change in the chat system. Also at the moment the cheaters are a big pain in ass, so public chat is important.

But after all, I think this kind of a change in chat system would be good should be done propably after SA:MP 0.2 is released, as it will include better protection against cheaters etc...
Title: Re: Players Ideas (wish list)
Post by: asky on March 30, 2007, 02:26:36 pm
I'll keep on posting ideas whenever I get any  :cop:

#1 Remove the bikes until they actually can be rammed, atm most new criminals use the bikes as it is almost impossible to ram them so they fall off. Just spend lot of time trying to get down a biker with three or four other cops.

I like riding the bikes my self but in mp its impossible and very annoying to chase bikers as they cannot be rammed and shooting at them doesn't seem to help neither.

#2 Add a /backup or /b command for police officers that also give the location of the police officer using it.
This would make it a lot easier for police officers to have teamwork without teamspeak / ventrilo .

#3 Add a /respond command for police officers to respeond on backup calls
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on March 30, 2007, 05:07:53 pm
I think that it would be kinda cool to have a GPRS system. (If it is possible). This would help new players find their way back to the police station when they have a criminal for example.

Title: Re: Players Ideas (wish list)
Post by: Kaltsu on March 30, 2007, 05:20:34 pm
I think that it would be kinda cool to have a GPRS system. (If it is possible). This would help new players find their way back to the police station when they have a criminal for example.

I guess you mean GPS system D). GPRS is that cellphone connection thing...
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on March 30, 2007, 06:20:10 pm
oops, I guess that is what I mean D) D) D)
Title: Script
Post by: Tuntis on March 30, 2007, 11:16:45 pm
It's probably the best I've ever seen, but some changes I'd like to be made:
* Graphical fuel meter
* Persistent "save points"; you pick up from where you left yourself at. I timed out many times when playing with kaltsu and it really ticked me off. (skin-based).
* Some kind of an "wanted people" sticker on the screen every whatever-minutes.
Title: Re: Script
Post by: gr4nt on March 30, 2007, 11:24:09 pm
Yeah the fuel thing gets annoying , It would be better if the cars had a lower MPG  :lol:
Title: Re: Players Ideas (wish list)
Post by: asky on March 31, 2007, 01:20:27 am
#1 Remove the army, there is no use for them at the moment anyway pretty useless .. they cannot kill wanted players without getting wanted and their vehicles are always used by deathmatch players to gank others.

#2 ( lock all law enforcement skins too accepted players)
Make the police force invite only, everyone probably notice what happend last night when loads of players joined and became cops and did /suspects randomly to get cash.
 
So, the police force should be invite only, requesting permission to join the police force should be made on general forums just like the admin application with some requirments that should be kept secret. There should also be official ranks for all police officers that are listed on the forum so everyone know whos in command.

The police force should have ranks starting from Officer too Chief of Department.
I am not sure about these ranks as I just did a random search and found these and apparantly most police forces have diffrent ranks
Example how this could work ..

    Officer.   1st rank
    Sergeant. 2nd rank
    Lieutenant.    3rd rank
    Captain.  4th rank Can choose swat skin with more firepower are used for mafia / gang raids only.
    Deputy Inspector. 5th rank
    Inspector. 6th rank Can choose FBI skin
    Deputy Chief. 7th rank
    Assistant Chief. 8th rank
    Bureau Chief. 9th rank
    Chief Of Department 10th rank  ( only one can be the chief of department )

The police force should have their own secret subforum that only police officers may plan what tactics and when to bring down the mafia when raiding.
When planning a raid of a mafia it should be put on the forum and the top ranks must agree to do it. Also, other officers may start votings to vote off Chief of department and replace him / her with a new chief incase they believe he aint doing the job right.
 

Also by invite only we could get rid of all these random players who joins and suspect everyone to get free money and there are those who also kill other police officers.

#3 Police officers can only use the lawenforcement cars and no other vehicles (this could be just an rule for all officers).

#4 Honestly most of the planes and helis should be removed and the remaining planes/helis should require a license that should be very expensive, if a player do not have a license he will get thrown out after entering the plane.

Loads of criminals have started to use the planes last couple of days.. usally the cops spend 10-15min and sometimes much much longer chasing a guy and in the end he choose to jump into a plane and fly up in the air. And the worst part is that they almost never ever fly away to escape.. they just circle around us as we cannot do shit to get them down! <-- that is annoying ..

#5 Make weapons harder to get, block the entrance of every ammunation or autokick / autojail if they enter it. First, the dual weapons just ruins the whole combat because all they do is circle around you and shot and you're dead in a couple of hits. Secondly, most dmers will get bored and leave because they cant get weapons fast enough.

Weapons should be bought by other players who have smuggled or whatever .. or like the mole thing .. all criminals get a waypoint by the mole where they can buy a weapon and this waypoint should be random.

#6 Create some nasty mafia and gang crimes with some nice rewards but can only be done when lets say .. more than 5 cops are online and it should put all gang/mafia members on most wanted (red name) and they must reach a waypoint or many waypoints far far away.


#7 Is it not possible to make wanted players save their wanted level when they logout / timeout? This would also be nice.

#8 If a wanted player is killed he should end up in jail with a long penalty and if he surrender he still have to pay but with a reduced penalty .. this might make people to actually surrender!
Title: Re: Script
Post by: Petey on March 31, 2007, 10:19:29 am
Ideas are for the Wishlist topic dont just make a new one  ;)
Title: Re: Script
Post by: Tuntis on March 31, 2007, 11:50:33 am
Ideas are for the Wishlist topic dont just make a new one  ;)
Oh, sorry, was kinda late when I wrote this post, didn't notice

Merge it to the wishlist.
Title: Re: Players Ideas (wish list)
Post by: Niitro on March 31, 2007, 04:56:25 pm
RON, in that case can u plzz make icons for gas stations ... ???
Title: Re: Players Ideas (wish list)
Post by: Photopro on March 31, 2007, 10:05:55 pm
My ideas are:

       :?:  More houses.
       :money:  Bail people out of jail
       :rofl:  Take a roadtrip by /roadtrip
       :cop:  better guns for cops.
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 01, 2007, 04:40:34 am
A topic has been brought up about reliable ways to gain money but


Title: Re: Players Ideas (wish list)
Post by: Kaltsu on April 01, 2007, 09:57:32 am
A topic has been brought up about reliable ways to gain money but

  • There should be jobs so people get paydays instead of having to take 5 hours to get an admin's attentions and then 4 people sign up and he gets only bout 50 dollars.
  • Without a drivers license you shouldn't be able to enter cars.

  • Police should be able to have a command like /pd to set their waypoint to the PD for new officers who don't know their way around.
  • The /d command should take your weapons away adn change your name to grey to make you an off duty cop. And you should do /d again to get your weapons and stuff back.

Some automatic payday script isn't a good idea, because then players will just sit on server and wait money to come. Players should get money only for working.

The /d script idea I like, though the script command could be some different. My suggestion is to change the offduty-cop's nickname to same color as citizens (that light green, or whatever it is). Then when you return to duty, you get your padge, police radio, gun and your nickname changes back to blue.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 01, 2007, 11:44:48 am
When you are off duty - you do not ware an uniform, yeah?
And that can confuse everyone, especcially the new players...

If people will not be able to get in cars without licenses - they will start scream in chat to attract admins attention "give me license" or just will leave server...
Also do not forget - it is GTA - GrandThieftAuto...

Scripted jobs are onlt in communizm... Where does not matter what u do - you get money...
You do not have a communist party - all admins are opposition...))))
Title: Re: Players Ideas (wish list)
Post by: Pinin on April 01, 2007, 11:47:27 pm
When going to put the drugs???

I´m interested in that.


And if you can put more houses to buy.

Other interested thing is rent the houses, and not a room in a house where 500 persons can rent a room and full the house. I think pay an amount each certain time, for the house as in the real life.

And other things if you can make some interiors:

1- The interior of the bar of east Los Santos, use the preset interiors in the game for the bars.
2- The interior of the Bar of El Corona.

Title: Re: Players Ideas (wish list)
Post by: asky on April 02, 2007, 08:29:27 am
Could the server owners use this? Sounds pretty good !
Ban on all miniguners would be great ^^ 

http://forum.sa-mp.com/index.php?topic=1139.0
Posted on: April 02, 2007, 05:22:23 AM
#1 /suspect ppl for ramming someone should not be allowed instead make a new command called /ticket and the player who has recieved the ticket must pay it at the PD.

example:

If player #1 ram into police officer #1 the police officer is allowed to give the player a ticket for ramming.
player #1 must then go to the nearest PD and pay the ticket before player #1 start losing money.

Ticket price start with $100 and after 10-20min the player #1s money will start decreasing by $100 every 5min.
player #1 should not become "wanted".


This idea came into my head after seeing so many police officers using ramming for an excuse to suspect a player and shot him for the money.

Title: Re: Players Ideas (wish list)
Post by: Orbifold on April 03, 2007, 02:01:50 pm
1. If the player types /kill he losses 10,000. No more criminals self-murderers, no more headaches.  :cop:

2.Bribe stuff. Actually, it`s a friend favor stuff. If you have a friend cop, he can unsuspect you every time you want, and just get away with the word bribe. I don`t know what to do but it`s not right.  :mad:

3.The criminal`s escape thingy. As i was told, criminal can fight or surrender. Well i offer you the escape thing. When player
    gets suspected, there could be a distance between criminal and the cop, if the distance overheats the set limit - he gains free
    from unknown officer (yes,the one who reports about the murder).  :evil:

4.Each gang has their own weapon. Los Vagos should have spray can and knife, but it only has knife.It would be cool if therewould
be a shop , that sells baseball bats, fire extinguishers, knifes, billiard sticks, spray cans. Why? some of them can take down the 
player, it`s easier to beat him then.  :war:

5.Yes, there should be a ticket system.
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on April 03, 2007, 03:25:05 pm
1. We stopped developing home car idea, as then all cars will spawn at someones homes - means other areas will be empty of cars... Like Country Side, Bone county, San Fiero, Las Venturas...

I was wondering whether it would be possible if say a player wanted to move a car from one area to another, they would have to pay the same amount of money that the car is worth and then another car is "created" at the original place.

Just a thought
Title: Re: Players Ideas (wish list)
Post by: Kaltsu on April 03, 2007, 04:24:18 pm
I was wondering whether it would be possible if say a player wanted to move a car from one area to another, they would have to pay the same amount of money that the car is worth and then another car is "created" at the original place.

Just a thought

The problem is that at the moment the vehicle amount in map is limited. So a new car coudln't be created to the original place, as the current car amount is already at the limit.

But in SA:MP 0.2 this will propably change, because of the dynamic car spawning support.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 04, 2007, 12:58:25 pm
Dan_lcfc, yes I understand what you are talking about...
It is dynamic spawn of cars... Using on some servers... If you will notice - mostly all servers use only one City... They make some scripts and spawns for one of 3 cities, so they do not use the whole map...
Practically all are dm servers, that do not use car-ownership system or it is made in a simple way...

With such systems cars are not stable in spawn places, that are spawning randome cars... So today you saw a limo spawns here, with the next connect it will be pizzaboy...
Also such system will ruin the whole police work... Cos for now criminals really need to find other car, if their car blowed, and it is also somehow protection against such "roleplayers" as runners - wannabe chased, changing cars every 5 minutes... With the dynamic spawn it is easy for them...

We had a dynamic car-spawn in a beta version of scripts... I do not remember all other bugs/problems it causes, but we changed our opinion...
Title: Re: Players Ideas (wish list)
Post by: Dave on April 04, 2007, 01:03:45 pm
i son't really need this..my car spawn outside my house anyway.....:lol: D)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 04, 2007, 02:15:16 pm
 I would really really like to own more than one car (there should be a fee for this though, to make fair), but most of all, It would be brilliant if we could spawn our cars at a business (car park area at strip)

(http://www.djashleysmobilediscos.co.uk/shannon/sa-mp-073.png)

Would this be possible, if we could spawn a couple of cars here if i buy the place? The group members could have their cars spawn there also. (This would work even better if the /lock command worked proerly).
Title: Re: Players Ideas (wish list)
Post by: Dave on April 04, 2007, 03:02:22 pm
there is a lock one but it is not kept it's u'know for the "rented" cars :P your guys could buy it everytime they came into the server. ;)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 04, 2007, 03:17:40 pm
Ive already spen $ 20k  on locks and keys that dont work. I want them locked for when i am offline also.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 04, 2007, 03:53:26 pm
I want them locked for when i am offline also.

We have already 300 players registered...
Lets check it out...
300 players, 286 cars minus special cars (ambulance, police cars) = about 230 cars...
Each owner locks the car for off-line parking...

Lets guess, who will drive the cars around...
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 04, 2007, 04:30:38 pm
  aaah yes, but not everyone will have the business! I dont mean for everycar, but for example buses, limos and taxis, i would like to have a HQ from where they could be ordered, so that not everyone can just steal the cars. If i cant spawn my cars at the business i want, then they wont need locking.
Title: Re: Players Ideas (wish list)
Post by: Orbifold on April 04, 2007, 05:17:35 pm
We have already 300 players registered...
Lets check it out...
300 players, 286 cars minus special cars (ambulance, police cars) = about 230 cars...
Each owner locks the car for off-line parking...

Lets guess, who will drive the cars around...

We could use taxis,buses,limos. The driver`s job would be useful then, look at the situation now - the taxis are useless now.  :(
Title: Re: Players Ideas (wish list)
Post by: WEEMAN on April 07, 2007, 03:37:20 pm
I got an idea. Cause i dont like getting busted by cops or shoot by them for something that does with illigal stuff i want to have jobs.

1. Trucking Buissness - Some1 gets a truck and get a trailer and there destanation is LV. Just like in SP. Or work for some1 that has a truck and they get there money split, like 40% and 60%.

2. Working in 24/7 store as a cashier or something.

3. Taxi, idk if thats a good thing, cause ppl get there cars illigaly.

4. Should be fast saying if u were a cop, cause i dont like chasing some1 with high speed and stop for saying PULL OVER! or something else u know.
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 08, 2007, 04:37:18 am
In real life police dont shout pull over to speeders. Speeders see the flashing lights and pull over. In 0.2 hopefully piolice sirens will be synced so you wont need to stop and yell pull over. And yes we need real jobs such as cashiers or something.

Posted on: April 07, 2007, 07:49:08 PM
Being FBI and spawning in San Fierro it often gets boring because noone goes there.

Title: Re: Players Ideas (wish list)
Post by: Australia on April 08, 2007, 05:33:21 am
Yes i also think its getting too boring just having the game in LS, i think more should be to offer in other cities.
I also hope that by V2 Argonath will have some interesting cars to buy, Like The boxvan, fishvan, Burrito, you know "cool" Cars
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 08, 2007, 02:15:32 pm

  Im in favour of bringing more people to Las Venturas and San Fierro!

Ps. I have an idea. I want to buy a GAS STATION, however there should be a limit of how much fuel it can hold, and when it is reaching low, I could order it to be refuelled by a tanker (this is where trucking comes into it). However the fuel should be cheaper, or the pay should go to the driver to make the gas station profit effectivly.
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 09, 2007, 07:05:49 am
If you develop other cities, then the 50 player slots will not be enough, there are about 16 people in 1 city then, and you rarely see someone.

The player limit should be raised as the server becomes more popular, 80 would be enough right now. Many other role play servers have added more player slots, when the popularity grows, and that would be a smart thing to do (sometimes it takes 5 minutes to connect, because server is full).

If thinking about 3 cities, there should also be buy able businesses and houses in other cities, so people actually go there, because they need to.

Maybe creating a script, which spawns 1/3 of joined players in LV, whatever class they choose, 1/3 in SF, and 1/3 in LS. They spawn there, maybe find a criminal or something, and it develops.

Right now there's just nothing to do in SF and LV, if i spawn there, i just find a car or plane and take the shortest road to LS, because SF is empty of players, houses, and job locations etc.
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 09, 2007, 12:19:01 pm
The player limit right now is set because we are building the admin team. Once we are confident in having enough good admins online at all times, we can raise the limit. Other things we are working on ;)
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 09, 2007, 05:25:02 pm


  • To improve the population in other citys you should open up the max amount of players (Once you get enough admins)

Yea so can FBIs get more ammo for their weapons?
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 09, 2007, 06:40:16 pm
FBI is FBI... It will not announce its advantages...)))))))))
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 09, 2007, 09:09:11 pm
Some ideas for new version of SA MP, the 0.2:

1. New job connected with the police force: CSI(Crime Scene Investigator). These are female and male characters in black uniforms, who investigate homicides, when they occur in the server.
  The killing of non cop player *shot* Any person, the one who killed, should not be seen to anyone in the kills list, and he doesn't get the wanted level right after he kills (the orange color). This should look like this: Unknown *shot* Irw_Patrone.
  The CSI's job is to find out who that person was, and after that make him a suspect for the cops to arrest or kill. He must buy a kit from the Police station for about 10k, before he can start working.
  He has a lot of tools to find out who the killer was: DNA tests, using command '/get DNA victim' and '/look DNA Suspect'. The suspect's DNA should only be available, when he was closer than 10 feet of the person who died(slicing victim with knife or any other hitting object and short-range shooting with guns. There should also be bullet casings near the place, from where the killer shot. The CSI will use the command '/investigate casings' and he will find out which type of gun was used.
  Next he will question any witnesses, if they saw something or not(there's a point for that, coming later in this text). After recognizing the gun type, he will write command '/firearms AK47' for example, this will narrow down the list of suspects by showing, who is carrying a AK47 with him. Then he will use the LSPD database in the PD headquarters, to find out ,whose DNA he found at the crime scene The database should only contain the DNAs which this CSI has collected before, if he doesn't find a match in database, he will take sample from all the players who used AK47, if someone is afraid to give his DNA, he will become one of the prime suspects. If the suspect weapon and the DNA match, CSI will use command '/suspect Irw_Patrone homicide'. He will only have one chance to suspect a person, and if he did his job badly, and he suspects the wrong person(the script knows who really did it and if the 2 names don't match then he will lose the possibility to catch the criminal), all his evidence will be lost, and the criminal will get away, without ever being suspected for that crime. This helps against CSI workers, who randomly try a name, to gain money fast. Suspecting a wrong person won't actually make him a suspect, it will only tell the CSI that this was the wrong person, and he will also lose 1k money for every case, in which he suspected the wrong person. Oh yes, and if a witness saw, who killed the victim, he will tell the right or wrong name to the CSI, who can make that player a suspect immediately, of course, if the witness was talking the truth.
 
   This could maybe be developed to even advanced CSI work, paying attention to every small detail. The crime scene should be available during the next 10 minutes after the crime. Every criminal a CSI suspects, and who really was the criminal, will get the CSI 3-6k of money, depending on the wanted level of the criminal and so on.

Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 09, 2007, 09:13:29 pm
Yea but I run out of ammo quickly because they miss alot and dont do a lot of damage.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 09, 2007, 09:50:32 pm

  The CSI could work, however the suspect process shouldnt be that long- because by the time the suspect is suspected, he could have killed many people and flew across the map, up the mountain, out to sea (see what im getting to here). With a process that takes so long it would create more confusion and issues for the cops.
Good idea though.
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 09, 2007, 10:30:31 pm
The work isn't very long,
1.Announcement of murder
2.Driving to crime scene(1-2 minutes)
3.Questioning witnesses, processing the scene(1-3 minutes)
4.Back to PD with evidence(1-2 minutes)
5.Searching data base for match, suspecting a person.

well, fast person or a easy crime would take 3-6 minutes, depends on the CSI's skills and knowledge of commands
or maximum of 10 minutes top, the main thing is that the criminal is still in the server, even if he has killed more players, thats up to other CSI's to investigate, and increase his jail time after they finish their work. The CSI still gets his cash for solving the case, and the rest which the criminal does, is not connected to the same CSI, he only cares about his money. Later the criminal is a ordinary suspect of the cops to catch

Maybe also a command /CSI statistics ,which shows:
Cases solved: 7
Cases Unsolved: 1
DNA samples collected to data base: 10
Suspecting wrong person: 1
Suspect getting killed in chase: 5
Suspect sent to jail: 2
Total money earned during career: $52309
Killed during investigation: -

The jail time for a murder should also be increased, iff u get caught for murder, either u get killed or busted, u still go to jail. The jail time should be increased to 8 minutes for one murder, so players wouldn't DM so often, as they do right now, and 2-4 minutes for hooligans(hitting cars, carjacking, attacking(not killing), insulting cops etc.

And most of the cases can be solved very fast, because there are witnesses near every place, where people usually kill (grove street, azteca spawn or LSPD) The witness gets some bribe from the CSI to tell the info CSI needs
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 10, 2007, 12:51:23 am
  In 3 minutes i can drive a limo (not very fast vehicle) from NE LasVenturas to SW SanFierro, or better still, get a plane from the nearest airport and fly to the top of chiliad, and if i did commit a crime, the cops wouldnt know until after the 3 mins (presumably this doesnt include time taken for police contact and time to arrive at scene). It just gives too much advantage to the crimminal!

  Also, 2-4minutes in jail for hitting  a car? A bit harsh maybe, but these time periods in jail may take the fun out of the game, as evern though it may result in fewer dmers, more people will abuse the commands, and this may encourage even more dmers ruining the game!!!
 
  I like the idea of the bribe for info also, but this could backfire and be a waste of time! Whats stopping the guy from lying and suspecting an innocent?- although it might work if in complience with the dna thing. Also where do the bribes come from- the government? xD

  There are a few faults to the police system, but im not sure if this may solve any of them? A very good idea, however for a game its pretty deep.
  Maybe they could have a use though, for eg if they are a small group of trained and proven players (like admins or something)- they could be used to suspect rogue or corrupt cops, and alert the others. What do you think?

 
Title: Re: Players Ideas (wish list)
Post by: Andre9977 on April 10, 2007, 06:57:12 am
Hi! My first post and i just started playing Argonath RPG. I love your server. It has very much choices. But i would like these:

Car dealer
- Take cars to the dock and get money //About 15K//. Only high-rated cars would be avalibe to export (whatever its called)
Can buy many properties - like McDonalds or BurgerBell and other buildings (Maybe you can do it, because i have no passport - got to wait until Saturday - so i cant yet)
Gangs - i heard this coming soon, but it would be great. Like peeps could join clan, have clan trips n other activities, that gangs usually have
 :war:  :rules:
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 10, 2007, 10:06:27 am
For selling car there is a mission - GTA... Randome car, randome dealer...
For gangs we are looking the best POINT of use... Cos just "We have this hood" for me is a lame roleplaying...
All business shops will be buyable on SAMP 0.2 server...
To give possibility to the new arriving citizens , others can buy one car, one house, one shop...
Title: Re: Players Ideas (wish list)
Post by: gr4nt on April 10, 2007, 10:42:09 am
If we had like a toll booth where, someone buys a bridge (say Gant bridge), and someone wants to cross, it would say on screen -

Gant bridge
Owner - =AV=Gr4nt
Fee - $100

They would then type " /pay " or somthing , then they would be allowed to cross. If however they crossed without paying , they would be teleported to the start of the bridge again (Like the Casinos)
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 10, 2007, 10:44:31 am
There is only one bridge with the taxtool...

Also as we want players use more active the whole San Andreas State - the fees for the crossing bridges will make it too slowely...
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 11, 2007, 03:16:46 pm
Maybe adding a few commands, which allow to start derbies and races in 0.2 of course in a player owned business.

A player writes /startderby 1-10 or /startrace 1-10, 10 race maps and 10 derbies, everyone who wants to enter a derby or race, must pay the entrance fee of $100.
  If 2 players race or derby, winner gets 200, if 4 players, winner gets 400, only the winner gets cash, all of it which was collected from players, not more, and not less. So this doesn't create extra cash in the game, just taking it from others.

The winner doesn't get wanted level after competition.

Maybe this should be made in a business in samp 0.2, you pay entrance fee, once inside building, you can use the commands to start derby or race, then a red checkpoint appears inside the building, and all who want to participate, pay business entrance fee of $100.

The red checkpoint teleports them to the place, just like in fightclub.

There can only be one competition going on in one business at a time, not 2 at the same time, right after previous one is over, someone can create his own competition.

After the competition, players get teleported outside the business. So the owner of business gets 100$ for everyone entering a competition.

A competition can be started by anyone, not only the owner.

I think that it's again a good way to make money in samp 0.2
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 11, 2007, 09:14:00 pm
In SA:MP 0.2 Stadiums will be for sell (business)...
Every owner can open races there...
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 11, 2007, 09:18:09 pm
Is it will be possible to buy a train or tram in SAMP 0.2 ?
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 11, 2007, 09:21:47 pm
Is it will be possible to buy a train or tram in SAMP 0.2 ?
Not decided yet. But there will be trains and trams on the server  :girl:
Title: Re: Players Ideas (wish list)
Post by: Challenger on April 11, 2007, 09:40:57 pm
Maybe we can have train missions like taxi and limo.I was wondering.In some places there are no cars at all.Like in SF.I dont see any car on the road.Just a bounch of cars putted alltogheter near pay'n'spray.And in the desert.No cars anywhere.Not at the lost airport or a fast food?or a abandoned house?I need those because in dont like Los Santos.I like more playing into the desert or San Fierro or LV than  Los Santos.And i was wondering we need more missions in SF,countryside,LV because those cities are ''with no civilization''.I dont like when i type /kill because i dont find a car in the desert.
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 11, 2007, 10:19:11 pm
Maybe we can have train missions like taxi and limo.I was wondering.In some places there are no cars at all.Like in SF.I dont see any car on the road.Just a bounch of cars putted alltogheter near pay'n'spray.And in the desert.No cars anywhere.Not at the lost airport or a fast food?or a abandoned house?I need those because in dont like Los Santos.I like more playing into the desert or San Fierro or LV than  Los Santos.And i was wondering we need more missions in SF,countryside,LV because those cities are ''with no civilization''.I dont like when i type /kill because i dont find a car in the desert.

Those places need to have some special, something that LS doesnt. I don't know why SO MANY PEOPLE are attracted to LS. Like moths. :rofl:
Title: Re: Players Ideas (wish list)
Post by: Legacy on April 11, 2007, 10:23:57 pm
Maybe we can have train missions like taxi and limo.I was wondering.In some places there are no cars at all.Like in SF.I dont see any car on the road.Just a bounch of cars putted alltogheter near pay'n'spray.And in the desert.No cars anywhere.Not at the lost airport or a fast food?or a abandoned house?I need those because in dont like Los Santos.I like more playing into the desert or San Fierro or LV than  Los Santos.And i was wondering we need more missions in SF,countryside,LV because those cities are ''with no civilization''.I dont like when i type /kill because i dont find a car in the desert.

I heard that there is a possability to have over 2000 vehicles in 0.2, Could someone please verify it?
Title: Re: Players Ideas (wish list)
Post by: WDoyle on April 11, 2007, 10:59:37 pm
I have the idea that if you use the airport at the entrances you have to pay a minium fee.
this script could be the same as in game were it wouldn't let you in if you didnt have a liesence and this also could mean jobs for works to man the pay point.
and how there is parking points all over san andreas you could set it up where people could pay to park and there car would be saved until they come back.
these scripts are possible but they would eed time to devolp

good luck if you try :D
Title: Re: Players Ideas (wish list)
Post by: Australia on April 12, 2007, 09:00:10 am
Ok, well i ( Excuse my winging :) ) am not currently a big fan of the cars we have in samp EG: Admiral, Buffalo, Infernus etc. as i always liked alternitive cars, like vans, mules, and other sorts of things, basically i can sum up my "wish" in one sentence.

I think the current cars are too boring.

Correct me if you think i am wrong but that is my opinon :)
Title: Re: Players Ideas (wish list)
Post by: HelloHello on April 12, 2007, 02:59:51 pm
Well I know most people are sick of the flooding made by main chat so i was thinking maybe you could make the auto chat (when you press 'T' or 'F6') /l so it only goes so far and doesn't flood other peoples screen and if it does they can run away ^^ Thanks for your time reading this ^^
Title: Re: Players Ideas (wish list)
Post by: Petey on April 12, 2007, 03:13:33 pm
Well I know most people are sick of the flooding made by main chat so i was thinking maybe you could make the auto chat (when you press 'T' or 'F6') /l so it only goes so far and doesn't flood other peoples screen and if it does they can run away ^^ Thanks for your time reading this ^^

try /say
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 12, 2007, 06:45:27 pm
or /l (local chat)
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 12, 2007, 07:14:57 pm
I heard that there is a possability to have over 2000 vehicles in 0.2, Could someone please verify it?
Yes and no. D)

There is a limit of 255 vehicles and 50 vehicle types in SA. This is a limit from the game itself, has nothing to do with SA-MP. This limit can not be changed or broken.

But: in SA-MP 0.2 it is possible to create and delete vehicles dynamicly by script. This way it will be possible (within limits) to have more vehicles in game, just like the single-player works. What you do not see, does not exist.

Now what the scripting will have to show is if the limit is server-side or client-side. Or else to say, can the script handle more vehicles while eacht client has only 255 available.
Posted on: April 12, 2007, 06:09:37 PM
Maybe we can have train missions like taxi and limo.I was wondering.In some places there are no cars at all.Like in SF.I dont see any car on the road.Just a bounch of cars putted alltogheter near pay'n'spray.And in the desert.No cars anywhere.Not at the lost airport or a fast food?or a abandoned house?I need those because in dont like Los Santos.I like more playing into the desert or San Fierro or LV than  Los Santos.And i was wondering we need more missions in SF,countryside,LV because those cities are ''with no civilization''.I dont like when i type /kill because i dont find a car in the desert.
When you walk through the desert, how many cars are there usually ? D)
Right now we have to follow the limits of 0.1. With 0.2 we might be able to get a better spreading.
Posted on: April 12, 2007, 06:11:35 PM
I have the idea that if you use the airport at the entrances you have to pay a minium fee.
this script could be the same as in game were it wouldn't let you in if you didnt have a liesence and this also could mean jobs for works to man the pay point.
and how there is parking points all over san andreas you could set it up where people could pay to park and there car would be saved until they come back.
these scripts are possible but they would eed time to devolp

good luck if you try :D
Regarding air travel: we have an idea ;)
Regarding parking: In the current version that would mean take cars away from their current spawn place. Imagine forgetting where you parked and having to search all map for your car. For 0.2 we are working on new ideas. I have something in my mind but do not yet know if it can be done.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 12, 2007, 08:37:04 pm
We have business (llimos) and if we bought a HQ, would we be able to spawn the vehicles in the same county at the HQ?
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 12, 2007, 08:57:17 pm
Quote
Regarding air travel: we have an idea ;)

Is it possible to set a '' Flight '' mission ,,,
player enters a plane , type /flight and map sets waypoint to next landing place ...
If u land , dont crash u get a reward for flying ...

That would be a good way to make money, or fly whit passangers liken whit taxi or limo by just typing /plane ...

:ps:
In that way you need to add new planes , one Andromad or AT-400 ...
Fiew Nevada's, and Shamal or Beagle ...
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 12, 2007, 10:36:16 pm
I would prefer a learjet that can hold multiple passengers (like a bus). Then a private jet (/pjet ?) might work, gaining money like a taxi would. 
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 12, 2007, 11:10:48 pm
My wish = Fucking Delete all Those cars that are faster then our Cruisers.. if they go some faster ok but like infernus and those NRG.. NO!

Or just edit our cruisers and be able to chase em good ^^

Cops suggestions.
/ticket [ID/part of name] [Amount]

/Cuff [id] Cop = able to cuff a suspect in a car {{ freezing the player in car}}

/tazer Cop will be able to tazer the closes suspect in 1-2-3-4 meters.
No id needed because tazer is for running suspects,, It helps to Lower DM.

Spraycan, Cops need a spraycan as Weapon, spraycan = Pepperspray


Maybe a system something else like JOBS For civilian/gangs
Sort of jobs.
Carjacker: Every 15 minutes they are able to Sell a car at a Drop off spot in SF/LV/LS/CountrySide With /dropcar

Cardealer:Sells Cars To players with:/sellcar [id] [ money] Players can do /callcar Then he car spawns back

Medic: Can Heal Players with /heal [id] [Money]

Pizza Courier: Can Sell pizza's To eat later with /sellpizza [id] [Moneyamount]

Mechanic: Fixing a car, Or refueling it with commands:/fill [id] [Moneyamount] /Fix [id] [moneyamount]

Detective: Can find Persons on map with /find [id]

News Reporter: Need to be in a newsfan, Newschopper To /news [text]

Whore: /sex [id] [amount of pay]

Drugs Dealer:Selling drugs with command. /selldrugs [id] [amount 1-6]

Accepting job locations.
Carjacker:1 Place, The Railyard in LS
cardealer:Wangcars
medic: every hospital
pizzacourier: The Well stacked pizza in LS
mechanic: Pay And Spray Vinewood LS
newsreporter:San Fierro Missionary hill top
Whore: every Whore strip Club
drugsdealer:Crackhouse LS
Detective: At all cityhalls , Interior of Cityhall

FOR THE FUTURE!
SAMP 0.2!
Car suggestions
SFPD: More Cruisers!!!
LSPD: More Cruisers!!!
LVPD: More Cruisers!!!
CSPD: More Cruisers!!!
IN SA:Drop Down everywhere in town so ti will look like MORE Real Life
And make sure there are at Each Police Department, Gang spot (( possible job locations)) Enough Trailers, Cars, Cruisers, Etc.
(( I heard of 1000 vehicles.. if so put all in server ^^
And all 250 ^^ ))

Cop suggestion.
Is it able to Drop down some Spike strips At a blockade?
(( if not just blockade then if they crash in cars Shoot at all tires ))

Jobs:
TowCar service, If out of fuel Tow their vehicle to gas station.

Train Driver, Driving people around SA.

Truck driver, Driving his Load of jewels?Etc To an other locations like LS-SF-CS-LV

Tramdriver, Driving people around SF. ((( Please if possible add MORE then 1 trams Because 1 is SO low add 4 please. )))

Job Locations:
train Driver, Every train station in SA
Truck Driver, CS The Building with the trailers.
Tramdriver in SF at Chinatown.
Towcar service, Fuel stations somewhre?
Title: Re: Players Ideas (wish list)
Post by: pope on April 13, 2007, 10:15:46 am
somethign simple would be is that i think u should have an assigned id number that dont change....i think it would make things simpler.....

:weed:

peace
Title: Re: Players Ideas (wish list)
Post by: Australia on April 13, 2007, 10:35:34 am
Zomg! Put me down for Pizza delivery :)

Plus I only just read a topic on SA-MP Forums where people were discussing the possibility of having 2/3/4/5 Trams, some developers said the good outweighs the bad so who knows :)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 13, 2007, 01:08:29 pm
You could have 1000 different cars on the server, but this would means a different car spawns at each place every time. Its not possible to have 1000 cars on the map at once, but because of the limits and the possibility to buy cars you cant have that amount.

see "top 10 cars"
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 13, 2007, 04:53:37 pm
You could have 1000 different cars on the server, but this would means a different car spawns at each place every time. Its not possible to have 1000 cars on the map at once, but because of the limits and the possibility to buy cars you cant have that amount.

see "top 10 cars"

If i may SAY 1000 CARS not different..
Man you dont read anough of samp 0.2 ^^

1000 cars on SA and 250 different vehicles.!
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 13, 2007, 05:17:09 pm

What do you want a medal?  ;)

Yes well spotted I put that in the wrong context.  :)
Title: Re: Players Ideas (wish list)
Post by: GuFFy on April 13, 2007, 06:14:19 pm
Brian_OConnor  ZOMFG LOL ROFL GTFO UFB WTF FTW!!! I CAN KISS U FOR THAT!!! DAMN DUDE!!!!!!  :wow:   :wow:   :wow:
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 13, 2007, 06:16:38 pm
LOL?

IMPORTANT! FOR RP!!!!!

Please hide the RADAR icons
MORE RP FOR:
COPS: Ticketing, YOu can hide car back of a rock or smething then if a speeder you can chase him without he knew you was there.
You even can do an attack on a Big gang that is wanted or Some RP kind

GANG
Others
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 13, 2007, 09:45:41 pm
Brian_OConnor  ZOMFG LOL ROFL GTFO UFB WTF FTW!!! I CAN KISS U FOR THAT!!! DAMN DUDE!!!!!!  :wow:   :wow:   :wow:
Drop CAPS LOCK ... !!!
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 13, 2007, 10:12:33 pm
Maybe there should be a new command '/getskin skinnumber' to reach the skins in the middle of the list faster than now.
I have 192 skin and i have to scroll 1 minute from cop to 192, and then back later... and it takes a lot of time.
Title: Re: Players Ideas (wish list)
Post by: sRy on April 14, 2007, 05:57:41 pm
i got a good i dea for 0.2 since we can spawn object can we make cop spawn a spike strips? but we can only use it once per every 30 minutes (since some cop might abuse it) with it they can lay the spike strips when theres a race or something but idk that spike strips is spawnable or not
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 14, 2007, 07:32:29 pm
If i may SAY 1000 CARS not different..
Man you dont read anough of samp 0.2 ^^

1000 cars on SA and 250 different vehicles.!
Actually the limit is 255 cars of 50 types. It remains to be tested if this is server or client limit. My idea about the script of cars is already finished, just need to find out the way to make it happen. Waiting for the 0.2 script server....

Posted on: April 14, 2007, 06:30:13 PM
Maybe there should be a new command '/getskin skinnumber' to reach the skins in the middle of the list faster than now.
I have 192 skin and i have to scroll 1 minute from cop to 192, and then back later... and it takes a lot of time.
I will see if it is possible.
Posted on: April 14, 2007, 06:31:10 PM
i got a good i dea for 0.2 since we can spawn object can we make cop spawn a spike strips? but we can only use it once per every 30 minutes (since some cop might abuse it) with it they can lay the spike strips when theres a race or something but idk that spike strips is spawnable or not
The spike strips can be spawned in 0.1 already. Problem is they are not synced. So if a car runs over them nothing happens.
Title: Re: Players Ideas (wish list)
Post by: sRy on April 14, 2007, 07:34:59 pm
awww....damned its still not sync in 0.2?
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 14, 2007, 07:35:59 pm
awww....damned its still not sync in 0.2?
I did not see anyone try we have to wait  ;)
Title: Re: Players Ideas (wish list)
Post by: Gothem on April 14, 2007, 08:52:09 pm
divide taxi drivers of citizen

im need view all people to be in the airport near taxi
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 15, 2007, 12:23:57 am
My wish = Fucking Delete all Those cars that are faster then our Cruisers.. if they go some faster ok but like infernus and those NRG.. NO!

Or just edit our cruisers and be able to chase em good ^^

Cops suggestions.
/ticket [ID/part of name] [Amount]

/Cuff [id] Cop = able to cuff a suspect in a car {{ freezing the player in car}}

/tazer Cop will be able to tazer the closes suspect in 1-2-3-4 meters.
No id needed because tazer is for running suspects,, It helps to Lower DM.

Spraycan, Cops need a spraycan as Weapon, spraycan = Pepperspray


Maybe a system something else like JOBS For civilian/gangs
Sort of jobs.
Carjacker: Every 15 minutes they are able to Sell a car at a Drop off spot in SF/LV/LS/CountrySide With /dropcar

Cardealer:Sells Cars To players with:/sellcar [id] [ money] Players can do /callcar Then he car spawns back

Medic: Can Heal Players with /heal [id] [Money]

Pizza Courier: Can Sell pizza's To eat later with /sellpizza [id] [Moneyamount]

Mechanic: Fixing a car, Or refueling it with commands:/fill [id] [Moneyamount] /Fix [id] [moneyamount]

Detective: Can find Persons on map with /find [id]

News Reporter: Need to be in a newsfan, Newschopper To /news [text]

Whore: /sex [id] [amount of pay]

Drugs Dealer:Selling drugs with command. /selldrugs [id] [amount 1-6]

Accepting job locations.
Carjacker:1 Place, The Railyard in LS
cardealer:Wangcars
medic: every hospital
pizzacourier: The Well stacked pizza in LS
mechanic: Pay And Spray Vinewood LS
newsreporter:San Fierro Missionary hill top
Whore: every Whore strip Club
drugsdealer:Crackhouse LS
Detective: At all cityhalls , Interior of Cityhall

FOR THE FUTURE!
SAMP 0.2!
Car suggestions
SFPD: More Cruisers!!!
LSPD: More Cruisers!!!
LVPD: More Cruisers!!!
CSPD: More Cruisers!!!
IN SA:Drop Down everywhere in town so ti will look like MORE Real Life
And make sure there are at Each Police Department, Gang spot (( possible job locations)) Enough Trailers, Cars, Cruisers, Etc.
(( I heard of 1000 vehicles.. if so put all in server ^^
And all 250 ^^ ))

Cop suggestion.
Is it able to Drop down some Spike strips At a blockade?
(( if not just blockade then if they crash in cars Shoot at all tires ))

Jobs:
TowCar service, If out of fuel Tow their vehicle to gas station.

Train Driver, Driving people around SA.

Truck driver, Driving his Load of jewels?Etc To an other locations like LS-SF-CS-LV

Tramdriver, Driving people around SF. ((( Please if possible add MORE then 1 trams Because 1 is SO low add 4 please. )))

Job Locations:
train Driver, Every train station in SA
Truck Driver, CS The Building with the trailers.
Tramdriver in SF at Chinatown.
Towcar service, Fuel stations somewhre?

LOL?

IMPORTANT! FOR RP!!!!!

Please hide the RADAR icons
MORE RP FOR:
COPS: Ticketing, YOu can hide car back of a rock or smething then if a speeder you can chase him without he knew you was there.
You even can do an attack on a Big gang that is wanted or Some RP kind

GANG
Others
Actually the limit is 255 cars of 50 types. It remains to be tested if this is server or client limit. My idea about the script of cars is already finished, just need to find out the way to make it happen. Waiting for the 0.2 script server....

Posted on: April 14, 2007, 06:30:13 PM
I will see if it is possible.
Posted on: April 14, 2007, 06:31:10 PM
The spike strips can be spawned in 0.1 already. Problem is they are not synced. So if a car runs over them nothing happens.

Sorry its long!.
But, Gandalf as far i know in 0.2 there will be a limit of 1000 cars and 250 types of cars. in 0.1 there is 250 as far i know and 50 different types.

Spikestrips are in my idea already but ok here its in 1 part gandalf lots of idea's ..
And check the topic i made about the radar.. IT will give you lots idea
s and you can make civilian jobs + the radar, detective will make more RP
Title: Re: Players Ideas (wish list)
Post by: Dave on April 15, 2007, 01:21:48 am
Time to get friendly with the SA-MP Team....i know Littlewhitey anyway.... :rofl: that leaves another 20 or so to go.... :lol: :rofl:
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 15, 2007, 03:58:21 am
Quote
My wish = Fucking Delete all Those cars that are faster then our Cruisers.. if they go some faster ok but like infernus and those NRG.. NO!

Or just edit our cruisers and be able to chase em good ^^

Cops suggestions.
/ticket [ID/part of name] [Amount]

/Cuff [id] Cop = able to cuff a suspect in a car {{ freezing the player in car}}

/tazer Cop will be able to tazer the closes suspect in 1-2-3-4 meters.
No id needed because tazer is for running suspects,, It helps to Lower DM.

Spraycan, Cops need a spraycan as Weapon, spraycan = Pepperspray


Maybe a system something else like JOBS For civilian/gangs
Sort of jobs.
Carjacker: Every 15 minutes they are able to Sell a car at a Drop off spot in SF/LV/LS/CountrySide With /dropcar

Cardealer:Sells Cars To players with:/sellcar [id] [ money] Players can do /callcar Then he car spawns back

Medic: Can Heal Players with /heal [id] [Money]

Pizza Courier: Can Sell pizza's To eat later with /sellpizza [id] [Moneyamount]

Mechanic: Fixing a car, Or refueling it with commands:/fill [id] [Moneyamount] /Fix [id] [moneyamount]

Detective: Can find Persons on map with /find [id]

News Reporter: Need to be in a newsfan, Newschopper To /news [text]

Whore: /sex [id] [amount of pay]

Drugs Dealer:Selling drugs with command. /selldrugs [id] [amount 1-6]

Accepting job locations.
Carjacker:1 Place, The Railyard in LS
cardealer:Wangcars
medic: every hospital
pizzacourier: The Well stacked pizza in LS
mechanic: Pay And Spray Vinewood LS
newsreporter:San Fierro Missionary hill top
Whore: every Whore strip Club
drugsdealer:Crackhouse LS
Detective: At all cityhalls , Interior of Cityhall

FOR THE FUTURE!
SAMP 0.2!
Car suggestions
SFPD: More Cruisers!!!
LSPD: More Cruisers!!!
LVPD: More Cruisers!!!
CSPD: More Cruisers!!!
IN SA:Drop Down everywhere in town so ti will look like MORE Real Life
And make sure there are at Each Police Department, Gang spot (( possible job locations)) Enough Trailers, Cars, Cruisers, Etc.
(( I heard of 1000 vehicles.. if so put all in server ^^
And all 250 ^^ ))

Cop suggestion.
Is it able to Drop down some Spike strips At a blockade?
(( if not just blockade then if they crash in cars Shoot at all tires ))

Jobs:
TowCar service, If out of fuel Tow their vehicle to gas station.

Train Driver, Driving people around SA.

Truck driver, Driving his Load of jewels?Etc To an other locations like LS-SF-CS-LV

Tramdriver, Driving people around SF. ((( Please if possible add MORE then 1 trams Because 1 is SO low add 4 please. )))

Job Locations:
train Driver, Every train station in SA
Truck Driver, CS The Building with the trailers.
Tramdriver in SF at Chinatown.
Towcar service, Fuel stations somewhre?
90% of that shit is on the godfather server, we dont copy other servers here...
And if you cared to look, most of those requests have been denied in other threads...
We RP without the need for scripts....
Title: Re: Players Ideas (wish list)
Post by: Petey on April 15, 2007, 04:13:46 am
Stop OVER Quoting
Title: Re: Players Ideas (wish list)
Post by: sRy on April 15, 2007, 04:14:45 am
make airport usable so that we can easily travel to SF,LV,LS easily for a fee
Title: Re: Players Ideas (wish list)
Post by: Australia on April 15, 2007, 05:00:18 am
sRy, I don't even think that's up to Argonath. I think thats something that SA-MP isn't capable of yet.
Title: Re: Players Ideas (wish list)
Post by: sRy on April 15, 2007, 06:59:54 am
no i mean like this! u know the shamal plane interior? the 1 where u play the mission like time crisis-ish? ok go to the airport and type /buyticket [island]  then we get tele to the shamal interior and we have to wait about 2-5mins then after that we get to the LV/SF/LS airport get it?
Title: Re: Players Ideas (wish list)
Post by: pope on April 15, 2007, 08:05:45 am
i love it! idk if ne1 thought of that before....im sure some1 has there are some pretty smart guys those admins are.....but the idea is pretty good kudos!!
Title: Re: Players Ideas (wish list)
Post by: HelloHello on April 15, 2007, 08:58:53 am
sRy, I don't even think that's up to Argonath. I think thats something that SA-MP isn't capable of yet.
Many servers have that they use the plane's inside as a transport or skydive but it doesn't let u see outside the plane and it kicks you out automatically but i think it's a great idea except for the fact it would have to be less then $100 because many people would rather press F4 then /kill to change skins to somewhere near but still it is a good idea
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 15, 2007, 11:26:04 am
...
I did those jobs because those are RP..
What else jobs you want to make to not Copy godfather?
You want civilian jobs.
Carjacker..
Cardealer should be ppl.
Detective.. should be like godfather thats the only option for detective.
Drugsdealer.

We want it more Roleplay make jobs for civilians...
i posted those idea's .. to get more idea's for gandalf..
maybe he will make some Jobs out of this for civilian?

but it will be great if radar blips disabled and ppl take detective job ^^
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 15, 2007, 11:28:19 am
Godfather is not actually a ROLEPLAYING server...

And we do not flood the server by missions...
Wanna missions - use single player mode...

It is multiplayer... And actually not about go there take this and come here...
This are people, and even a practice for teenagers to the real life, we give them possibility to think over - how to make money...
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 15, 2007, 11:33:39 am
Ok so if im 18 im a cop making money?

Dont think so Aragorn!!

In real life..
There are lots of jobs..
cardealer.
mechanic.
detective.
Cop
Fbi
medic
Etc..

;)
Title: Re: Players Ideas (wish list)
Post by: GuFFy on April 15, 2007, 11:48:40 am
mole missions is rarly and cops can only make money... is that cool?? its that RPG?... well noone need medic.. we need mechanic ... aand i guess... somekinda.. gang criminal guy :)
Title: Re: Players Ideas (wish list)
Post by: Petey on April 15, 2007, 11:50:25 am
mole missions is rarly and cops can only make money... is that cool?? its that RPG?... well noone need medic.. we need mechanic ... aand i guess... somekinda.. gang criminal guy :)

you can be a mechanic if u wanted to, just think about it
Title: Re: Players Ideas (wish list)
Post by: sRy on April 15, 2007, 12:22:36 pm
yea..any jobs is possible mechanic,cardealer,etc use /ad and /me u need to be smart and creative
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 15, 2007, 01:23:22 pm
  Mechanic= person gives you car, you take it to pay and spray, give car back, get paid.  However it would be quicker and cheaper to go yourself.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 15, 2007, 01:37:54 pm
cardealer - When you ll buy the cardealer area - you can run it... Version 0.2...

mechanic - What is the point of this job???

detective - There is Police site - use it for developing detective job... As far as i understood, Godfather server uses the scripted detective job... If it is so - it sucks... Detective is detective, should go, investigate, interview people, make reports, ask for a warrant from the Courts...

Cop - Isn't that already a team?
Fbi - the same
medic - the same

So what then you want more???
From all your list only car dealer can be discussed actually...
And what is doing cardealer on godfather server???

/send car ID to player ID???


Posted on: April 15, 2007, 12:33:16 PM
Oh, yeah, and what the hell is carjacker???
/taxi, taxi comes, hop in, you carjack - I am carjacker!!!!????

Car jacking is NOT allowed... As it is annoying especcially for people, who give you a ride...

About plane interior - that was already discussed to make an airline...
I am pretty sure it will not be successfull business, but it is up to you of an idea to make it successful...
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on April 15, 2007, 01:52:37 pm
My idea: assassination mission
- one cop becomes a VIP (because the majority of players are cops)
- the VIP must get to a extraction point (airport, docks or something like that)
- the players must
     a. assassinate the VIP, or
     b. kidnap him and take him to a hideout
- other cops must escort the VIP to the point..
- if possible:
     a. the VIP should be only passenger in vehicles
     b. weapons taken away, but gets full armor

for kidnapping, the reward should be around 12000$
for assassinating, the reward should be around 5000$

What do you think? ;)
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 15, 2007, 02:12:04 pm
My idea: assassination mission
- one cop becomes a VIP (because the majority of players are cops)
- the VIP must get to a extraction point (airport, docks or something like that)
- the players must
     a. assassinate the VIP, or
     b. kidnap him and take him to a hideout
- other cops must escort the VIP to the point..
- if possible:
     a. the VIP should be only passenger in vehicles
     b. weapons taken away, but gets full armor

for kidnapping, the reward should be around 12000$
for assassinating, the reward should be around 5000$

What do you think? ;)

There already is server where is two teams and one Prime Minister. One of teams is guarding PM, and other team is trying to kill him ...
Its pretty cool ,,,
But, how does the VIP choose will happen ... ???
And if no one wants to guard him, it's an easy money ...

But i like this ide that would be cool ... :)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 15, 2007, 02:17:37 pm
It sounds like a team Deathmatch, however you can do this anyway;

  Find someone who is very good roleplayer, and not a cop. (admins are good for this)....  You need a 4 seat car and two accomplishes , with a gun of sum sort (shotgun works well). Tell the mark to get in, or he will die. If they are good RPers they will play along. Drive to the desert and put out adverts:
 "for the release of XXX pay XXX or we will kill them."
  This never usually works, cuz no one can be bothered, so take it out on the captive. Drive to the local bank and order for sum cash (not too much, or they wont pay) about $1000 or something for their release.

  Like i said, this only really works with good rpers, but this is not to mean go round kidnapping all the admins  :lol:...


   I dont really like the idea of loads of 'missions' being scripted, cuz it sort of contradicts the point of multiplayer rpg (however i think the streetrace is the best molemission). Its best to roleplay a lot of things, and assassination mission is an oppertunity for everyone to kill everyone, because if you kidnap a cop and he makes you wanted, you cant kill him (lose $1k) he can kill you, because he then gets money, so the kidnappers only lose out- which makes it pointless.
   Not very realistic if it suddenly pops up " you are a vip, watch out your about to get dmed so sum dmers get loads of money" (or if your a criminal) "Quick lets own this cop n get loads of money, quick kill all the others so they dont kill him first!"     :wow:

  I dont see how it will work efficiently.  
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 15, 2007, 02:26:26 pm
This idea is BRILLIANT , but again it's easy money ... !!!
Everyone just will start kidnapping each other , and getting money for that ...
And if someone kidnaps new player, Who will pay for him ... ???
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 15, 2007, 02:41:18 pm
 I suppose this could work as  a Mole Mission, if an admin nominated themselves as a VIP (or it wont work), and if the police has done a good job protecting them from A to B (police station transfer or something), then the admin could pay out to those who worked hard. If it goes the other way, and the VIP is killed (the killer gets sum cash) however if taken hostage or held in captivity, the VIP should pay more for their release than how much the would get if killed.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 15, 2007, 03:46:32 pm
Why you should be scripted as VIP???
Did not get it...
Why even there should be a script choosing a cop (why cop?) as VIP and he MUST go there and here, just cos script said it???

Where is freaking freedom for roleplay???
Guys forget about single player missions...
It is already annoying...

Take this go there type that go to this point...

We made 4 missions - ENOUGH...

All other use up to your imagination and freedome...

One thing we'll add to the 0.2 version - hitman order... When you order a hitman (special guy) for the citizen (special ID which you want to eliminate)... Hitman died - order finished, hitman killed target - he gets money...

No any "now you must go to the docks"... Or anything else like that...
Pure bounty on one head and specified hitman... And only to prevent non-stop chasing to kill anyway...
Only for getting order fully finished (money/funerals) will be hitman script...
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 15, 2007, 03:55:15 pm
Kidnapping is not scripted mission ...
Its just for fun, like in real life , when someone gets kidnapped if somebothy wants to save him he pay for it ...
Plus cops would have more job ...
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on April 15, 2007, 07:50:03 pm
I think that there should be some script which stops people going on limo/taxi/bus duty in other people's cars. E.g. if a player goes into my limo and types '/limo 100', a message should come up saying "this vehicle belongs to [ALS]dan_lcfc, you cannot go on duty in this vehicle.". I am only saying this because on several occasions I have signed in, drove up to my limo and it is not there. Not only this I find out that someone else is on duty in my limo! :cry: I am not saying that people should not be able to drive vehicles owned by other people, I'm saying that people shouldn't be able to go on duty in them. I am sure other limo/taxi/bus owners will agree with me
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 15, 2007, 07:54:48 pm
Yes I can understand it...
But what should server do if none of your firm drivers are on duty???
So, all ALS is sleeping in their beds, and others cannot use limos just cos of it???
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 15, 2007, 09:55:57 pm
Some more stupid ideas (as far as RON is concerned)

1. Public safehouses: These are buildings, which can't be entered by cops. If a player enters it, he loses wanted level and can't be /su'd again in the next minute. He also can pick up health inside, and about 34 bullets of 9mm, thats 2 clips. Maybe this could be a player owned business, but the entrance fee should be over 1k, so if a player needs to get rid of wanted level fast (for accepting MOLE), he can go in there, but he pays more, than he would on jailing or getting killed. These should be some large concrete buildings, to look like something, that the cops can't enter (a small wooden house would be fucked up in a few minutes by police fire).

2. The LS Electricity Company: This is located near the LS small Ammunation, east of it, over the riverbed. So if you don't pay the company every day that your online, the next day, they switch off all your houseupgrades. This should be a player owned business, you pay entrance fee as the electric bill to the company. Linked to this should be the cellphone battery, you have to recharge your cellphone every 2nd playing hour, inside your house, or inside a room you're renting. So if you don't pay the bill, you can't recharge your phone, losing the ability to call to players and SMS to them. /pm should be lost in 0.2 at all.

3. Hospital business (player owned):
: There are 3 hospitals in Argonath, one in each city. When a player enters a hospital, he can get health pickups inside and buy a First Aid Kit. This is a package, which you can carry with you and when you need health, you write /usekit and your health bar goes to full. The kits should cost around $100, and can only be bought inside a hospital with /buy kit. Hospitals should also offer anti venoms to diseases(will be explained later).

4. Players without licenses can't drive any car that they find at the streets, they spawn at the rentyard, choose a car there, and get a temporary license after they rent it. Again a player owned business, all the money collected from rents goes to owner.

5. Gun warehouse(explained earlier in this topic. Tell what u think).

6.Graveyard business. This is a business in LS ,the graveyard. Basically, if a player is killed by another player, the graveyard owner earns $100 from every murder.

7. All the car buying locations
from 0.1 turned into player owned businesses. The owner gets 1/4 of the original price of every car that is bought in his place, and 1/8 of every car which is sold there. The person who buys cars should only get 50% of its original price, when selling a car, to avoid money hacking(one player sells and buys  car many times, owner becomes rich). For example, a player buys a car for 40k, but when he sells it, he only gets 20k. This business should also buy stolen cars(any car in Argonath, which is not owned by the player) for 1/80 of its original buying price. Cars should also become cheaper after they are bought, sold and used multiple times.

8. Hotel business: One business hotel in each city: Rock Hotel in LV, the red motel in LS, and something in SF. This can be rented by players, who don't own a house, they pay rent to the owner, just like with a real house.

9. The fishing business: This is the ''Fish Bait'' building in the desert, it has a fishing platform near it. When a player enters, he can use command '/learn fishing'. The fishing skill should have 20 levels, which increase, when a certain amount of fishes is caught (50 for level 2, 130 total for level 3 and so on). The player also has to buy bait inside the building, each time he fishes at the fishing bridge, he loses 1 bait for every fish he catches. A player can carry a maximum of 100kg of fishes on him, then he has to go inside building and sell them. The money he gets ,depends on the type of the fish and it's weight. There are 15 types of fishes, 1 is the cheapest, and 15 is the most valuable. The selling money is calculated like this: Fish weight/Fish type, for example, if i catch the lowest level fish and it weighs 30kg, i get 1x30=30 dollars, but if i catch a type 10 fish, and it weighs 40kg, i get 40x10=400 dollars. The fishing place entrance fee should be limited to a maximum of $50 due to a lot of people entering it often. The bait should cost around $10 a piece. The maximum fish weight is 50kg. But getting a fish this large should be very rare, mostly around 10kg fishes, and mostly type 1-10, as the level increases, so does the amount of high level fishes caught.

10. Thief skill, can be learned in a business north of desert airfield, in that small cottage near the sea. This should also have 20 levels. A player goes near another player and writes /steal money or /steal keys or any other item that he might carry. A thief can't steal when a cop is close to the other player(as close as you need to be to send money), the command doesn't work. So rich players can hire cops to stay with them to avoid losing their items or money. The skill allows to steal 2% of the total money that the player is carrying, level 2 allows to steal 4% and so on. If a player sees that someone is taking his cash, he can /call police, which makes the thief instantly a suspect, but he can continue stealing. Th skill should increase depending on the total money stolen. If you reach 5k, you get level 2, if 12k, level 3 and so on. Players should also be able to enter unlocked houses, and steal furniture inside, selling it to the drop off place later.

11. Stealth skill: This is a 13 level skill. It is increased according to the playing hours in server. If you play 2 hours, the game tells you 'ability to buy stealth level, write /accept if you agree' If you agree, it takes about 5k from you to go to level 2, 10k to go to level 3 and so on, with 5k intervals. If you decline a level up opportunity, you have to wait another 2 hours before next chance comes.
levels 1-4: The dot on the map becomes more invisible with every level, on level 4 it's barely seen on the map, you can see through it at level 4 and the color of it is barely visible.
levels 5-8: The same thing happens to the name, which is above a players head, it becomes barely visible at level 8.
levels 9-12: Locating a player with /loc will become more inaccurate. At level 9 it tells in which part of which city the player is, at level 10 it only tells the city, at 11 only the location in SA(east Argonath, South-west Argonath) and at level 12 it only tells that the player is in Argonath. Buying these levels should be very expensive, to avoid every player from being completely hidden. buying level 13 should cost nearly 200k, level 12 100k, and then it decreases in 5k intervals.
level 13: the name tag from above head is completely removed, you can only see who it is if he says something, then the writing appears above his head with his name.

12. Getting diseases from players, if someone hits you with his knife, you may get, or from a whore, or a fist fight. You can also get a disease at the countryside, maybe scorpion, rattle snake in desert areas outside cities, brown snake and black spider at grass areas outside cities. So if you walk on foot in these areas for more than 30 seconds, you get a poison inside you. A player can carry anti venom with him, to cure him and make walking in that area possible for the next 5 minutes. Each animal should require it's specific anti venom to cure. They can all be bought from hospital, and one of each type can be carried at a time.



Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 15, 2007, 10:03:46 pm
Yes I can understand it...
But what should server do if none of your firm drivers are on duty???
So, all ALS is sleeping in their beds, and others cannot use limos just cos of it???

No sorry, you are both wrong (and right). Dan I have updated it since you may have last looked.
  We allow use of our limos freely when we are offline, only when we are online do we incur a small fee ($1000 for the day is hardly a fortune!)
  Maybe a smaller amount should be charged to the driver as soon as they get in, and go to the owners bank. (not much though, probably just whatever the most you can charge?) I would think that fair for money earning cars  such as limos, taxis and buses)

Please read the [ALS] page in Sa Gangs and groups.

Regards,
jctsodds
Posted on: April 15, 2007, 07:57:00 PM
Some more stupid ideas (as far as RON is concerned)

 I think some of these are quite good, however do give players access to easy money (stealing), oppertunity to dmers (safe houses), and we dont want it to realistic, do we? (electricity)- maybe this could take a small amount from the house cash boxes every week (dont think players will like it very much).

I like the hotel idea, allowing many people to rent lots of rooms in one building. Dunno if most of the ideas are possible, but i like free roam do anything kind of play.
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 16, 2007, 12:11:52 am
1. Public safehouses

Where did you see in real life such safehouses, that you lose your wanted level? I know only two: Courts and prison... Oh yeah, and morgue as well...
And where did you see in real life buildings that cops (any of them) cannot reach???

Does that mean we go to organize anarchy server???

2. The LS Electricity Company

The practice showed already - noone can pay everyday... As they cannot be online everyday...
But Electricity Company will be... And only for those who have houses and business properties...
This company will be ONLY government company...

3. Hospital business (player owned)

To make enterable hospital u need minimum hospital interior... SA (as SA:MP) has NO such interior...

4. Players without licenses can't drive any car that they find at the streets, they spawn at the rentyard, choose a car there, and get a temporary license after they rent it. Again a player owned business, all the money collected from rents goes to owner.

So as soon as new player comes, he starts lose money... On weapons, health, fuel and now even on driving... Sorry for sarcasm, maybe they should pay already cos just connected to server???

Guns, health, fuel we can accept they should buy... But what server will be, if people cannot drive, should have temporary licenses (go work scripters, you have no work at all) and start waste money??? While they will understand the idea of server they will lose already all amount... What does that mean??? Hello money cheaters...

5. Gun warehouse

Use ammunations... A lot of it in every city...

6. Graveyard business

Why only Los Santos graveyard??? There are a lot...
Also, players die - why should a guy, who actually does NOT work get money from the general script, used for all???

7. All the car buying locations

The same... The owner will just sit, do not move his ass and use the general script of buying cars... Why???
Unfair business on server will be...

8. Hotel business

Buy a hotel, set a rent... Simple...

9. The fishing business

Where did u see in real life guy goes fishing and gets money from fishing??? he must minimum to sell fish - means find the partners who will buy his fish...

10. No any levels will be integrated... If you wanna to show you are highly experienced - prove it with your real skills without scripts...
Title: Re: Players Ideas (wish list)
Post by: Australia on April 16, 2007, 12:20:48 am
I like this game the way it Is. I think The Argonath Devs/Admins have done a good job making this server and in my own opinon i find it the best it can be.  :cool:
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 16, 2007, 08:14:00 am
You didn't quite understand the gun warehouse thing, did you? It's just like a bank, but you go inside /deposit Tec9 100, and it deposits your bullets, you cant lose them when you die or leave server.

I don't think this can be done in a normal ammunation, can it?

Have you actually used any of the player ideas? It seems to me, that it all looks like bullshit to you, absolutely every idea gets criticized to the ground.
Title: Re: Players Ideas (wish list)
Post by: Australia on April 16, 2007, 12:47:29 pm
Patrone, It's called opinionation, Aragorn has his own opinon on the topic he is allowed to say what he wants and that is what free speech is all about, I'm going to take advantage of that free speech rule and tell you to stop talking a load of Bullsh**.
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 16, 2007, 12:54:07 pm
I think, a great thing to do would be, for the cars that are owned. If you get in and you arent the owner, like in SP the lights and horn should flash/sound. And if you drive near the police while the horn and lights are still flashing, they can suspect you. BUT there should be NO automatic /su, its up to the cops if they see you in the car. Because lets be honest in real life... How often do you walk up to  a random car, take it, without the alarm going off?
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on April 16, 2007, 01:50:15 pm
If you get in and you arent the owner, like in SP the lights and horn should flash/sound. [...]
How often do you walk up to  a random car, take it, without the alarm going off?

great idea, but the alarm should be triggered (with /caralarm or something)
Title: Re: Players Ideas (wish list)
Post by: sRy on April 16, 2007, 03:59:28 pm
i want the fc point was set in each city SF,LV, and LS cuz sometimes when i live in SF i have to go all the way too LS just to go to FC
Title: Re: Players Ideas (wish list)
Post by: Aragorn on April 16, 2007, 04:24:17 pm
i want the fc point was set in each city SF,LV, and LS cuz sometimes when i live in SF i have to go all the way too LS just to go to FC

That idea was discussed long time ago, when we only started testing...
All missions will be working in different cities so people could move from LS...
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 16, 2007, 04:48:06 pm
I think, a great thing to do would be, for the cars that are owned. If you get in and you arent the owner, like in SP the lights and horn should flash/sound. And if you drive near the police while the horn and lights are still flashing, they can suspect you. BUT there should be NO automatic /su, its up to the cops if they see you in the car. Because lets be honest in real life... How often do you walk up to  a random car, take it, without the alarm going off?
great idea, but the alarm should be triggered (with /caralarm or something)
Ki
great idea, but the alarm should be triggered (with /caralarm or something)
nd of, although a thief wont put the car alarm on after he stole the car :P. Or maybe a command like /cancelalarm which after 10 seconds will cut the car alarm off. during the time he can write /me cuts the car alarm cables. Ect :)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 16, 2007, 05:40:04 pm
For taxis, buses and limos i think there should be a small fee on entering the vehicle (if they are owned by someone), because at the end of the day it is a business  ;) :cool:
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 16, 2007, 07:45:41 pm
The caralarm is an interesting idea, unfortunately car lights are not scripted. A sound ? May be....

Regarding any ideas that make money, we have seen from the casino's that people will abuse and cry. Also example is lottery from MTA, we had to change it as people were busy abusing all day.
We do not want to blast ideas, but we look at them from the perspective of admins and owners.
So with every idea we ask:
- Is it possible to make ?
- Will it cause stress or lagg of server ?
- Is it fair for both new and old players ?
- Can it be abused ?
- Is it fair for all skins/groups ?

Only if it meets all criteria we will work on scripting the idea.
Title: Re: Players Ideas (wish list)
Post by: WDoyle on April 16, 2007, 08:00:41 pm
From john's idea of car alarm this is how it will work
- Is it possible to make - yes, on the san andreas singleplayer their is a hidden alarm noise which goes off if you steal a police car, this can be used in conjunction to the idea. Plus you could use a script that alerts the nearest cop that an alarm is going off this is the same as the shout command.
- Will it cause stress or lagg of server - making a noise happen isn't extacly the same as 50 people robbing owner's car's
- Is it fair for both new and old players - yes of course this will teach new players that if they use  other player's cars they will be setting an alarm off and they will understand that it is owned and old player's will know not to use it unless they own it or they have payed to use it or have owner's permission
- Can it be abused - No due tot he fact if police are alerted near the person the police ould check to see if they were abusing and that could mean to another suspect case
- Is it fair for all skins/groups - yes they will learn to rpg properly and get more use of the public transport system

I hope that help's gandalf
Kind regards
Warren doyle
Title: Re: Players Ideas (wish list)
Post by: sRy on April 17, 2007, 03:55:56 pm
 /giveweapons  D) i think everyone know what does it do dk if its possible thought
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 17, 2007, 04:03:12 pm
Also, in addition to a car alarm. The owner should have the ability to arm/disarm the alarm.  D)
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 17, 2007, 04:05:05 pm
/giveweapons  D) i think everyone know what does it do dk if its possible thought
Possible : yes.
Working : yes  :wow:
For players: never  :rofl:
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 17, 2007, 05:04:09 pm
/carupgrade to upgrade your car just like with a house.

1. GPS, shows your car's location on map with red marker - $25000
2. Bigger fuel tank, can carry 140% fuel - $60000
3. All TV channels, true crime, FC news,Race news - $10000 each.
4. Alarm system, going off(starts) when someone hits/enters your car - $50000
5. Steel plating armor on car, can't take damage, just like when a cheater leaves his hp hacked car, and i enter it- $200000
6. Body armor in car, just like in SWAT van - $35000
7. Pistol in car, 4 clips of 9mm - 55000
8. Changing the ignition switch to a key, which is with you all the  time, making it impossible for others to start your car, unless u makea copy of the key and give it to someone (Key making company)- $140000 for the carupgrade
Title: Re: Players Ideas (wish list)
Post by: sRy on April 17, 2007, 05:07:42 pm
i thought car can carry up too 200% fuel
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 17, 2007, 05:10:36 pm
I have only seen a police bike have 200%, no cars with 200, and it can be fixed even if they can carry 200
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 17, 2007, 05:26:58 pm
All police vehicles have 200% fuel tanks.

I like the upgrade ideas, however although i dont know anything about scripting, it may probably be very complicated to put armour in cars n stuff, becasue the guns and armour in the police vehicles are actually in the game.

Ps. Wouldnt mind some of those car upgrades though  ;)
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on April 17, 2007, 05:32:32 pm
Yea same but number 8 might not be the best idea if the person that you lend it to either;
a) doesn't give it back.
b) Is never on at the same time as you ever again.
or
c) leaves the game for good (which is sort of the same as b but there you go).
Then how would you start your car if one of the above happens :?:

Although it could work if they lost the key when they logout D) D)
Title: Re: Players Ideas (wish list)
Post by: Irw_Patrone on April 17, 2007, 06:10:34 pm
Yes , they should lose they key when they log out, and when you come in, its back on you.
Maybe there should be a key company, which can make a copy out of your key, allowing 2 players in server to use the car, without having to give the keys to eachother all the time.
Each key should be named with the id of your car. When the car's ID is 5, the key that you carry must be also 'Key 5'. Maybe also a command /keys, showing all the keys you have in a list 'Your keys: 5; 18; 37'
allowing you to start these ID cars.
Making a copy of your key should cost about 10k, or even better, renting your key to someone, if he carrys it with him, some money is transfered from other player to you every hour, as the rent for the car.

All cars without this upgrade can be used by all the players.
So this won't result in all cars being locked in a city.
Title: Re: Players Ideas (wish list)
Post by: pope on April 18, 2007, 04:07:16 am
i reall y like the key idea way to go
peace
Title: Re: Players Ideas (wish list)
Post by: sRy on April 18, 2007, 04:16:22 pm
hmmm....what about add a jail break out cmd...
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 18, 2007, 04:36:39 pm
/carloc *ID/Part of carname*
Says Car location :) It'll then tell the area the said car is in, operating the same way as the /area  and /loc *PID*
Title: Re: Players Ideas (wish list)
Post by: Dave on April 18, 2007, 05:25:34 pm
hmmm....what about add a jail break out cmd...

That would probaly be abused....
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on April 18, 2007, 08:51:29 pm
Few more ideas

1) A button to automatically ask people to surrender. E.g. F5 or something like that because when you are driving on your own you cannot type surrender and drive because they get away and it ends up pointless typing because someone else has already killed them or they are in the water or too far away.

2) When you go on limo/bus/taxi duty your name changes colour on the list of players so that you no who is on duty and you dont spam the text calling for all of the different types of service.
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 18, 2007, 09:07:02 pm
Few more ideas

1) A button to automatically ask people to surrender. E.g. F5 or something like that because when you are driving on your own you cannot type surrender and drive because they get away and it ends up pointless typing because someone else has already killed them or they are in the water or too far away.

2) When you go on limo/bus/taxi duty your name changes colour on the list of players so that you no who is on duty and you dont spam the text calling for all of the different types of service.

1 Patrol in pairs, or get a keybinder.

2 Is open for abuse by criminals cops ect. Wont work...
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 18, 2007, 09:14:49 pm
Arn't keybinders considered as hacking?
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 18, 2007, 09:22:15 pm
 :neutral: Maybe, Besides, i dont use key binds, i use macro's :D
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 19, 2007, 01:15:32 am
I've noticed that theres a small town in LV Desert called "El Quarabous". If you go there it has it's own police station. So I think there should be a EQPD.  :cop:
Title: Players Ideas (wish list)
Post by: Niitro on April 19, 2007, 08:20:17 am
Boat dealer could be the ''Boating School'' , and plane dealer could be the ''Easter Basin'' ship , or Bone Conty's airport ( flying school ) ...
And it would be cool if the color in what shows the skins name, would be the same as color in-game ...
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 19, 2007, 05:50:19 pm
/carupgrade to upgrade your car just like with a house.

1. GPS, shows your car's location on map with red marker - $25000
2. Bigger fuel tank, can carry 140% fuel - $60000
3. All TV channels, true crime, FC news,Race news - $10000 each.
4. Alarm system, going off(starts) when someone hits/enters your car - $50000
5. Steel plating armor on car, can't take damage, just like when a cheater leaves his hp hacked car, and i enter it- $200000
6. Body armor in car, just like in SWAT van - $35000
7. Pistol in car, 4 clips of 9mm - 55000
8. Changing the ignition switch to a key, which is with you all the  time, making it impossible for others to start your car, unless u makea copy of the key and give it to someone (Key making company)- $140000 for the carupgrade

1. Possible. It will show not a red marker but line the car that is to be stolen.
2. Nope. But we will try to make fuel more realistic in the future.
3. TV in car ? Now that is a real modern invention ;)
4. Discussed and will be working on it
5. No. Gives you unfair advantage. Learn to drive.
6. No.
7. No.
8. No. But a working lock will be there.

Title: Re: Players Ideas (wish list)
Post by: Niitro on April 19, 2007, 07:33:06 pm
I still like the idea of GPS which shows area names u driving through ...

About the car lock, will it save when u left the game ... ???
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 19, 2007, 07:58:13 pm
I still like the idea of GPS which shows area names u driving through ...

About the car lock, will it save when u left the game ... ???
And all players complainin about locked cars ?  :lol:
But there is another feature... still secret for now.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 19, 2007, 08:37:33 pm
hmmmm......would this 'feature' help my business in any way? I hope so   ;)
Title: Re: Players Ideas (wish list)
Post by: Niitro on April 19, 2007, 08:53:10 pm
i hope it will help get my money back ...
Title: Re: Players Ideas (wish list)
Post by: Luxury on April 20, 2007, 10:28:00 pm
To be able to sell MP3 to listen to music: -3000.
 I have a doubt, the houses, Have garage? so that if no, not having fun and realism.

Sorry for my english, is very bad =/
Title: Re: Players Ideas (wish list)
Post by: Neros on April 21, 2007, 12:00:10 am
I didnt read this whole topic, but the only thing I'd like on this server is some good jobs to do for civilians or gang members. Stuff like car dealer, it's very hard to earn money if youre civilian/gang member.
Title: Re: Players Ideas (wish list)
Post by: Hafford on April 22, 2007, 02:40:45 am
This has probably already been run over, but, the chatlobby is always so quick and flooded, and I think the constant update of people's writing causes lag, and is kind of disorderly.. Why not make /l the standard...At night the server would seem empty.. but it would be more realistic..
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 22, 2007, 03:59:35 am
I've noticed that theres a small town in LV Desert called "El Quarabous". If you go there it has it's own police station. So I think there should be a EQPD.  :cop:

Like hello.
Title: Re: Players Ideas (wish list)
Post by: EDYADY on April 23, 2007, 09:00:17 pm
Many peoples on server chose the police skin cuz they get money fast.Other people chose the civilians or gangs skin,but with these skins is more difficulty to get money only SMS jobs can give money but these jobs are ilegal, so the police will arrest the people.I know are existing taxi and limo and ambulance jobs but they are not very efficient:
 
1.The limo and taxi jobs. The ppl can steal other cars without an big effort and u will not have many clients.
2.The ambulance job. I will prefer to go to drink soda or a meal from food shops because is much cheaper than the ambulance.

So i think at regulary and legal jobs to earn money daily but not so much (100$-200$ per day) :money:.
I hope these will be in the next version.



 And sorry for the bad eglish  ;)


Title: Re: Players Ideas (wish list)
Post by: Niitro on April 23, 2007, 09:05:42 pm
To be able to sell MP3 to listen to music: -3000.
 I have a doubt, the houses, Have garage? so that if no, not having fun and realism.

Sorry for my english, is very bad =/


I'm already listening my mp3's on USER TRACK PLAYER ... >>>
Title: Re: Players Ideas (wish list)
Post by: Tice on April 23, 2007, 09:12:25 pm
I think the idea of real jobs is great - but think of it as single player MOLE missions. If we have a job office somewhere (such as town halls), players who need decent income could find a job (/jobs?) and accept it. According to whatever job they choose, a waypoint can appear on their radar to trigger whatever job they have. They don't HAVE to do the job, and if they don't, they won't get paid for it.

That's the only effective way of doing it. No-one does RPG jobs and never will. People simply wont pay money for a simple '/me' command, and no personal gain out of it.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 23, 2007, 10:47:46 pm
I think the idea of real jobs is great - but think of it as single player MOLE missions. If we have a job office somewhere (such as town halls), players who need decent income could find a job (/jobs?) and accept it. According to whatever job they choose, a waypoint can appear on their radar to trigger whatever job they have. They don't HAVE to do the job, and if they don't, they won't get paid for it.

 It would need to be a little bit more involving for multiplayer. Although I still have a dislike of mole (except race) as only one person can gain from it, and that is not multiplayer.
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on April 23, 2007, 11:01:40 pm
I wish to delete or replace the DM MOLE mission... people often cheat by spawnkilling and gain easy money - and because of my processor (AMD Duron 0.8GHz, still hope for upgrade) i have no chances of winning a DM :neutral: - so i dont even enter DMs.

But thats my opinion...
Title: Re: Players Ideas (wish list)
Post by: Tice on April 23, 2007, 11:45:55 pm
It would need to be a little bit more involving for multiplayer. Although I still have a dislike of mole (except race) as only one person can gain from it, and that is not multiplayer.

But this means that anyone can do their own job, instead of everyone doing the same thing.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 24, 2007, 08:51:41 am
Do their own job? Wheres the co-operation? It will just be everyone doing there own thing without involving others.
But this means that anyone can do their own job, instead of everyone doing the same thing.

  But as most players are the same characters, they will be doing the same thing as only soooooo many jobs could be added.

  If you like doing missions, stick to single player, however im sure in the future the drugs business and others will become more rewarding and involved between players.
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 24, 2007, 08:56:54 am
Do their own job? Wheres the co-operation? It will just be everyone doing there own thing without involving others. 
  But as most players are the same characters, they will be doing the same thing as only soooooo many jobs could be added.

  If you like doing missions, stick to single player, however im sure in the future the drugs business and others will become more rewarding and involved between players.

MWAHAHA, top secret plans for a drugs business in 0.2 ;)
You might already know, but dont tell the cops ey!
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 24, 2007, 05:18:47 pm
i found a glitch when i errored.......Some may know what im talking about (see my stunt vid 2 its on there) https://youtube.com/jcstodds ...
  Looking forward to it 'ay taylor....Hopefully they will have the ice cream truck to play the part  ;)
Title: Re: Players Ideas (wish list)
Post by: Tice on April 24, 2007, 07:53:06 pm
Do their own job? Wheres the co-operation? It will just be everyone doing there own thing without involving others. 
  But as most players are the same characters, they will be doing the same thing as only soooooo many jobs could be added.

  If you like doing missions, stick to single player, however im sure in the future the drugs business and others will become more rewarding and involved between players.

I quote...

Quote from: Me
players who need decent income could find a job and accept it.

Not everyone will be doing the same thing! Not everyone has to do jobs.

If you use the assumption that people should play single player ''if they like missions'' (...), then I hope you enjoy a server where people just choose cop skin and abuse commands so they can get money. Cop skin is the only way to make a decent income. ONLY.

The drugs buisness will be good if executed properly, and I hope that many other buisnesses could be set up. Then maybe we might get some civillians on Argonath who make a decent living instead of everyone choosing cop.
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 24, 2007, 08:08:05 pm
Come on guys, rp without scripts. We dont need jobs in 0.2... RP them.
On that subject
The SF Mafia is looking for drug runners. Contact : =AV=Kerr Ph: 7186
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 24, 2007, 08:27:28 pm
[quote author=Tice
If you use the assumption that people should play single player ''if they like missions'' (...), then I hope you enjoy a server where people just choose cop skin and abuse commands so they can get money. Cop skin is the only way to make a decent income. ONLY.
[/quote]

  Lol, I am a millionaire, and have played 60%cop. I may not be the richest player, but I have probably gained more than others not being a cop and instead being head of an Armed Limo Service. You must choose your career wisely.........
  Remember to wait for v0.2 im sure there will be plenty more oppertunities!

  Ps- I enjoy Argonath server. Some cops abuse, but to generalise the whole server as "where people just choose cop skin and abuse commands so they can get money" it doesnt really help, as others know to well the issues that arise.
  I think if there are to be more missions, they need to be thought over carefully as not to ruin the RP or overcomplicate things  ;)
Title: Re: Players Ideas (wish list)
Post by: Tice on April 24, 2007, 09:00:03 pm
Come on guys, rp without scripts. We dont need jobs in 0.2... RP them.
On that subject
The SF Mafia is looking for drug runners. Contact : =AV=Kerr Ph: 7186

Good luck, but people won't pay for /me commands

Quote from: jcstodds
  Lol, I am a millionaire, and have played 60%cop. I may not be the richest player, but I have probably gained more than others not being a cop and instead being head of an Armed Limo Service. You must choose your career wisely.........
  Remember to wait for v0.2 im sure there will be plenty more oppertunities!

  Ps- I enjoy Argonath server. Some cops abuse, but to generalise the whole server as "where people just choose cop skin and abuse commands so they can get money" it doesnt really help, as others know to well the issues that arise.
  I think if there are to be more missions, they need to be thought over carefully as not to ruin the RP or overcomplicate things

Taxis, Limos and Buses are all the kinds of jobs I'm talking about, they're good jobs that civillians can use and get money from. I've used your Limo service many times before and found it great. But think how many more useful jobs can be scripted that can give Argonath that extra buzz.

I know not all cops abuse, but when the server gets over 40+ players, try driving around without getting shot at or rammed by a cop. I'm not summing up Argonath as that, since I enjoy the server also.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 24, 2007, 09:18:41 pm
...good point... we need to think of possible occupations that utilize and not disrupt roleplay. So far I think we have concluded that the drugs business is GO, and that he admins have some ideas  :) ;)

I still really dont like the mole missions where only one guy gets money (except race that is good).  But remember in V0.2 you can buy businesses so can retire from being cop and enjoy civ life xD
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 24, 2007, 10:12:51 pm
EQPD! El Qurabous Police!

Like HELLO!
Title: Re: Players Ideas (wish list)
Post by: Petey on April 25, 2007, 12:18:10 am
Good luck, but people won't pay for /me commands

then you dont know people, ive made over 100k from it
Title: Re: Players Ideas (wish list)
Post by: Watti on April 25, 2007, 03:59:36 am
I wish to delete or replace the DM MOLE mission... people often cheat by spawnkilling and gain easy money - and because of my processor (AMD Duron 0.8GHz, still hope for upgrade) i have no chances of winning a DM :neutral: - so i dont even enter DMs.

But thats my opinion...

ok with this.. i wanna inforce a rule... Spawn killing IS NOT ALOUD.. i think its in the rules any ways
Title: Re: Players Ideas (wish list)
Post by: rAver on April 25, 2007, 10:26:50 am
I have one suggestion(wish),i want to see little more freedom for gangs.Because  of rules(i dont saying i not respect them) they can only act like normal citizens.That is all from me :)
Title: Re: Players Ideas (wish list)
Post by: Brian_OConnor on April 25, 2007, 02:55:09 pm
EQPD! El Qurabous Police!

Like HELLO!

Correction its El Quabrados..
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 25, 2007, 05:11:51 pm
  Gangs have a lot of freedom and advantages. They do in general seem 'normal citizens' but it if far from it! Gangs work underground- but remember choose wisely an RP gang and you can go far!
Title: Re: Players Ideas (wish list)
Post by: Tice on April 25, 2007, 08:29:07 pm
then you dont know people, ive made over 100k from it

Meh, I've never had any luck from it.
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on April 25, 2007, 11:54:08 pm
I dunno how compatable the idea is with scripting or the theme of roleplay, but, it seems to me that the idea would be relatively easy to integrate (maybe even easier with 0.2). Anyway, what about a Capture-the-flag type game? Maybe use one of the ballfields as an arena, and place the red circles. Have two teams go against eachother, if you make it to the other's red circle, you "Capture" their flag. Have non leathal weapons (like maybe nite stick, or fists), and if the oppisite team "tags" you with the weapon, you drop the flag, and are immobilized. Did anybody else play this game in school? It was mad fan... if you guys are interested, I can provide more details. Lemme know what you guys think!

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 26, 2007, 06:24:26 pm
I dunno how compatable the idea is with scripting or the theme of roleplay, but, it seems to me that the idea would be relatively easy to integrate (maybe even easier with 0.2). Anyway, what about a Capture-the-flag type game?
.... etc etc.....

Im sure in real life gangwars involve a flag they must capture!  D)
  I dont think this is RP, however it did make me laugh  D) ;)
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 26, 2007, 07:02:22 pm
.... etc etc.....

Im sure in real life gangwars involve a flag they must capture!  D)
  I dont think this is RP, however it did make me laugh  D) ;)

Where did he mention gang wars? Pretty sure he didnt. He was talking about a fun sport on the server :)
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on April 26, 2007, 07:06:50 pm
Well in Real Life we have sports etc, why then the hell no in RP? I think it'd bring a lot more entertainment then there currently is (as of now there is....none?), and it would be better then waiting for mole ;)

Ty for the backup Kerr, and yes, that's exactly what I was talking about, was sports :P
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 26, 2007, 07:16:24 pm
  Sorry, I suppose it could be a good sport, however 2 teams on battlefield to reach each other flag does kind of sound like gang war ;) ...

 I like playing football with cardboard box at grove street xD

I suppose you could roleplay it between teams- first to get to "the mark/ (flag)" and bring them back alive wins or something.

Ps. As you can tell i have never played capture flag at school  :)
Title: Re: Players Ideas (wish list)
Post by: Kerr on April 26, 2007, 07:19:36 pm
I suppose you could roleplay it between teams- first to get to "the mark/ (flag)" and bring them back alive wins or something.

Im not going to be an ass or anything, but that is EXACTLY what he said.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 26, 2007, 08:18:08 pm
Im not going to be an ass or anything, but that is EXACTLY what he said.

No. I was talking about a person being a flag, for each team to capture and not some horrific corona (in my opinion)...

And yes, stop being an ASS!  D)
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on April 27, 2007, 02:56:22 am
EQPD! El Qurabous Police!

Like HELLO!


OMG LIKE HELLO FFS!
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on April 28, 2007, 12:47:16 pm
Something changed and I missed it. Apparently now, crouching with no weapons is surrendering? If I'm a cop and chasing someone, and I shout Surrender!, and they don't, suddenly they run back and crouch, my first instinct is that they are making a smaller target for me to shoot at, and increasing their defence....which is usually just before shooting! Now I got yelled at for shooting the suspect, because he "surrendered" with this method. I say we have ONE universal way of surrendering. Some people suggest "/surr", others say don't wait till last second. Most criminals are given plenty of time to surrender, yet they refuse until the only other option is imminant death. We need criminals to surrender, because without it, it's just DMing. But suspects get mad when they get shot after being asked to surrender multiple times, then shooting out with police, and mid-fire shouting surrender. I don't think that's very fair.

Long post short: Lets keep ONE universal method of surrendering, like "I surrender!" or "/surr". Or even go as far as after being asked to surrender X times, you're fair game.

Just a thought.

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 28, 2007, 03:38:14 pm


  The first thing to if u surrender is crouch and holster weapons before typing surrender as it is quicker. If the suspect is surrounded and obviously has weapons but is not using them, then he is surrendered.
  You killed me in front of otheres such as Lloyd etc after we pulled a kidnapping. I killed 2 cops as defence for gang, and they came back so i surrendered. Of course if they run then surrender then you should kill them, but in my case i didnt run from anyone and gave up when i should have. You are just trying to excuse yourself from killing me when u had the chance so u get $$$. No other officers shot, so its either all of them in the wrong or juct you!

Ps. You never asked me to surrender. I had little life left from a car crash and you thought "easy money".

  I think everyone knows that if a criminal surrenders they "put their hands on the floor" and then say surrender. But yes if they do surrender after a 30min killing spree then u can kill I suppose.
Title: Re: Players Ideas (wish list)
Post by: Kowalski on April 29, 2007, 12:11:22 am
Surrender command [tested]

If a wanted-player types /surr, his weapons will be gone and his health will set to 75%. Everybody will get a text: [name] surrendered. Now here's the question. Why should the wanted players use this? They can type in the "I surrender" too. Yeh, it's true. But if someone surrendered, everybody will get a Gametext, like what I will post it. So the cops can't say "Ohh I didn't see your message, sorry". It's visible.
Title: Re: Players Ideas (wish list)
Post by: Dome on April 29, 2007, 12:18:54 am
Well I think it would be usefuller that it immediantly unsuspects the person and set their health to 50% instead of 75% and they lost their weapons though ofcourse
Title: Re: Players Ideas (wish list)
Post by: Kowalski on April 29, 2007, 12:57:24 am
I said the 75% because if he typed the command in a middle of a fight and an officer shoots him, he won't die so fast. And for the surrendered players cops will get more money, but if he surrendered and they killed him, they  will lose more money too.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 29, 2007, 01:12:55 am
The whole of idea of surrendering in RP? However when playing the idea of surrender is the option also of keeping the weapons you have paid for, and also be RP. If you make the suspect thing a rule and too strict, people will take 1 of 2 alternatives. 1 being shoot or be shot. 2 the more annoying being suicide.

  Remember the criminal loses more if jailed than dead, and even less if suicide- so usually only surrender if they have something eg weapons to lose. If they have nothing to lose, then they will dm more and suicide more.

Yh I like the surrender command, but it isnt very RP.
Title: Re: Players Ideas (wish list)
Post by: Decy on April 29, 2007, 01:15:39 am
I love it, make it shorter though, it will greatly cut down on the amount of complaints we get from players every day. Good idea man keep them coming
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on April 29, 2007, 04:21:52 am
Todds, the thing you gotta remember is that all of that happened in less then 20 seconds. I asked you to surrender in PUBLIC chat, and you ran towards the water. If you had the intention of surrendering, you shouldn't have ran after the car exploded, you could see on your minimap that there was a cop near you. You had jumped over the hill, then LLOYD showed up, and you ran towards the center of the road. My only point was that if a criminal crouches, most peoples first thought is that the criminal is NOT surrendering, and that in fact they are trying to create a smaller target area for the police to shoot at, and increasing their defensive capabilities. And you can sit there and say that I am trying to justify my killing you or that I thought you were easy money all you want, however, I do feel that I was well within my rights to shoot you.

You kiddnapped Gandalf :P

You had plenty of time after I shouted "surrender!" to type "/me surrenders" or anything similiar. And if I thought that you were easy money, would I have apologized? And helped you out later when people were carjacking your limo. I think not. But this post is leaning this conversation towards kill-zone material, so if you have a similar responce, maybe it's best we take the issue there instead of here.

But I'm not going to sit there and interpret a criminals actions (IE crouching with no weapons), for nothing like that is in the rules about surrender. So, if you're wanted, and you crouch instead of typing "I surrender", then you are still going to be shot. If you want to change the rules, go ahead. Until then, I'm not going to sit there and think "Oh, he's crouching. He's not going to shoot me!" You didn't surrender by the rules, and you (And Lloyd) yelled at me over it. Yeah, that makes sence. It's simple: Surrender by the rules, don't make 'em up as you go along, and EXPECT everyone else to know what you're doing.

I do however like the idea that if a suspect "/surr" or similar the cop looses money instead. That seems more of a fair compensation then hearing people complain "I surrendered!" then flamming the cop that shot them.

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Gandalf on April 29, 2007, 11:32:08 am
I said the 75% because if he typed the command in a middle of a fight and an officer shoots him, he won't die so fast. And for the surrendered players cops will get more money, but if he surrendered and they killed him, they  will lose more money too.
Many players type surrender when they see they can not win the fight and almost die. If this loses cops money it will be abused even more.
There are two options for a criminal: surrender or fight. If he surrenders, there should be no visible weapons. Otherwise it is fighting.
If a criminal surrenders dring a fight and the cops miss his surrendering, it is the mistake of the criminal. He should not have started to fight.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on April 29, 2007, 01:49:43 pm
I think we should agree that we were both wrong, and accidents happen ok?
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on April 29, 2007, 01:55:37 pm
Fair enough todds. If only all 'Arguements' were dissolved so easily. The whole point of my original post wasn't to call you out, it was to address the issue of different forms of surrender :)

I think Gandalf clarified it as best as we could possibly hope for; neither explicitly for or against either side, and yes, accidents do happen.

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 02, 2007, 01:20:40 pm
Probably impossible, it would be real sweet to see NPC charectors roaming the streets like in SP
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on May 02, 2007, 06:26:40 pm
Wow....i din't see this suggestion ANYWHERE......

What about making cop cars able to go into Pay 'n Spray? (Or would that be a SA:MP thing, possibly in 0.2?)

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 02, 2007, 06:51:50 pm
What about making cop cars able to go into Pay 'n Spray? (Or would that be a SA:MP thing, possibly in 0.2?)

This is built into San Andreas itself, I dont think it is possible ?

But hey, good idea!
Title: Re: Players Ideas (wish list)
Post by: Gandalf on May 02, 2007, 07:58:46 pm
Probably impossible, it would be real sweet to see NPC charectors roaming the streets like in SP
It has been discussed by the SAMP developers and been dismissed. Not possible unless we modify our SAMP server and clients.
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on May 03, 2007, 05:27:11 am
Well then what about more durability? Or is that "Modifing server and clients"... I know that some of the hacks/cheats have the ability to modify the duribility of vehicles (make them indestructable). Maybe its possible?

-=V=-
Title: Re: Players Ideas (wish list)
Post by: sRy on May 03, 2007, 03:03:42 pm
its possible V they use the crack samp
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 04, 2007, 09:13:45 am
A flexible house market, price fluxe's, after  afew weeks your house gains / loses value. Buy low sell big, or buy big, sell low and lose cash in the system :D
Title: Re: Players Ideas (wish list)
Post by: Gandalf on May 04, 2007, 02:27:03 pm
Well then what about more durability? Or is that "Modifing server and clients"... I know that some of the hacks/cheats have the ability to modify the duribility of vehicles (make them indestructable). Maybe its possible?

-=V=-
It is possible by script. Respawn time will be checked as it is to be 15 mins. But somehow that does not always work.
Making them indestructable is possible, but will not be done. Because even indestructable cars will can not survive my driving  :lol:
Title: Re: Players Ideas (wish list)
Post by: Jellies on May 04, 2007, 02:39:52 pm
I like the idea about the surrender command. The surrendering criminal would be freezed, until a cop come and do /cuff. This will make the criminal follow the cop, without any chance of fleeing. If the cop gets in a cop car, the criminal will automatically get in passenger seat. If you shoot a criminal who surrendered, you lose money. Then you could drive to PD and jail the surrendering criminal and the reward would be, say 2000. For shooting it should be 1000 and NO vehicle bonus. If a criminal dies he should lose more than 1000, else this wouldnt work at all, as most criminals would rather pay 1000 than sitting in jail.

Also, I have a suggestion about mechanics and cars and so on. Sometimes, when the car crash into something, the engine should break. You can do /c mechanic and one of the people working as mechanic could come and /fix it for money. Could also take a pickup and make the car drive behind the pickup by a command.

The mechanic thing might seem a bit irrelevant, but try it once, and you will see what great roleplay it will make. Will also make people drive nicer.
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on May 05, 2007, 07:33:30 am
HOLY CRAP everybody! Check this out:

So there I was looking up some PAWNO scripts for amusement, and I came across a RPG style script. There (to my knowledge) aren't any servers currently running this script (Found on an official SA:MP disscussion thread). I'm not going to post any actual links, but if any admins like maybe Aragorn or Gandalf would be interested in incorporating these concepts in (maybe for 0.2?) I'll gladly show them where I found it. Here are the features:

                  * Level System - Character XP/Levels gained from kills.
                               Higher level = more health, better weapons, more money
                  * Gangs - players can create and join gangs which are saved. Some XP is shared among gang members.
                  * Weapons - players must purchase thier weapon upgrades from ammunation
                           with more weapons becoming available as they increase levels.
                  * Race Modes - Gain experience & money from winning races or beating race records.
                  * Deathmatch Modes - Gain experience and money in deathmatch battles.
                  * Database system for saving of stats and config.
                  * Gain money/xp for holding and protecting turf (pirate ship, etc).
                  * Tracking of kills and deaths.
                  * Passive health regen, based on level.
                  * Pay system, constant income of money.
                  * health/money cheat protection
                  * Account system.
                  * Totaly original and custom ideas and script

Most of the concepts are already in place in the server, but what about the concept of Expierence and Levels?
Lemme know what Admins and Players alike think of this concept...

Just a thought.

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Petey on May 05, 2007, 08:27:58 am
with all that, we tested all them before we opened most of them were shit, we kept all the good bits...
Title: Re: Players Ideas (wish list)
Post by: Vaeldious on May 05, 2007, 08:31:17 am
Figgured it end up something like that....can't hurt to try tho  D)

-=V=-
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 05, 2007, 09:35:18 am
  SOme good ideas,  although a lot of those such as exp.  etc involve killing, so that means even more people will be cops and gangsters, and if someone was to take the role of say, limo driver, they would get relativly little exp. in a long time. As with other businesses tht dont involve random killings and hunting down criminals.

  I would like my 5% interest per week or something on my account ;)
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 05, 2007, 10:53:20 pm
/blockcalls <Player ID>

Blocks phonecalls from the said ID, useful when they keep phoning you over and over.

A big problem for me, as my phone number is now 1337
Title: Re: Players Ideas (wish list)
Post by: inks88 on May 09, 2007, 10:30:43 pm
I think we should add IC (In Character) and OOC (Out of Character) for more RP like!

And i have another idea that would remove these stupid supect reasons.
 Its like that if you write /su (id) (#of crime)

And numbers are like...

1.Ramming polica vehicle.
2.Attacking police officer.
3.etc
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 10, 2007, 05:50:45 pm
/blockcalls <Player ID>
A big problem for me, as my phone number is now 1337

Lol i have more fun calling /911 police can I have a pizza?   :lol:
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 10, 2007, 05:54:47 pm
Lol i have more fun calling /911 police can I have a pizza?   :lol:

Funny that, as its all scripted..

What service?

What happened?

Who?

... And how are you meant to ask for a pizza that way?
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on May 10, 2007, 07:39:43 pm
... And how are you meant to ask for a pizza that way?

You press t, and then you type can I have a pizza please?  :roll:

That is a wild guess but hey, you never know.  :cool:
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 10, 2007, 08:03:31 pm
Lol asking the police for a pizza   :lol: :lol: It is a prank lol and annoys police when they get a beep noise  [HQ]: Can i have a pizza? ....
Title: Re: Players Ideas (wish list)
Post by: Coldron on May 10, 2007, 11:01:18 pm
Hello all!
Here's one idea which was pointed before but...

Trucking job:

move cargo from LS to SF and both places have lets say 10(or maybe more) Unload points.
Maybe keep the trucking  main office at LS harbor and in SF at near the harbor too.
This way it would keep some interest to transport goodies from place to place with random order.
All so hijacking could be possible.. just as far the truck gets to destination the driver gets money :)

Air cargoing/passengers:

How about one truck transport destination set to airports to fill 747's cargo hold.
passengers filling up in terminal and waiting next flight. Some reasonable time could put there.
Just one idea to keep Pilot dudes happy.

Pizza boy:

Now how make pizza boy usefull?
Buy pizza and it can be used anytime to fill up health.
Maybe max pizzas you can buy is 1 or 2.

Title: Re: Players Ideas (wish list)
Post by: Kerr on May 10, 2007, 11:09:06 pm
You do know /911 reverts to skin radio, instead of police radio...

Unless you are a cop of course
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 11, 2007, 02:26:48 am
I have a question: When 0.2 comes out what will happn to the banned accounts? Will they reset. And will the trainers not work so we can rest easy from hackers.
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 11, 2007, 09:00:33 am
I have a question: When 0.2 comes out what will happn to the banned accounts? Will they reset. And will the trainers not work so we can rest easy from hackers.

Hardly a  fucking idea is it?
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 12, 2007, 12:35:04 am
I've seen others ask questions here before, so, before you snowball into flaming I suggest you to shutup/answer the question.

 :ps: quoting gives people heartburn.
Title: Re: Players Ideas (wish list)
Post by: Pje_iceman on May 12, 2007, 10:57:39 pm
Make a cop limit, that collects the number of non-cops and checks it with the number of cops, then make a max 25% cops, it will force people to RolePlay way more than they do now, and create some kind of limit.
Maybe also make a list wich you have to choose from when /suspect 'ing  someone, so that people can't suspect for "nothing".  :cop:

Ow and i'm still wondering if the Casino part of the script is getting close to finish or?

 :)

**Edit**  Sorry just noticed you made a 0.2 Player ideas, my bad
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 14, 2007, 10:27:33 pm
Can you please get rid of the thing wher eif a player kills another player the killer looses 500. Because sometimes some tinkers ram random people, so that the person kills them and gets a free 500. ANd most of the time, people wont care about dieing (which you would care in real life) because they get easy money.
Title: Re: Players Ideas (wish list)
Post by: Dome on May 14, 2007, 10:37:27 pm
Can you please get rid of the thing wher eif a player kills another player the killer looses 500. Because sometimes some tinkers ram random people, so that the person kills them and gets a free 500. ANd most of the time, people wont care about dieing (which you would care in real life) because they get easy money.


Why would they kill the other player if he hits him? Just use /911 and the cop will arrive and arrest him.
And no the regular people do care about dieing, you lose your guys and you get spawned back to an other location.
Title: Re: Players Ideas (wish list)
Post by: Kerr on May 15, 2007, 12:05:47 am
Very simple thing, yet would help alot.

/pm yadadada
pm sent to XXXXX
~~~~~~~~~

PM recieved from XXXXX [Slot number] : yadadadada
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on May 15, 2007, 04:50:44 pm
Very simple thing, yet would help alot.

/pm yadadada
pm sent to XXXXX
~~~~~~~~~

PM recieved from XXXXX [Slot number] : yadadadada
Uhm, i think it should be
/pm XXXXX yadadadada
 D)
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 16, 2007, 01:19:29 am
You mean loose guns right? Not too much people buy guns since they drain finances quickly, and itll take quite a while for the police to notice the orange blip, then take a while to get there. So you will basicly be chased across the map and, when youre typing youll most likely be beaten down.  :mad:
Title: Re: Players Ideas (wish list)
Post by: Masacru_Alex on May 19, 2007, 11:44:26 am
CAn you put ONLY LOCAL CHAT ?More rp , and more cool , like i said in other threads , if 10 persons type in the same time , you don't got time to read ....
and it's annoying to see sombody say a long message and a person starts to say
:D
:))
LOl
it happened
to me :D
Title: Re: Players Ideas (wish list)
Post by: Dome on May 19, 2007, 04:23:04 pm
CAn you put ONLY LOCAL CHAT ?More rp , and more cool , like i said in other threads , if 10 persons type in the same time , you don't got time to read ....
and it's annoying to see sombody say a long message and a person starts to say
:D
:))
LOl
it happened
to me :D
bad idea <,<
Title: Re: Players Ideas (wish list)
Post by: luka on May 19, 2007, 05:19:01 pm
1. that the cityhall is open always.
2. that the police officers can check if the plyer has registerd.
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on May 19, 2007, 07:39:08 pm
1. that the cityhall is open always.
2. that the police officers can check if the plyer has registerd.


What is it with you and city hall??
Title: Re: Players Ideas (wish list)
Post by: TruthSvensson on May 19, 2007, 07:55:29 pm
luka :
city hall admins have a life too  :rofl:
Title: Re: Players Ideas (wish list)
Post by: 9r2e5i3k on May 19, 2007, 09:31:37 pm
1. that the cityhall is open always.
Why should be always open since the City Hall admins cant be there all the time?
And, i suspect that wanted people will use it as a hideout (you can not hide in interiors while being wanted).
2. that the police officers can check if the plyer has registerd.
Only registered people can play. If you mean passport and license, use /registration [id]

BTW, i would prefer it to be /reg [id] instead - shorter ;)
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 20, 2007, 01:14:43 am
You dont know how many wanted criminals use interiors as hideouts. Is against thr rules and they stay there for ever.
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on May 20, 2007, 07:10:05 pm
BTW, i would prefer it to be /reg [id] instead - shorter ;)

Yea good idea
Title: Re: Players Ideas (wish list)
Post by: WDoyle on May 20, 2007, 10:39:01 pm
it would help espically when there are loads of people driving round like maniacs.
it would simply make a police jobs easier then we can all go home and eat doghunuts and say hello to the missus just 2 mins ealier than usual. =)
Title: Re: Players Ideas (wish list)
Post by: WatchMe on May 21, 2007, 04:10:15 pm
Well I have 2 ideas :P the first is do so Players cant type /kill in jail cause they can get out from the jail with that :P hehe and the 2:nd is when type /admins why not have Admins ID on ? :P


greetz [BwS]WatchMe
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 21, 2007, 10:17:50 pm
This is what i replyed to in the "bind keys post" as a suggestion

hmm bindkeys arn't always pure evil and we all know the horrible feeling when someone randomly shoots at you and your typing as fast as you can to suspect them so maybe instead of bindkey hacks try and limit down the ammout cops have to type? like /s [name] attc (attacked cop) or something  as that might make it easyer ill post this in suggestions.
Title: Re: Players Ideas (wish list)
Post by: Vice on May 22, 2007, 12:53:06 pm
ARGONATH POLICE DEPARTMENT
                /Uniforms/

-ARPD CHIEF

(http://i18.tinypic.com/4xpi7pl.jpg)   (http://i18.tinypic.com/624egpz.jpg)

-ARPD CAPTAINS/OFFICERS

(http://i2.tinypic.com/5y2geom.jpg) (http://i18.tinypic.com/6eutl4x.jpg) (http://i16.tinypic.com/4zn8t1j.jpg) (http://i3.tinypic.com/6617c7m.jpg)

Every PD has the own uniform.  /ONLY ARPD MEMBERS

Special Forces

(http://i16.tinypic.com/4xnilpc.jpg) (http://i1.tinypic.com/68bcoav.jpg)
(ONLY ARPD SWAT, they can get in locker eg: /getswat)(ALL ARPD M., they can get in locker eg: /getbiker)

_______________________________________ _______________________________________ _____________

I think the Army is useless on the RPG server, instead off the server needs a well trained
/ARPD AIR FORCE/ this units use only planes and helicopters.

I think, lot of cops met this situation: After a long chase, the suspect went to the airport, get a heli/plane, or drove to the beach, and get a boat, and the cops cant follow him... Or very complicated to continue the chase.

The same thing when the suspect is driving a fast car(eg: infernus) or a fast bike (NRG) .

(http://i4.tinypic.com/67yxxfm.jpg)

/ARPD AIR FORCE/ Uniforms (ONLY ARPD AIR FORCE MEMBERS):

(http://i1.tinypic.com/4z2h1kn.jpg) (http://i18.tinypic.com/6azj714.jpg)
  (male)                                                     (female)

The ARPD AIR FORCE base would be at Verdant Meadows / Desert Airport.
There you can find eg: 4 Police Heli, 4 Hunter, 4 hydra.

With this, the ARPD can controll the air, and the water.
_______________________________________ _______________________________________ ______________

-ARPD Cadets/New players/not regular cops

(http://i19.tinypic.com/4p3np7d.jpg) (http://i19.tinypic.com/4mtbv9x.jpg)

This skin would be enable to everyone, but i think that would be better, if somebody want to become a cop,
he have go to the Local PD, and type eg .:  /job cop
_______________________________________ _______________________________________ _____________

About Female cops

At the moment the only available female cop skin:

(http://i4.tinypic.com/4qxepno.jpg) I think its too sexy to be a policewoman ;)

I made her clothes:

(http://i9.tinypic.com/4t9yp94.jpg) //But i think thats not possible to use on sa-mp .

Possibilities:

-1# fix skins, which only use as policewoman  eg:

(http://i15.tinypic.com/4lfb86o.jpg) (http://i16.tinypic.com/4ytboex.jpg) (http://i14.tinypic.com/4p349j9.jpg) (http://i3.tinypic.com/4zktgn5.jpg)

-2# the girls have to go to the local PD and type eg: /job cop and her name become to blue.
      ARPD policewomans have a keydigits, in the locker if they type eg: /193437475 her name become darkblue







                                                           
   

Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 22, 2007, 04:56:17 pm
Cool man! Post on ARPD forums as well!

Ps. The black guy with a helmet is not special forces- he rides motorbike!
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 23, 2007, 12:23:54 am
Thats actually very nice !!! i like the trainee idea and it would be interesting to have a normal cop skin so i say well done for this presentation :P but the chief looks too much like a air pilot which is horrible so maybe a reskin or something for him but apart from that great !
Posted on: May 22, 2007, 04:43:33 PM
Ive just thought of a very useful idea :war:... No one is hardly ever FBI, Swat, cop or a hooker becuase all the players tent do hang around grove street area so why not add a  :idea: teleport  :idea: that takes you from inside the station to the other station. I like playing as a Swat player and it takes around 5 mins to drive to the grove street area so please consider this or add a Fbi or swat spawn at the pd there. Thanks  :cop:
Title: Re: Players Ideas (wish list)
Post by: Dave on May 23, 2007, 12:29:28 am
In 0.2 there will be different divsions SWAT and FBI will be completley different from ARPD, and there will be non ARPD skins and official ARPD skins, all which will spawn in the same region, you will have to ARPD to use the official ARPD skins though  :lol: just a rumr i heard on the forums  :roll:
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 23, 2007, 01:47:41 am
:P Sounds good to me !!! whens 2.0 released? or hasn't that been decided?

Just thought of another idea.. god i have no idea where i get them from... how about a random job Ice cream man who can gain 20$ per a icecream which restores hp and maybe abit of armour? just a random idea :P Arrows
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on May 23, 2007, 08:35:58 pm
Yea get an ice cream van so you can sell drugs from *cough* i mean sell ice creams from  :rofl: :rofl:
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 23, 2007, 08:44:09 pm
:P Just like vice city and Sync the ice cream jingle !! i think it might help the Drug dealers in Sa and if the cops catch em driving and see that they are dealing Bye bye :P
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on May 24, 2007, 06:53:24 am
I think having health deplete every now and again would be good as there would be a need to go eat food more often like single player, also if when stood behind a bar or counter in a restaurant the heal option could be used along with the /me command to serve drinks.

or maybe implement a buy option in the clubs along the same lines of what i just mentioned (healing) to make there be a point in buying drinks from clubs?
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 24, 2007, 06:37:22 pm
Point taken BloodsTainD the only time we ever go to a shop to buy food or a vending machine is right before we go on a chase or when we get hurt.. maybe drinks could give you a tiny bit of armour.. which would hold a point of drinking them...

Suggestion/idea of my own (i suggest/idea to much i know XD)

Instead of World chat as the normal function maybe just chat for people who are near you... becuase everyone can hear what you are talking if you need to type quickly and /l is just reallly annoying to type.. so maybe /w for world chat to everyone.. I think its needed to avoid all this spamming/upsets.  :cop:
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on May 24, 2007, 10:30:19 pm
I have wish that would improve the biggest problem in the server... cop abusing, its gotten way too far out of hand anyone who is a cop has the ability to ruin another persons game experience easy, and new players just come in all the time with that attitude and goal, to make money by wrongly accusing people for reasons like walking in somebodys yard, even if your trying to look for a house to rent  :mad: all i ever see in chat is people moaning about cop abuse its a really big downside to this amazing server.

So i suggest that only citizens can become cops, or if that sounds bad, non citizens can become cops, but cannot use the suspect option only help other cops with suspects (not request them to suspect), or get into locked cars (cops always car jack me with no reason).

Also this would stop 60% of the server being all cops and would level the game out more.

What does everyone think?
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 25, 2007, 04:19:13 am
I think that trainees should lack the cancelsuspect command which cna be abused. Taking away the suspect command seems grinch-like to me. But remember that theres twice the amount of unofficial gangsters (new players with grove skins mostly) who constantly deathmatch police, which makes the police think that this is a gangwars server (cops kills gangster, gangsters kill cops, citizens stay out of trouble)
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on May 25, 2007, 04:27:15 am
Taking away the suspect command seems grinch-like to me.
Have you ever had somebody suspect you, or a friend your trying to meet up with the second you spawn? everytime u spawn? its unbearable and that person doing it has control over your entire experience, you cant shoot back at him or you lose money, you dont have time to tell admins because hes shootin you, its way too much power to trust a newbie to the server with, as a citizen youve passed a test about the rules and will most likely use cop commands responsibly. the majority of players pass thru the server looking to annoy as many people as possible and they just want to make money any way they can, the suspect abusing ruins the entire server for me and alot of other people i hate that anyone can do it its not fair on the inocent people they suspect who can do nothing in retaliation but tell an admin, who then says "do not abuse cop commands" which the player ignores it!  or gets kicked and comes on as another name, then to be warned about 5 times then kicked again, then guess what.. back again under another name! theres no way around it but to take the option away from them  :war: :cop:
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 25, 2007, 03:09:38 pm
  A few suggestions for the ARPD prospect of v0.2 and weapons..

  Firstly, with the increase of members it may not be a bad idea if only ARPD members could use the suspect command, and cancelsuspect command. Also the non-ARPD cops should only have normal pistols that are NOT dual pistols, dual weapons suck. This is more realistic for cops and so they dont have as much firepower and may gain experience RPing better. It would also allow backup requests/ /su requests to provoke more RP.
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 25, 2007, 08:22:41 pm
I think there should just be a training Course that all cops need to take before becoming a actual cop that way they could learn all the rules of being a cop, what to do when someone says I surrender etc  :cop: then they recieve their badge and licence...
Title: Re: Players Ideas (wish list)
Post by: Hafford on May 25, 2007, 11:40:21 pm
Is it possible to take the duals, and make them into single guns?
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 26, 2007, 01:11:14 am
Bloodstaind, yes in fac. A  guy who I forgot his name was suspected me for "ur a wangsta" and "lol". So him =  :ban:
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on May 26, 2007, 01:46:23 am
Guess it depends on which admins are on then.
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 26, 2007, 12:04:22 pm
Jobs:

Car/Bike Salesman:__People order a bike or a car and the salesman must got a a autodealer and drive the car to te buyer.
Workman:_________At the digsite workmen can have 2 jobs to do, One is to drive a truck to the top to remove dirt, another to transport materials around  the digsite.
Mailman:__________Delivers mail around the city.
PizzaBoy:__________Delivers Pizza to people and houses.
BankGuard:________Guards the bank from robberys.
Prostute:__________Offer stuff to people and houses.
Thief:_____________Can steal cars and sell them for profit as well as steal from players.

Realistic Features:
More need for Food and medics so Lose 5hp every 5 mins for example.
Work hours: If people are in a skin for work and want to stop doing there job and be a civilian then a cmd could change them back to what they were.
Blackmarket: Place a blackmarket ingame to buy odd items and some guns and make it so if a cop sees you there you are wanted.
Airplane Service: Make it so you can buy tickets to go to other airports by airplane but at a high cost.

Sorry Gandalf and Ron i have too many suggestions !!  ;) :cop:
Title: Re: Players Ideas (wish list)
Post by: tiderman on May 26, 2007, 12:05:51 pm
Thats some nice ideas there blackarrows!
Especialy the Workman ;)
Title: Re: Players Ideas (wish list)
Post by: blackarrows on May 26, 2007, 12:06:37 pm
Thanks Tideman  :cop:
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 26, 2007, 12:07:27 pm
YOu can be a theif, rob car , lock it, sell keys back :D
Title: Re: Players Ideas (wish list)
Post by: Karvius on May 26, 2007, 09:31:12 pm
1 Guns License
2 Wanted levels like 1 2 3  1 - hitting someone , 2 - Stealing 3 - killing , ect
3 Lockabale cars from inside , then ppl could kiddnap other ppl :D
Title: Re: Players Ideas (wish list)
Post by: Tabitha on May 28, 2007, 01:55:06 am
I was wondering, if its not too much (which i dont think it will be) can the script of the server PPPPLLLLLEEEEAAAASSSSEEEEEEE make the female cop spawn in LS instead of LV, just its such a pain in the ass to travel so freakin far to get back to where al the good stuff happens...
Title: Re: Players Ideas (wish list)
Post by: tiderman on May 28, 2007, 07:43:17 pm
Make this skin
(http://pici.se/pictures/NUhULbSmX.png)
Spawn in Fallen Tree, Red County there the Tanker truck spawns. (who isnt buyable as it says in the site)
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 29, 2007, 04:00:21 am
I dont believe anyone took me seirously on the El_Qurabous PD thing, Im serious. Desert police force, have the pure sand-coloured uniform version of the DPD.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 29, 2007, 11:46:56 am
He has point At the minute DPD have to cover Bone County, as well as Flint county and red county! It gets quite crazy and el_qubrbababdbdbos police will help lads covering desert up to bayside.
Title: Re: Players Ideas (wish list)
Post by: Tabitha on May 29, 2007, 05:16:12 pm
my wish is that we had an admin online right now , everyones accusing everyone, its going crasy!!!!!!!
Title: Re: Players Ideas (wish list)
Post by: Prometheus[NL] on May 29, 2007, 10:11:17 pm
I have a few ideas also
1:scripted prostitutes ; this may improve the number of female faces on the street and will provide possibilities for the poorer people in the game (like in real,life)
  also the pimp skin will have more use as they could extort prostitutes / offer them protection .
2:The possibility for gangster skins to rob people on the street (Ive seen it done on other servers with the /Robb or /steal command )this would increase the         number of pedestrians on the streets which means cops could make foot patrolls maybe giving the world a more natural look.and of course help gangsters make money
3:Jobs !!! jobs again for the poorer but also -I mention again- for gangster and other criminal skins I will now explain why :
I 've been playing on the Argonath sa mp server for almost a week now (yes a rookie I know )but what I have noticed is that Its much harder for the gangsters /Gabbie's / limo drivers etc to make money as it is for police ! actually I think that they make the most money !!!(except high ranking gang/ clan members of course)
an example : as a gangster I was struggling to raise -and keep- $4000 but as a police officer i made $35000 in one day WITHOUT ABUSING cop commands and i haven't had one fair in a cab!.I think that is the reason that most of the time there are as much cops -or more- as other skins which isn't too realistic .
I now that a lot of the ideas i mentioned have already come up in other posts but I just wanted to give my opinion on them as I think they are good ideas
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on May 29, 2007, 10:24:33 pm
I think a limit to 15 or so cops would be nice. agree with everything in the post above.
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on May 29, 2007, 10:26:16 pm
1. Why script prostitutes? /send [id] 100, /me *sensored for the good of man kind*, simple  :redface:.

2. The /rob command on Crazy Bob's server is quite horrible, (just like the cuff/arrest command). Youll be drivin around, then someone else drives up to your then you see "jcstodds has just stolen $5000 from you" and you see someone in a car driving off. Heres how you Rp it: Run up to someone on foot, point a gun at them and say "give me your money, *****" and /send =av=Hafford 250

3. Yes, I think we do need scripted job, Pizza boy (deliver pizza to player-owned houses) Pilot (fly to the airports and earn money) etc.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 30, 2007, 12:05:26 am
Synchronising SA:MP

Ok , forget synchronising sirens, forget the vending machines and forget the tyre bursting!
 
WE desperetely need t osynch the cardboard boxes in grove street!!!!!
 How else can we play football???   Its raining outside :(

Synch cardboard boxes! :D            :lol:
Title: Re: Players Ideas (wish list)
Post by: Prometheus[NL] on May 30, 2007, 01:02:36 pm
Adam_cooper that pilot idea is very good , but it has to be so the pilot earns money for flying an ampty plain too otherwise they wouldnt make a lot of money like limo/ cab drivers i havent made a single dollar driving a cab btw about the prostitutes i was thinking of a cut scene like in 1 player  you know rocking car or moaning sounds lol btw how out of sinc is the game  ??? , i hear peoples horns ok so why not sirens?? most i come acros is i see a guy driving taking a left turn only to discover later he went straight when the grafics catch up .
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 30, 2007, 01:07:03 pm
 Synch Cardboard boxes and trolleys!! we  want to play football and do jackass!  :lol:

Be good if (some) planes were scripted like taxi/ limo/ bus.
Title: Re: Players Ideas (wish list)
Post by: Gandalf on May 30, 2007, 01:40:26 pm
You make $4000 and $35000 in one day ? We need a way to let people make less money 
If I made $35000 in one day on my RL job I would work a lot less. D)

Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on May 30, 2007, 02:43:10 pm
Yea sync the cardboard boxes and trolleys!!!!!!!! D) D) D)
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 30, 2007, 03:28:40 pm
You make $4000 and $35000 in one day ? We need a way to let people make less money 
If I made $35000 in one day on my RL job I would work a lot less. D)



ON a really good day..... a lot more.....!

   I like driving, and most of all music (limo driver)....so I like limo better. If sometimes i want relaxing police wrk with ARPD involved. DPD, again not very profitable but good RP. Los Santos police get the richest fastest cuz everyone in LS. when people more spread it will be harder etc...and more fun for units. I say civilian jobs should be a bit more rewarding.
Title: Re: Players Ideas (wish list)
Post by: Gandalf on May 30, 2007, 03:34:16 pm
Yea sync the cardboard boxes and trolleys!!!!!!!! D) D) D)
In my testing I will check sync of objects. I wat to have some 'sports' events as well.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on May 30, 2007, 03:38:24 pm
WHOOOOOOOOOOOOOOOOOOO!!!!!!  :lol:

  The best ideas are usually the stupidest. I got the idea from seeing trolleys on roads n stuff, you can sit on them.... and numerous times play football with boxes in grove..... anyway (I think) that you can kick balls ingame (can anyone confirm) i remember finding footballs ingame .  :conf:  Dunno I will see ;)
Title: Re: Players Ideas (wish list)
Post by: Prometheus[NL] on May 30, 2007, 04:18:11 pm
quote author=Gandalf link=topic=1186.msg31142#msg31142 date=1180525226]
You make $4000 and $35000 in one day ? We need a way to let people make less money 
If I made $35000 in one day on my RL job I would work a lot less. D)


[/quote]
well you earn about 5000 for winning a race / fight club but you also loose money easy i still have to kill myself when logging in and most of the time whenI get out of jail (last time not so that might have been fixed allready )and since cops never get jailed and get paid when someone shoots them they earn way to much, way too easy I once earned 3000 in 3 minutes just standing outside the pd getting shot by noobs! I wasnt even holding my controller!!!! , but i dont know if im the only one who makes 35000 in i day maybe im just too good  :lol: :lol:(just kidding im not that full of myself )
but I think its just a matter of balance; more lower paying jobs oh one more thing in reply to Adam_Cooper robbing only when you walk and point a gun at someones head then enter /robb thats what i meant just because; well ive tried robbing someone just texting gimme your monney but they just run !!!!!just like criminals who NEVER surrender always start shooting :war:



Posted on: May 30, 2007, 03:03:19 PM
In my testing I will check sync of objects. I wat to have some 'sports' events as well.
the basketball game that's already in single player if that could be scripted (free throw and trey point competition I mean as i donth think a real game will be scriptable)if the sinc can be worked out, but unfortunately i know nothing about scripting but I am very much interested to learn so if anyone has some usefull links to get started??!! that way I can post ideas that are physically possible.
Title: Re: Players Ideas (wish list)
Post by: Gandalf on May 30, 2007, 04:35:28 pm
On our MTA server new people always complain it is too hard to earn money. Our idea is that if you can get in one day enough money to buy a car and in one week to buy a house, you will be bored quickly. You got to work longer to really appreciate having thngs.
As in SA it costs money to stay alive and to buy weapons, we put more rewards and more money. Already we see it was a mistake. While we will never stop smart players from making a lot of money, we will try to make it more balanced between what you earn and what you spend.

Players will have to work some time before they can buy a car, and even longer to buy a house or business. It will make them aprreciate the value more.

The single player minigames can not (yet) be scripted in to SA:MP. Also in the 0.2 version this is not included, and I doubt they will be in the future. I do like 'wild' ideas, as they can deliver some good ideas.  ;)
Title: Re: Players Ideas (wish list)
Post by: WDoyle on May 30, 2007, 11:52:20 pm
i new idea for your to see if you could try somewhere like a test period is a toll on the bridges to and from los sontos due to this is a commerical point in the whole of san andreas it would build up RPG and if 0.2 is released soon why dont you include a train script were u control the train yet normal people can pay to get a lift to another station ppl pay buy each station they go past say $775 past each station and decrease there speed so noone falls off because i hate that
Title: Re: Players Ideas (wish list)
Post by: Adam_Cooper on June 02, 2007, 01:18:29 am
Ok seriously, nice ideas imperius. Sorry, didnt finish my sentance. Seriously, everyone is ignoring me on the Desert Police Force! THeir PD is in El Quarabous and use ranchers, dude, stop ignoring my cries!  :cry:
Title: Re: Players Ideas (wish list)
Post by: Graphite_GER on June 03, 2007, 07:03:30 pm
It would be cool when you could see the players id on top of the player (where the name is, too)
because then you can look up IDs faster.
Title: Re: Players Ideas (wish list)
Post by: Jcstodds on June 03, 2007, 07:07:23 pm
It would be cool when you could see the players id on top of the player (where the name is, too)
because then you can look up IDs faster.

  They do this in v0.2  :) - its a lot easier than having to search through pages of player names lol.
Title: Re: Players Ideas (wish list)
Post by: Graphite_GER on June 03, 2007, 07:11:55 pm
  They do this in v0.2  :) - its a lot easier than having to search through pages of player names lol.
ahh thx i have 0.1b  :conf:  :)
Title: Re: Players Ideas (wish list)
Post by: dan_lcfc on June 03, 2007, 07:15:05 pm
ahh thx i have 0.1b  :conf:  :)

So has everybody else... 0.2 isnt released yet  :cry:
Title: Re: Players Ideas (wish list)
Post by: Carhartt on June 03, 2007, 08:16:07 pm
It would be good and helpful if we can kick a player out of the/our car (if you drive the car)
coz if you want to drive to a special place with friends there are people who get into your car and there is no place for your friends and you cannot kick them out of car.
Title: Re: Players Ideas (wish list)
Post by: BlooDsTainD on June 03, 2007, 08:33:16 pm
use /carlock until your friend is closest to the car
Title: Re: Players Ideas (wish list)
Post by: Aragorn on June 05, 2007, 05:52:44 pm
Topic locked...
Use SA:MP 0.2 Ideas forum...
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